a42816ed3a
sdl3game -> akgl
2026-05-07 22:20:21 -04:00
4321263465
Unify game library calls on akgl_
2026-05-07 22:02:35 -04:00
a118434393
Transition to using the default config map, and pushing custom controls with SDL3G_controller_pushmaP
2026-05-06 12:03:25 -04:00
32eeaf9769
Show the FPS readout in the top right
2026-05-06 11:13:06 -04:00
4da733b5db
Add a key to toggle the music off, fix little guy's movement speed
2026-05-05 20:41:11 -04:00
e95b907ba9
Game rebuilds against latest libsdl3game
2026-05-04 00:18:55 -04:00
2028065b84
Bind ESCAPE to a breakpoint function you can hook with gdb
2025-08-09 09:00:23 -04:00
8147651a00
Fix evrything for relative paths
2025-08-08 23:09:22 -04:00
569e0a42d1
Refactor from managing specific controller events to using controlmaps. Actor facing doesn't work quite right.
2025-08-03 21:42:33 -04:00
3e36e39e48
Extract the error library out into libsdlerror, extract the game library out into libsdl3game, link against them
2025-08-03 15:15:07 -04:00
dd2098779d
Builds and runs on Windows with msys2 / mingw64-gcc
2025-01-05 19:53:54 -08:00
5a193e8cac
Broke actor logic updates out into structure methods on the actor structure so they can be overriden and to clean up the logic. Introduced movement_controls_face but it doesn't work yet.
2025-01-03 15:34:31 -05:00
3d195820b9
Made player sprite change in reaction to controller input using the state.
2025-01-01 21:53:21 -05:00
077ad65e2c
Gamepad input moves the player around the map now
2025-01-01 15:33:14 -05:00
01d75072b9
Fixed the tilemap loading and rendering. Added a bunch more error checking and tests. Fixed actors not rendering with their layers in the dist.
2025-01-01 13:56:15 -05:00
9cb8f5e1da
Broke files out into library, game, and include. Added a tests/ directory to start building out tests. Gotta figure out WTF is going on w/ the memory management or all dev will have to be restarted. No bueno.
2024-12-24 11:35:27 -05:00
a1a243b2b2
I removed exclib in favor of a errno style approach but now strncpy is segfaulting. I have no fucking idea.
2024-12-23 23:25:53 -05:00
1e0d22d4e1
Fixed the game-breaking memory failure. Was a failure to free a json resource.
2024-12-22 16:32:54 -05:00
e860c84bd1
Using latest exclib, json cleanup occurs properly now. But there's a bug in the joystick handler that causes SDL to crash malloc? So I disabled that until I can figure it out.
2024-12-22 11:08:59 -05:00
1ead5d6823
Fixed a bug in reference counting on the heap objects. Added multiple sprites to a character.
2024-12-20 18:21:11 -05:00
f970aa574d
Characters can be loaded from JSON files now
2024-12-20 15:16:32 -05:00
8b81eac3f5
Started using c-set-style strustroup
...
Moved json helpers out into their own json_helpers file
Made `sprite_load_json()`, you can load sprite definitions from json now. Spritesheets are automatically loaded if they're not in the registry. See assets/sprites/ for an example json sprite definition.
2024-12-19 09:32:36 -05:00
6cc097f334
Added iterator operators to transmit information to iterators, so now the actor iterator can operate by layer. Added tree layers to the test map to illustrate it works by putting the player behind a tree.
...
Fixed a bug in actor rendering that rendered their world coordinates as screen coordinates regardless of where the camera was in relation to the world
2024-12-19 08:25:58 -05:00
f62442cfcc
New intermediate object between actors and sprites, "characters". Characters consist of a properties map of states to sprites. TIle object layers specify character names, and those are fetched from the heap, and new actors are instantiated for those characters. Each actor is used exactly once, characters may be used by many actors.
...
Heap objects automatically increment their refcounts when fetched via heap_next_XXX() and their references decrement when released with heap_release_XXX(). When an objects refcount reaches zero, dynamic objects are freed and child reference counts are decremented.
2024-12-18 10:48:17 -05:00
bcc96261d3
Actors can be placed on object layers on the tile map now
2024-12-18 07:30:32 -05:00
dd60c90352
Update loop renders actors by iterating over the property lists now
2024-12-17 22:23:28 -05:00
1066f2a108
Added sprite, spritesheet and actor registries
2024-12-17 22:13:10 -05:00
e2425c5d9e
Ripped out the hashmap-based registry, the way it stores copies of objects and not references makes it incompatible for my use
2024-12-08 17:50:17 -05:00
7ae5096d1a
Partial rendering of maps through viewports works now (this allows us to scroll the map under a camera)
2024-12-08 17:46:51 -05:00
15dabebad9
Fixed a bug in sprite sheet texture rendering that prevented using frames on a sprite sheet past the first line
2024-12-08 16:34:07 -05:00
bfdff982ee
Actors update their animations correctly now
2024-12-08 16:22:20 -05:00
7de95cbea4
Added sprites, actors and spritesheets, along with their respective registries. Sprite animation not working yet.
2024-12-08 15:39:19 -05:00