Update loop renders actors by iterating over the property lists now
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@@ -144,14 +144,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_FRect viewport = {.x = 50, .y = 50, .w = 640, .h = 480};
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b2Vec2 position;
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actor_update(&player);
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GAME_draw_background(640, 480);
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TRY {
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//tilemap_draw_tileset(renderer, &gamemap, 0);
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tilemap_draw(renderer, &gamemap, &viewport, 0);
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actor_render(&player, renderer);
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actor_render(&npc, renderer);
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} ETRY;
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tilemap_draw(renderer, &gamemap, &viewport, 0);
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SDL_EnumerateProperties(REGISTRY_ACTOR, ®istry_iterate_actor, NULL);
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SDL_RenderPresent(renderer);
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return SDL_APP_CONTINUE;
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}
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