From dc0d51d637605a73e64836e6a7881549ed63fcaf Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Mon, 22 Jun 2026 08:20:11 -0400 Subject: [PATCH] Exception rename for upstream libakerror/libakgl --- src/SDL_AppInit.c | 2 +- src/actors.c | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/SDL_AppInit.c b/src/SDL_AppInit.c index 869eb96..bb7aace 100644 --- a/src/SDL_AppInit.c +++ b/src/SDL_AppInit.c @@ -31,7 +31,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) AKGL_REGISTRY_CHARACTER, "little guy", NULL); - FAIL_ZERO_BREAK(e, actorptr->basechar, AKERR_REGISTRY, "Can't load character 'little guy' from the registry"); + FAIL_ZERO_BREAK(e, actorptr->basechar, AKGL_ERR_REGISTRY, "Can't load character 'little guy' from the registry"); actorptr->movement_controls_face = false; actorptr->state = (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_LEFT); actorptr->x = 320; diff --git a/src/actors.c b/src/actors.c index d147031..d90f921 100644 --- a/src/actors.c +++ b/src/actors.c @@ -33,7 +33,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_init_menupointer(void) AKGL_REGISTRY_CHARACTER, "menupointer", NULL); - FAIL_ZERO_RETURN(e, actorptr->basechar, AKERR_REGISTRY, "menupointer character missing"); + FAIL_ZERO_RETURN(e, actorptr->basechar, AKGL_ERR_REGISTRY, "menupointer character missing"); actorptr->movementlogicfunc = &akgltest_menupointer_logic_movement; actorptr->movement_controls_face = false; actorptr->state = (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_DOWN); @@ -56,7 +56,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_init_player(void) AKGL_REGISTRY_CHARACTER, "little guy", NULL); - FAIL_ZERO_RETURN(e, actorptr->basechar, AKERR_REGISTRY, "little guy character missing"); + FAIL_ZERO_RETURN(e, actorptr->basechar, AKGL_ERR_REGISTRY, "little guy character missing"); actorptr->movement_controls_face = false; actorptr->state = (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_LEFT); actorptr->x = 320; @@ -70,7 +70,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_release_actor(char *actorname) { PREPARE_ERROR(e); akgl_Actor *actor = SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, actorname, NULL); - FAIL_ZERO_RETURN(e, actor, AKERR_REGISTRY, "%s", actorname); + FAIL_ZERO_RETURN(e, actor, AKGL_ERR_REGISTRY, "%s", actorname); PASS(e, akgl_heap_release_actor(actor)); SUCCEED_RETURN(e); }