{
    "name": "jrpg_player",
    "speedtime": 150,
    "speed_x": 60.0,
    "speed_y": 60.0,
    "acceleration_x": 400.0,
    "acceleration_y": 400.0,
    "sprite_mappings": [
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_DOWN"
	    ],
	    "sprite": "jrpg_player_idle_down"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_DOWN",
		"AKGL_ACTOR_STATE_MOVING_DOWN"
	    ],
	    "sprite": "jrpg_player_walk_down"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_LEFT"
	    ],
	    "sprite": "jrpg_player_idle_left"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_LEFT",
		"AKGL_ACTOR_STATE_MOVING_LEFT"
	    ],
	    "sprite": "jrpg_player_walk_left"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_RIGHT"
	    ],
	    "sprite": "jrpg_player_idle_right"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_RIGHT",
		"AKGL_ACTOR_STATE_MOVING_RIGHT"
	    ],
	    "sprite": "jrpg_player_walk_right"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_UP"
	    ],
	    "sprite": "jrpg_player_idle_up"
	},
	{
	    "state": [
		"AKGL_ACTOR_STATE_ALIVE",
		"AKGL_ACTOR_STATE_FACE_UP",
		"AKGL_ACTOR_STATE_MOVING_UP"
	    ],
	    "sprite": "jrpg_player_walk_up"
	}
    ]
}
