Commit Graph

17 Commits

Author SHA1 Message Date
238c65a2eb Update tilemaps to provide their own physics information. The sidescroller is acting funny. 2026-06-02 17:12:47 -04:00
3608c68764 Adapt to gamemap, renderer, physics and camera being a pointer 2026-06-02 13:15:41 -04:00
fa0584f28f Update HUD for more info on player state, fiddle with properties and character settings for physics 2026-05-26 16:55:48 -04:00
ef48585135 modified assets for the new physics simulation engine, added velocity readouts to top left of HUD 2026-05-26 10:37:06 -04:00
df4d532d82 Break out the game demo into multiple source and include files, add a bunch of missing assets, conform to the new subsystems interface from libakgl 2026-05-25 21:30:47 -04:00
f7e61cf59b Transition to rendering backend layer 2026-05-24 22:03:12 -04:00
17dea2546a Fix a method improperly returning akerr_ErrorContext * and add debug flags 2026-05-24 19:58:34 -04:00
c23fd2b5ee Turn on profiling, commit dependencies 2026-05-24 10:11:01 -04:00
14ed90b5f4 Consolidate controller default bindings, fix gamepad bindings 2026-05-21 21:47:22 -04:00
9c1e94894f TODO 2026-05-17 21:38:15 -04:00
1c2bdcf6c8 Use akgl_heap_release_actor to reset actors 2026-05-13 22:46:07 -04:00
be1b665085 libakgl update 2026-05-13 16:56:46 -04:00
b30fbee605 Implemented a menu screen but transitioning from the menu to the running game doesn't work yet 2026-05-13 15:45:38 -04:00
41d0646dba Add imagemap that uses a prerendered background 2026-05-13 08:03:40 -04:00
4f9b40fb9f Screen width/height to properties, call akgl_game_init_screen() 2026-05-13 04:55:48 -04:00
34149ac9bf Bump libakgl version 2026-05-12 21:41:05 -04:00
d52be8b4fd Compile all dependencies from git submodules, convert to cmake 2026-05-12 21:39:07 -04:00