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dnd-setting-TheNewWorld/Locations/Western Kingdom/Coral City.txt

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Coral City
Coral City sits at the southern end of the Arc River's western
delta, directly on the ocean on the whale coast. Coral City is the
largest city in the kingdom next to Throne (though Mast is definitely
the much more recognised city). Coral City is home not only to the
Royal Navy Headquarters, but also to a booming manufacturing sector.
Coral City is also known for its extensive civilian waterborne
industries, to include whaling, saltwater fishing, and others. The
Coral City Shipyards, alone, between the royal navy and the civilian
shipmakers, employ almost 15,000 personnel at their sprawling facility
just south of the Docks. The Royal Navy itself maintains an armada of
20 war ships, and 40 transport ships, here in the bay south of Coral
City, as well as the docks proper. Coral City is, also, largely
unaffected by the Royal Trading Company's corruption. The city, being
the only city on the coast to the south of Throne and north of the
southern border, is under military law. Therefore, the commanding
officer of the Royal Navy is also the commanding officer of the local
garrisons. And on top of that, the Royal Navy just happens to be
commanded by Crown Prince Archibald Braddock - the King's younger
brother, and a decided enemy of government corruption and the Royal
Trading Company itself. The Prince's loyalty to his brother, and his
country, are unfailing - but he is in constant disputes with his
brother over his involvement with the Trading Company.
Coral City's industrial sector consists, mostly, of shipbuilders,
textile manufacturers, and horse ranches. Much of the Royal Cavalry's
horses are born and trained in facilities locate inside, or just
outside of, Coral City. Much of the cloth that is sold in the kingdom
is spun or loomed in Coral City (the only supplier bigger than Coral
City is Mast, because it's closer to the foothills where wool is
shorn). The ships built in Coral City are made from woods harvested to
the south, around the gnollwood (a dangerous but profitable business -
the Gnollwood is home to some very prize varieties of wood), or floated
south down the Arc Delta from just south of the Elven Protectorate. And
then, of course, there is the useful and lucrative Whaling industry in
Coral City; Coral City is the nation's single largest provider of
animal fats and oils, whether for cooking, lighting, or lubrication.
Coral City also does not have the large and diverse bazaar that
Mast hosts, not being as central a point. However Coral City is the
launching point for all expeditions into parts unknown. Many
Adventurers come to Coral City clutching some ancient map, charter a
ship, and head off - some are never seen again, some return with booty
from some ancient island, others return empty handed and destitute. But
regardless, Coral City is every bit as much a hub for adventurers as
Mast, and therefore its marketplace - while smaller than Mast - is no
less diverse.
Coral City does, however, have a booming agricultural industry,
and is the breadbasket of much of the Kingdom. Not counting the seafood
brought in by its commercial fishermen, farmers around Coral City
produce a full 35% of the foodstuffs sold in the kingdom, as well as
those sent to the Army. The Arc River Delta provides many miles for
rice farmers to place down paddies, and the verdant fields along the
coast to the south provide mediterranean growing conditions for a
variety of fruits. The plains that are inland, just before the land
turns to scrub, are quite healthy.
Coral City is also the embarkation/disembarkation point for
troops heading to and from the Long Watch and South Tower, if they are
coming from Throne or Northgate (as transfers often do). The Arc
River's western delta makes movements of troop columns through it
almost impossible, so they are often moved by ships by the Royal Navy,
making - again - Coral City a very important hub for military movements
inside the kingdom.