Snake works! Scoreboard is fucky.

This commit is contained in:
2026-06-16 22:12:30 -04:00
parent 8303ea9d10
commit 414f0684ab
15 changed files with 648 additions and 325 deletions

View File

@@ -4,151 +4,61 @@
#include "controls.h"
#include "error.h"
// For initializing B103-348 style joysticks
int initJoystick(Joystick *js, uint8_t pin_x, uint8_t pin_y, uint8_t pin_z)
{
if ( js == NULL ) {
ERROR(ERRNO_NULLPOINTER);
}
js->button.pin = pin_z;
js->button.debouncetime = BUTTON_STABLETIME;
js->button.pressedvalue = LOW;
pinMode(js->button.pin, INPUT_PULLUP);
js->x.pin = pin_x;
js->x.calibration.stable_time = JOYSTICK_STABLETIME;
js->y.pin = pin_y;
js->y.calibration.stable_time = JOYSTICK_STABLETIME;
return ERRNO_SUCCESS;
}
// For initializing simple buttons
int initButton(Button *button)
{
pinMode(button->pin, INPUT);
return ERRNO_SUCCESS;
}
// Calibrate a given joystick
int calibrateJoystick(Joystick *js)
{
uint32_t x = 0;
uint32_t y = 0;
uint32_t curmillis = 0;
if ( js == NULL ) {
ERROR(ERRNO_NULLPOINTER);
}
curmillis = millis();
if ( js->x.calibration.start_time == 0 || js->y.calibration.start_time == 0 ) {
// Starting a new calibration cycle
Serial.printf("Starting a new calibration cycle\n");
js->x.calibration.low = 65535;
js->x.calibration.high = 0;
js->y.calibration.low = 65535;
js->y.calibration.high = 0;
js->x.calibration.start_time = curmillis;
js->y.calibration.start_time = curmillis;
return ERRNO_SUCCESS;
}
if ( (curmillis - js->x.calibration.start_time) >= js->x.calibration.stable_time ) {
js->state = JOYSTICK_STATE_CALIBRATED;
js->x.calibration.start_time = 0;
js->y.calibration.start_time = 0;
Serial.printf("Calibrated joystick to x: <%d, %d> y <%d, %d>\n",
js->x.calibration.low,
js->x.calibration.high,
js->y.calibration.low,
js->y.calibration.high);
return ERRNO_SUCCESS;
}
x = analogRead(js->x.pin);
if ( x < js->x.calibration.low ) {
js->x.calibration.low = x;
} else if ( x > js->x.calibration.high ) {
js->x.calibration.high = x;
}
y = analogRead(js->y.pin);
if ( y < js->y.calibration.low ) {
js->y.calibration.low = y;
} else if ( y > js->y.calibration.high ) {
js->y.calibration.high = y;
}
return ERRNO_SUCCESS;
pinMode(button->pin, INPUT);
return ERRNO_SUCCESS;
}
// Read the state of a given button
int readButton(Button *button)
{
uint32_t pinvalue;
uint32_t curmillis;
uint32_t buttonvalue;
if ( button == NULL ) {
ERROR(ERRNO_NULLPOINTER);
uint32_t pinvalue;
uint32_t curmillis;
uint32_t buttonvalue;
if ( button == NULL ) {
ERROR(ERRNO_NULLPOINTER);
}
curmillis = millis();
buttonvalue = digitalRead(button->pin);
if ( (button->state & BUTTON_STATE_BOUNCING) == BUTTON_STATE_BOUNCING ) {
if ( (curmillis - button->debounce_start_time) >= button->debouncetime ) {
if ( buttonvalue == button->pressedvalue ) {
button->state = BUTTON_STATE_DOWN;
} else {
button->state = BUTTON_STATE_UP;
}
Serial.printf("Button on pin %d has debounced state %d\n", button->pin, button->state);
button->debounce_start_time = 0;
return ERRNO_SUCCESS;
}
curmillis = millis();
buttonvalue = digitalRead(button->pin);
if ( (button->state & BUTTON_STATE_BOUNCING) == BUTTON_STATE_BOUNCING ) {
if ( (curmillis - button->debounce_start_time) >= button->debouncetime ) {
if ( buttonvalue == button->pressedvalue ) {
button->state = BUTTON_STATE_DOWN;
} else {
button->state = BUTTON_STATE_UP;
}
Serial.printf("Button on pin %d has debounced state %d\n", button->pin, button->state);
button->debounce_start_time = 0;
return ERRNO_SUCCESS;
}
return ERRNO_SUCCESS;
}
if ( buttonvalue != button->pressedvalue && (
(button->state & BUTTON_STATE_DOWN) == BUTTON_STATE_DOWN ||
(button->state & BUTTON_STATE_HELD) == BUTTON_STATE_HELD)){
// We are beginning to release. Debounce.
Serial.printf("Debouncing button on pin %d for release\n", button->pin);
button->state = button->state | BUTTON_STATE_BOUNCING;
button->debounce_start_time = curmillis;
}
if ( buttonvalue == button->pressedvalue && (
(button->state & BUTTON_STATE_DOWN) != BUTTON_STATE_DOWN &&
(button->state & BUTTON_STATE_HELD) != BUTTON_STATE_HELD)){
// We are beginning to press. Debounce.
Serial.printf("Debouncing button on pin %d for press\n", button->pin);
button->state = button->state | BUTTON_STATE_BOUNCING;
button->debounce_start_time = curmillis;
}
return ERRNO_SUCCESS;
}
if ( buttonvalue != button->pressedvalue && (
(button->state & BUTTON_STATE_DOWN) == BUTTON_STATE_DOWN ||
(button->state & BUTTON_STATE_HELD) == BUTTON_STATE_HELD)){
// We are beginning to release. Debounce.
Serial.printf("Debouncing button on pin %d for release\n", button->pin);
button->state = button->state | BUTTON_STATE_BOUNCING;
button->debounce_start_time = curmillis;
}
if ( buttonvalue == button->pressedvalue && (
(button->state & BUTTON_STATE_DOWN) != BUTTON_STATE_DOWN &&
(button->state & BUTTON_STATE_HELD) != BUTTON_STATE_HELD)){
// We are beginning to press. Debounce.
Serial.printf("Debouncing button on pin %d for press\n", button->pin);
button->state = button->state | BUTTON_STATE_BOUNCING;
button->debounce_start_time = curmillis;
}
return ERRNO_SUCCESS;
}
int readJoystick(Joystick *js)
uint32_t readDifficulty()
{
uint32_t adcvalue = 0;
if ( js == NULL ) {
ERROR(ERRNO_NULLPOINTER);
}
js->state = js->state | JOYSTICK_STATE_READING;
adcvalue = analogRead(js->x.pin);
if ( adcvalue < js->x.calibration.low || adcvalue > js->x.calibration.high ) {
js->x.position = adcvalue;
} else {
// Snap to center
js->x.position = 2048;
}
adcvalue = analogRead(js->y.pin);
if ( adcvalue < js->y.calibration.low || adcvalue > js->y.calibration.high ) {
js->y.position = adcvalue;
} else {
// Snap to center
js->y.position = 2048;
}
//Serial.printf("Joystick x %d y %d\n", js->x.position, js->y.position);
readButton(&js->button);
js->state = js->state ^ JOYSTICK_STATE_READING;
if ( errno != ERRNO_SUCCESS ) {
Serial.printf("Failed to read joystick button : %d\n", errno);
return errno;
}
js->state = js->state | JOYSTICK_STATE_READY;
return ERRNO_SUCCESS;
analogRead(PIN_DIFFICULTY);
delay(1);
uint32_t setting = analogRead(PIN_DIFFICULTY);
uint32_t divisor = 4096/9;
return setting/divisor;
}