Update HUD for more info on player state, fiddle with properties and character settings for physics
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@@ -53,7 +53,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_mapmenu(void);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_running(void);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_iterate_waitforinput(void);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_load_assets();
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_menupointer_logic_movement(akgl_Actor *obj, SDL_Time curtime);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_menupointer_logic_movement(akgl_Actor *obj, float32_t dt);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_release_actor(char *actorname);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_set_actor_visible(char *actorname, bool visible);
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akerr_ErrorContext AKERR_NOIGNORE *akgltest_set_gamemode_menu(akgl_Actor *appstate, SDL_Event *event);
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