Druid

Hit Die: d8

Class Skills: Animal Empathy, Concentration, Craft, Handle Animal, Heal, Knowledge (nature), Profession, Spellcraft, Swim, Wilderness Lore.

Skill points at 1st level: ( 4 + Int modifier) x 4

“ “ each additional level: 4 + Int

Weapon and armor proficiency: Same as Druid in AD&D Player's Handbook.

Alignment Spells: As per the Player's Handbook

Bonus Languages: As per the Player's Handbook

Nature Sense: As per the Player's Handbook

Animal Companion: As per the Player's Handbook

Woodland Stride: As per the Player's Handbook

Trackless Step: As per the Player's Handbook

Resist Nature's Lure: At 4th level, a Druid is immune to all mind-influencing spells, abilities and spell-like effects (including Psionics) cast by any creature of the Fey category (this also includes non-Fey creatures, such as Treants, who are native to the woodlands).

Wild Shape: At 5th level, a Druid gains the spell-like ability to polymorph self into any creature (of approved type) from fine size, up to one size category larger than themselves. They can initially use this ability up to three times per day, each time turning into a different creature. They can turn into each particular creature only once in a given day, but they are otherwise unrestricted – with the exception that they can only polymorph into creatures that fit the allowed categories: Animal and Beast..

There is no limit on the duration of the wild shape, and changing back to their original form is a free use (e.g., even though the druid has used their 3 changes, they can still change back to their normal form).

When a Druid changes wild shape, half of any lost hit points are regained. For example, a Druid loses 30 hit points, and changes wild shape – when their shape changes, they regain 15 hit points.

The druid's wild shape ability improves in both size category and number of times per day. At every 3 levels beyond 5th, the Druid gains an additional size category larger (e.g. A medium druid would be able to wild-shape into Huge creatures at 8th level and a small Druid would be able to wild shape into Large creatures), and they gain an additional usage per day. For example, at 17th level a Medium sized Druid would be able to use their wild shape 6 times per day, and they would be able to assume the form of a Colossal creature.

Activating a Druid's wild shape is a full-round action, as is reverting from wild shape to their normal form.

Greater Wild Shape: a Druid gains the ability to assume the shape of magical beasts with their wild shape ability. The same size restrictions apply as for a normal wild shape.

Elemental Wild Shape: a Druid gains the ability to assume the form of an elemental (fire, water, earth, air) with their wild shape ability. Normal size restrictions apply.

Superior Wild Shape: At 20th level, the Druid's wild shape ability ceases to function as a polymorph self spell and begins to function as a Shape Change spell, allowing the Druid access to any spell-like abilities the creature would have when they assume it in their Wild Shape. This does not affect their number of times per day, or the size categories available, nor does it affect the creature types that they can assume with their wild shape.

2005-12-05T14:22:37