Update HUD for more info on player state, fiddle with properties and character settings for physics
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@@ -1,10 +1,10 @@
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{
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"name": "little guy",
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"speedtime": 8,
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"acceleration_x": 0.001,
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"acceleration_y": 0.001,
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"speed_x": 1,
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"speed_y": 1,
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"acceleration_x": 64.0,
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"acceleration_y": 64.0,
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"speed_x": 64.0,
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"speed_y": 64.0,
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"sprite_mappings": [
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{
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"state": [
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@@ -3,7 +3,7 @@
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"some.key.with.a.value": "value",
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"game.screenwidth": "640",
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"game.screenheight": "480",
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"physics.gravity.y": "32.0",
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"physics.gravity.terminal_y": "120.0"
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"physics.gravity.y": "1024.0",
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"physics.drag.y": "1.0"
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}
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}
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@@ -39,8 +39,8 @@
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"type":"actor",
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"visible":true,
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"width":16,
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"x":304.261511065887,
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"y":258.471635716103
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"x":294.721953701349,
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"y":58.7769015517682
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}],
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"opacity":1,
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"type":"objectgroup",
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