modified assets for the new physics simulation engine, added velocity readouts to top left of HUD
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@@ -1,8 +1,10 @@
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{
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"name": "little guy",
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"movementspeed": 8,
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"velocity_x": 1,
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"velocity_y": 1,
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"speedtime": 8,
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"acceleration_x": 0.001,
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"acceleration_y": 0.001,
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"speed_x": 1,
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"speed_y": 1,
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"sprite_mappings": [
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{
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"state": [
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@@ -1,8 +1,10 @@
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{
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"name": "menupointer",
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"movementspeed": 8,
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"velocity_x": 0,
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"velocity_y": 0,
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"speedtime": 8,
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"speed_x": 0,
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"speed_y": 0,
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"acceleration_x": 0,
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"acceleration_y": 0,
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"sprite_mappings": [
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{
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"state": [
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@@ -2,6 +2,8 @@
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"properties": {
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"some.key.with.a.value": "value",
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"game.screenwidth": "640",
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"game.screenheight": "480"
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"game.screenheight": "480",
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"physics.gravity.y": "32.0",
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"physics.gravity.terminal_y": "120.0"
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}
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}
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@@ -33,7 +33,7 @@
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{
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"name":"state",
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"type":"int",
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"value":24
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"value":1041
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}],
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"rotation":0,
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"type":"actor",
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