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ef48585135
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modified assets for the new physics simulation engine, added velocity readouts to top left of HUD
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2026-05-26 10:37:06 -04:00 |
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df4d532d82
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Break out the game demo into multiple source and include files, add a bunch of missing assets, conform to the new subsystems interface from libakgl
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2026-05-25 21:30:47 -04:00 |
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f7e61cf59b
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Transition to rendering backend layer
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2026-05-24 22:03:12 -04:00 |
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17dea2546a
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Fix a method improperly returning akerr_ErrorContext * and add debug flags
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2026-05-24 19:58:34 -04:00 |
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c23fd2b5ee
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Turn on profiling, commit dependencies
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2026-05-24 10:11:01 -04:00 |
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14ed90b5f4
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Consolidate controller default bindings, fix gamepad bindings
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2026-05-21 21:47:22 -04:00 |
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9c1e94894f
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TODO
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2026-05-17 21:38:15 -04:00 |
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1c2bdcf6c8
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Use akgl_heap_release_actor to reset actors
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2026-05-13 22:46:07 -04:00 |
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be1b665085
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libakgl update
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2026-05-13 16:56:46 -04:00 |
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b30fbee605
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Implemented a menu screen but transitioning from the menu to the running game doesn't work yet
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2026-05-13 15:45:38 -04:00 |
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41d0646dba
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Add imagemap that uses a prerendered background
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2026-05-13 08:03:40 -04:00 |
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4f9b40fb9f
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Screen width/height to properties, call akgl_game_init_screen()
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2026-05-13 04:55:48 -04:00 |
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34149ac9bf
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Bump libakgl version
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2026-05-12 21:41:05 -04:00 |
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d52be8b4fd
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Compile all dependencies from git submodules, convert to cmake
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2026-05-12 21:39:07 -04:00 |
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