Break out the game demo into multiple source and include files, add a bunch of missing assets, conform to the new subsystems interface from libakgl
This commit is contained in:
68
assets/characters/menupointer.json
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68
assets/characters/menupointer.json
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{
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"name": "menupointer",
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"movementspeed": 8,
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"velocity_x": 0,
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"velocity_y": 0,
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"sprite_mappings": [
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_UP",
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"AKGL_ACTOR_STATE_MOVING_UP"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_DOWN",
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"AKGL_ACTOR_STATE_MOVING_DOWN"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_UP"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_DOWN"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT",
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"AKGL_ACTOR_STATE_MOVING_LEFT"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT",
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"AKGL_ACTOR_STATE_MOVING_RIGHT"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_LEFT"
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],
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"sprite": "menupointer"
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},
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{
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"state": [
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"AKGL_ACTOR_STATE_ALIVE",
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"AKGL_ACTOR_STATE_FACE_RIGHT"
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],
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"sprite": "menupointer"
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}
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]
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}
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