Break out the game demo into multiple source and include files, add a bunch of missing assets, conform to the new subsystems interface from libakgl
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include/demo.h
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8
include/demo.h
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@@ -0,0 +1,8 @@
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#define AKGLTEST_STATE_WAITFORINPUT 1 << 8
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#define AKGLTEST_STATE_LOADING 1 << 9
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#define AKGLTEST_STATE_RUNNING 1 << 10
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#define AKGLTEST_STATE_MAPMENU 1 << 11
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#define AKGLTEST_STATE_QUIT 1 << 12
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#define AKGLTEST_CONTROLMAP_MENU 0
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#define AKGLTEST_CONTROLMAP_INGAMEACTOR 1
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