Break out the game demo into multiple source and include files, add a bunch of missing assets, conform to the new subsystems interface from libakgl
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@@ -20,8 +20,19 @@ set(libdir "\${exec_prefix}/lib")
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set(includedir "\${prefix}/include")
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# Add include directories
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include_directories(${SDL3_INCLUDE_DIRS})
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add_executable(akgltest src/akgltest.c)
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include_directories(${SDL3_INCLUDE_DIRS} include/)
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add_executable(akgltest
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src/actors.c
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src/audio.c
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src/events.c
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src/controllers.c
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src/gamemodes.c
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src/init.c
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src/SDL_AppInit.c
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src/SDL_AppQuit.c
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src/SDL_AppIterate.c
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src/main.c
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)
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target_link_libraries(akgltest
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PRIVATE
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