/**
 * @file audio.h
 * @brief Declares the public audio API.
 *
 * A small tone generator: a fixed set of voices, each with a waveform, a
 * frequency -- held, or walking toward another one -- a gate length and an ADSR
 * envelope, mixed to one stream of float samples. This is what a synthesised-
 * voice vocabulary needs -- SOUND, PLAY, ENVELOPE and VOL all describe a note
 * rather than a recording -- and it is deliberately separate from the SDL3_mixer
 * side of the library, which loads and plays audio *assets*. Nothing here reads
 * a file.
 *
 * The voice table exists whether or not an audio device is open.
 * akgl_audio_init() connects it to one; without that a caller can still set up
 * voices and pull samples itself with akgl_audio_mix(), which is how the test
 * suite exercises the synthesis without depending on a sound card's timing.
 * What a caller cannot do is set up voices and expect to hear them with no
 * device open.
 */

#ifndef _AKGL_AUDIO_H_
#define _AKGL_AUDIO_H_

#include <stdint.h>

#include <SDL3/SDL.h>

#include <akerror.h>

#include <akgl/types.h>

/**
 * @brief Voices that can sound at once.
 *
 * Three, because the machine this vocabulary comes from had three and its
 * music is written for three. A voice is addressed here by a zero-based index;
 * a language whose own voices are numbered from one maps them itself.
 */
#define AKGL_AUDIO_MAX_VOICES  3

/** @brief Sample rate of the generated stream, in frames per second. */
#define AKGL_AUDIO_SAMPLE_RATE 44100

/** @brief Frames the device callback generates per pass through the mixer. */
#define AKGL_AUDIO_MIX_FRAMES  512

/**
 * @brief How often a frequency sweep takes one step, in steps per second.
 *
 * Sixty, because the machine whose SOUND statement this serves advanced its
 * sweep on a 60 Hz interrupt and its tunes are written for that rate. It
 * divides #AKGL_AUDIO_SAMPLE_RATE exactly, so a step boundary always lands on a
 * whole frame.
 */
#define AKGL_AUDIO_SWEEP_TICK_HZ 60

/** @brief Frames between two steps of a sweep. #AKGL_AUDIO_SAMPLE_RATE / #AKGL_AUDIO_SWEEP_TICK_HZ. */
#define AKGL_AUDIO_SWEEP_TICK_FRAMES (AKGL_AUDIO_SAMPLE_RATE / AKGL_AUDIO_SWEEP_TICK_HZ)

/**
 * @brief Shape of one voice's oscillator.
 *
 * The trailing comment on each is the waveform number the C128 SOUND statement
 * uses for the same shape, for a caller translating one to the other.
 */
typedef enum {
    AKGL_AUDIO_WAVE_TRIANGLE = 0,   /**< SOUND waveform 0. Soft, flute-like.        */
    AKGL_AUDIO_WAVE_SAWTOOTH = 1,   /**< SOUND waveform 1. Bright, brassy.          */
    AKGL_AUDIO_WAVE_SQUARE   = 2,   /**< SOUND waveform 2. Hollow, reedy. The default. */
    AKGL_AUDIO_WAVE_NOISE    = 3,   /**< SOUND waveform 3. Unpitched; percussion.   */
    AKGL_AUDIO_WAVE_SINE     = 4    /**< No SOUND equivalent. A pure tone.          */
} akgl_AudioWaveform;

/** @brief Holds one voice's oscillator, envelope, and how far through it is. */
typedef struct {
    bool active;                    /**< Whether this voice is sounding. Cleared by the mixer once gate and release are both spent, so it goes quiet without being told to. */
    akgl_AudioWaveform waveform;    /**< Oscillator shape. Persists across notes; set once with akgl_audio_waveform(). */
    float32_t hz;                   /**< Frequency of the current note. 0.0 when the voice has never sounded. */
    /**
     * @brief Position through one cycle, 0.0 to 1.0.
     *
     * Derived from `elapsed_frames` and `hz` each sample rather than
     * accumulated, so a long note does not drift off pitch. Reading it is
     * meaningful; writing it is not.
     */
    float32_t phase;
    /** @brief Frames the gate stays open, before the release begins. */
    uint32_t duration_frames;
    /** @brief Frames generated since the tone started, gate and release. */
    uint32_t elapsed_frames;
    /** @brief Frames to rise from silence to full level. 0 starts at full level. */
    uint32_t attack_frames;
    /** @brief Frames to fall from full level to `sustain`. 0 drops to it at once. */
    uint32_t decay_frames;
    /** @brief Frames to fall to silence after the gate closes. 0 cuts off at once. */
    uint32_t release_frames;
    /** @brief Level the envelope decays to and holds, 0.0 to 1.0. */
    float32_t sustain;
    /** @brief Pitch the current sweep started from. Equal to `sweep_to_hz` when the voice is not sweeping. */
    float32_t sweep_from_hz;
    /** @brief Pitch the sweep is heading for. The pitch holds there once it arrives. */
    float32_t sweep_to_hz;
    /** @brief Hertz added or subtracted per sweep step. 0.0 means this voice holds one pitch. */
    float32_t sweep_step_hz;
} akgl_AudioVoice;

/** @brief The process-wide voice table. */
extern akgl_AudioVoice akgl_audio_voices[AKGL_AUDIO_MAX_VOICES];

/**
 * @brief Open an audio device and start pulling samples from the voice table.
 *
 * Requires SDL's audio subsystem to be initialized. Repeating the call is a
 * no-op, so a program that cannot order its initialization precisely may call
 * it more than once. The voice table is reset only on the first call, so this
 * does not silence a voice that is already sounding.
 *
 * The device is resumed immediately rather than left paused, which is SDL's
 * default -- a caller who set up a voice and heard nothing would have no error
 * to explain it.
 *
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKGL_ERR_SDL If no playback device can be opened -- none present, none
 *         permitted, or SDL's audio subsystem never initialized -- or if the
 *         device cannot be resumed. The message carries `SDL_GetError()`.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_init(void);

/**
 * @brief Close the audio device and silence every voice.
 *
 * Safe to call when no device is open, and safe to call twice. It also puts the
 * voice table back to its defaults, so a subsequent akgl_audio_init() starts
 * from a known state rather than from whatever was left sounding.
 *
 * @return `NULL`. There is no failure path -- SDL's stream teardown reports
 *         nothing.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_shutdown(void);

/**
 * @brief Sound a note on one voice for a fixed time.
 *
 * The voice's envelope and waveform are whatever akgl_audio_envelope() and
 * akgl_audio_waveform() last set them to. @p ms is the length of the gate: the
 * voice's release runs *after* it, so a voice with a release stays audible
 * slightly longer than @p ms. Sounding a voice that is already sounding
 * restarts it from the beginning of its envelope, and clears any sweep
 * akgl_audio_sweep() left on it -- this is one pitch, held.
 *
 * @param voice Zero-based voice index, 0 to #AKGL_AUDIO_MAX_VOICES - 1.
 * @param hz    Frequency in hertz. Must be greater than 0. There is no upper
 *              bound check, so a frequency above half the sample rate aliases
 *              rather than being refused.
 * @param ms    Gate length in milliseconds. Must be non-zero -- a zero-length
 *              tone is refused rather than treated as "stop", because
 *              akgl_audio_stop() already means that. Rounded down to a whole
 *              number of frames, so a duration under ~0.023 ms rounds to
 *              nothing.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p voice is outside the table, if @p hz is not
 *         positive, or if @p ms is 0. Each message says which.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_tone(int voice, float32_t hz, uint32_t ms);

/**
 * @brief Sound a note whose pitch walks from one frequency toward another.
 *
 * A siren, a laser, a falling bomb: akgl_audio_tone() with the pitch moving.
 * The note starts at @p from_hz and steps by @p step_hz every
 * 1/#AKGL_AUDIO_SWEEP_TICK_HZ of a second toward @p to_hz, stopping when it
 * arrives and holding there for whatever is left of @p ms. Direction comes from
 * the two frequencies, not from the sign of @p step_hz -- a sweep to a lower
 * pitch is @p to_hz below @p from_hz, and @p step_hz stays positive.
 *
 * The step is taken on the mixer's own frame counter, which is the whole reason
 * this is here rather than in a caller's step loop: a caller re-issuing tones
 * ties audible pitch to how often it happens to run, so the same siren changes
 * shape with the frame rate. Nothing outside this library can see that counter.
 *
 * Everything else matches akgl_audio_tone(): the envelope, the waveform, the
 * gate, and the release that follows it. Equal frequencies are legal and are
 * simply a held tone, so a caller translating a statement that computes its own
 * limits does not have to special-case them.
 *
 * @param voice   Zero-based voice index, 0 to #AKGL_AUDIO_MAX_VOICES - 1.
 * @param from_hz Pitch the note starts at. Must be greater than 0.
 * @param to_hz   Pitch the sweep walks toward and then holds. Must be greater
 *                than 0. Below @p from_hz sweeps down, above it sweeps up,
 *                equal to it holds.
 * @param step_hz Hertz per step. Must be greater than 0; the last step is
 *                clamped to @p to_hz rather than overshooting it. A step larger
 *                than the whole interval arrives in one tick.
 * @param ms      Gate length in milliseconds. Must be non-zero. A gate shorter
 *                than the sweep needs is not an error -- the note ends partway
 *                through, which is what a short siren sounds like.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p voice is outside the table, if @p from_hz,
 *         @p to_hz or @p step_hz is not positive, or if @p ms is 0. Each
 *         message says which.
 *
 * @note A swept voice accumulates its phase one frame at a time instead of
 *       deriving it from the frame counter the way a held note does. Deriving
 *       it assumes a constant frequency, and using it here would jump the
 *       waveform -- an audible click -- at every step. The cost is the small
 *       drift the derived form exists to avoid, which a note that is changing
 *       pitch anyway cannot be said to suffer from.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_sweep(int voice, float32_t from_hz, float32_t to_hz, float32_t step_hz, uint32_t ms);

/**
 * @brief Silence one voice immediately, skipping its release.
 *
 * A hard cut, not a note-off: the release stage is not run, so the sound stops
 * on the next sample. Stopping a voice that is already silent is a no-op.
 *
 * @param voice Zero-based voice index, 0 to #AKGL_AUDIO_MAX_VOICES - 1.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p voice is outside the table.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_stop(int voice);

/**
 * @brief Choose the oscillator shape one voice will use.
 *
 * Takes effect on the next akgl_audio_tone(); it does not reshape a note that
 * is already sounding.
 *
 * @param voice    Zero-based voice index, 0 to #AKGL_AUDIO_MAX_VOICES - 1.
 * @param waveform One of the ::akgl_AudioWaveform shapes. The setting persists
 *                 across notes until changed.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p voice is outside the table, or @p waveform is
 *         not one of the five defined shapes.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_waveform(int voice, akgl_AudioWaveform waveform);

/**
 * @brief Set one voice's ADSR envelope.
 *
 * @p attack, @p decay and @p release are milliseconds; @p sustain is the level
 * the envelope decays to and holds while the gate is open, from 0.0 to 1.0. A
 * zero-length stage is skipped rather than divided by.
 *
 * Takes effect on the next akgl_audio_tone().
 *
 * @param voice   Zero-based voice index, 0 to #AKGL_AUDIO_MAX_VOICES - 1.
 * @param attack  Milliseconds to rise from silence to full level. 0 starts at
 *                full level.
 * @param decay   Milliseconds to fall from full level to @p sustain. 0 drops to
 *                it at once.
 * @param sustain Held level while the gate is open, 0.0 to 1.0 inclusive. 0.0 is
 *                legal and means the note is audible only through its attack and
 *                decay -- a plucked sound.
 * @param release Milliseconds to fall to silence once the gate closes. 0 cuts
 *                off at once. An attack plus decay longer than the note's gate
 *                is not an error: the release simply starts partway up the ramp.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p voice is outside the table, or @p sustain is
 *         outside 0.0 to 1.0. The three durations are unbounded.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_envelope(int voice, uint32_t attack, uint32_t decay, float32_t sustain, uint32_t release);

/**
 * @brief Set the level every voice is scaled by.
 *
 * Applied after the voices are summed and before the mix is clamped, so it
 * takes effect on notes already sounding. akgl_audio_shutdown() puts it back
 * to 1.0.
 *
 * @param level Master level, 0.0 to 1.0 inclusive. 0.0 is silence.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p level is outside 0.0 to 1.0. The message
 *         reports it.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_volume(float32_t level);

/**
 * @brief Report whether a voice is still sounding.
 *
 * A voice goes quiet on its own when its gate and release have both elapsed, so
 * this is how a caller waits out a note without keeping its own clock.
 *
 * @param voice  Zero-based voice index, 0 to #AKGL_AUDIO_MAX_VOICES - 1.
 * @param active Receives `true` while the voice is sounding, including during
 *               its release. Required -- the return value is the error context.
 *               The flag is only cleared by the mixer, so a voice whose time is
 *               up still reads active until samples are next generated; with no
 *               device open and nobody calling akgl_audio_mix(), it never
 *               changes.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_OUTOFBOUNDS If @p voice is outside the table.
 * @throws AKERR_NULLPOINTER If @p active is `NULL`.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_voice_active(int voice, bool *active);

/**
 * @brief Generate the next @p frames mono samples from the voice table.
 *
 * The device callback installed by akgl_audio_init() is a loop around this. A
 * host that owns its own audio pipeline can call it directly instead and never
 * open a device here at all. Samples are single-precision, one channel, in the
 * range -1.0 to 1.0, and every active voice is advanced by @p frames.
 *
 * @param dest   Receives @p frames samples. Required, and must have room for all
 *               of them -- the count is trusted, not checked against anything.
 *               Overwritten, not accumulated into.
 * @param frames How many samples to generate. 0 is a no-op, not an error.
 * @return `NULL` on success, otherwise an error context owned by the caller.
 * @throws AKERR_NULLPOINTER If @p dest is `NULL`.
 * @throws AKERR_OUTOFBOUNDS If @p frames is negative.
 *
 * @warning This mutates the voice table -- it advances each voice's frame
 *          counter and clears `active` on voices that have finished. Calling it
 *          while a device opened by akgl_audio_init() is running means two
 *          threads advancing the same voices, and this path does not take the
 *          stream lock. Use one or the other, not both.
 */
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_mix(float32_t *dest, int frames);

#endif // _AKGL_AUDIO_H_
