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libakgl/CMakeLists.txt

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cmake_minimum_required(VERSION 3.10)
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
# The single source of truth for the library version. It drives the generated
# include/akgl/version.h, the shared library's VERSION and SOVERSION, and the
# Version field in akgl.pc. Bump it here and nowhere else.
project(akgl VERSION 0.1.0 LANGUAGES C)
include(CTest)
option(AKGL_COVERAGE "Instrument libakgl and generate coverage reports with CTest" OFF)
if(AKGL_COVERAGE)
if(NOT CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
message(FATAL_ERROR "AKGL_COVERAGE requires GCC or Clang")
endif()
find_program(GCOVR_EXECUTABLE gcovr REQUIRED)
endif()
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
# Vendored projects own their test suites. Suppress their CTest registration
# while embedded so the top-level suite contains only targets built here.
set(AKGL_SUPPRESS_DEPENDENCY_TESTS TRUE)
function(add_test)
if(NOT AKGL_SUPPRESS_DEPENDENCY_TESTS)
_add_test(${ARGV})
endif()
endfunction()
function(set_tests_properties)
if(NOT AKGL_SUPPRESS_DEPENDENCY_TESTS)
_set_tests_properties(${ARGV})
endif()
endfunction()
set(JANSSON_WITHOUT_TESTS ON CACHE BOOL "Do not build vendored Jansson tests" FORCE)
set(JANSSON_EXAMPLES OFF CACHE BOOL "Do not build vendored Jansson examples" FORCE)
set(JANSSON_BUILD_DOCS OFF CACHE BOOL "Do not build vendored Jansson docs" FORCE)
add_subdirectory(deps/jansson EXCLUDE_FROM_ALL)
add_subdirectory(deps/libakerror EXCLUDE_FROM_ALL)
add_subdirectory(deps/libakstdlib EXCLUDE_FROM_ALL)
add_subdirectory(deps/SDL EXCLUDE_FROM_ALL)
add_subdirectory(deps/SDL_image EXCLUDE_FROM_ALL)
add_subdirectory(deps/SDL_mixer EXCLUDE_FROM_ALL)
add_subdirectory(deps/SDL_ttf EXCLUDE_FROM_ALL)
Migrate to the libakerror 1.0.0 status registry libakerror 1.0.0 replaced the consumer-sized status-name array with a private registry and made status-code ownership explicit and enforced. AKERR_MAX_ERR_VALUE and __AKERR_ERROR_NAMES are gone, and the registry entry points raise akerr_ErrorContext * instead of returning int. See deps/libakerror/UPGRADING.md. The break was not only source-level. libakgl's codes sat at AKERR_LAST_ERRNO_VALUE + 18 through + 22, and 1.0.0 claimed exactly those five offsets for its own AKERR_STATUS_* registry codes, so every AKGL_ERR_* was aliasing a libakerror status. HANDLE(e, AKGL_ERR_LOGICINTERRUPT) at physics.c:222 would have swallowed a foreign-name refusal. - Move the band to AKERR_FIRST_CONSUMER_STATUS (256) as fixed offsets, so a libc that grows an errno cannot move the codes, and add AKGL_ERR_OWNER, AKGL_ERR_LIMIT and AKGL_ERR_COUNT to describe it. - Reserve the range and register the names through the owned entry points, PASS-ing each: these are AKERR_NOIGNORE, and the old akerr_name_for_status calls discarded failure silently. - Drop the AKERR_MAX_ERR_VALUE=256 compile definition. - Guard on AKERR_FIRST_CONSUMER_STATUS in include/akgl/error.h, which now includes <akerror.h> so the guard is reliable. The embedded build is fine, but the find_package path can pick up a stale installed header, and 1.0.0 has an soname, so that pairing is an ABI mismatch rather than a compile problem. Same guard libakstdlib already carries. Registration also moves out of akgl_heap_init into a new akgl_error_init in src/error.c. It was in the heap pool's initializer only because that was the first thing akgl_game_init called, and the upgrade turned five fire-and-forget name calls into a library-wide ownership claim that can fail. That placement was hiding a defect: game.c raises AKGL_ERR_SDL when SDL_CreateMutex fails, five lines before akgl_heap_init ran, so the earliest error path in the library was guaranteed to print "Unknown Error". akgl_error_init is now the first statement in akgl_game_init. Callers that drive subsystems directly must call akgl_error_init first; it is idempotent, so ordering it precisely is not required. The eleven test suites that relied on akgl_heap_init to name their statuses now call it explicitly, or their failure messages would have degraded to "Unknown Error". Add tests/error.c: assert every code reads back its registered name, that the name table and AKGL_ERR_COUNT agree, that a foreign owner is refused with AKERR_STATUS_NAME_FOREIGN and AKERR_STATUS_RANGE_OVERLAP, and that repeating the init is a no-op. That last one is a live constraint, not a triviality -- libakerror treats only an identical reservation as a repeat, so a subset or superset raises. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:20:28 -04:00
# libakerror 1.0.0 sizes its own status-name registry; consumers no longer do.
# libakgl claims its status codes at runtime in akgl_heap_init() instead.
set(AKGL_SUPPRESS_DEPENDENCY_TESTS FALSE)
else()
find_package(PkgConfig REQUIRED)
if(NOT TARGET SDL3::SDL3)
find_package(SDL3 REQUIRED)
endif()
if(NOT TARGET SDL3_image::SDL3_image)
find_package(SDL3_image REQUIRED)
endif()
if(NOT TARGET SDL3_mixer::SDL3_mixer)
find_package(SDL3_mixer REQUIRED)
endif()
if(NOT TARGET SDL3_ttf::SDL3_ttf)
find_package(SDL3_ttf REQUIRED)
endif()
if(NOT TARGET akerror::akerror)
find_package(akerror REQUIRED)
endif()
if(NOT TARGET akstdlib::akstdlib)
find_package(akstdlib REQUIRED)
endif()
if(NOT TARGET jansson::jansson)
find_package(jansson)
endif()
endif()
set(GAMECONTROLLERDB_H "include/akgl/SDL_GameControllerDB.h")
set(prefix ${CMAKE_INSTALL_PREFIX})
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/lib")
set(includedir "\${prefix}/include")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/akgl.pc.in ${CMAKE_CURRENT_BINARY_DIR}/akgl.pc @ONLY)
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/include/akgl/version.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/akgl/version.h @ONLY)
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# Tests use both relative paths and SDL_GetBasePath(), so stage fixtures beside
# test executables in every out-of-tree build.
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/tests/assets"
DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
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add_custom_command(
OUTPUT ${GAMECONTROLLERDB_H}
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/mkcontrollermappings.sh ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Generating controller mappings ..."
)
# Add include directories
include_directories(${SDL3_INCLUDE_DIRS})
add_library(akgl SHARED
deps/semver/semver.c
src/actor.c
src/actor_state_string_names.c
src/text.c
src/assets.c
src/character.c
src/draw.c
Migrate to the libakerror 1.0.0 status registry libakerror 1.0.0 replaced the consumer-sized status-name array with a private registry and made status-code ownership explicit and enforced. AKERR_MAX_ERR_VALUE and __AKERR_ERROR_NAMES are gone, and the registry entry points raise akerr_ErrorContext * instead of returning int. See deps/libakerror/UPGRADING.md. The break was not only source-level. libakgl's codes sat at AKERR_LAST_ERRNO_VALUE + 18 through + 22, and 1.0.0 claimed exactly those five offsets for its own AKERR_STATUS_* registry codes, so every AKGL_ERR_* was aliasing a libakerror status. HANDLE(e, AKGL_ERR_LOGICINTERRUPT) at physics.c:222 would have swallowed a foreign-name refusal. - Move the band to AKERR_FIRST_CONSUMER_STATUS (256) as fixed offsets, so a libc that grows an errno cannot move the codes, and add AKGL_ERR_OWNER, AKGL_ERR_LIMIT and AKGL_ERR_COUNT to describe it. - Reserve the range and register the names through the owned entry points, PASS-ing each: these are AKERR_NOIGNORE, and the old akerr_name_for_status calls discarded failure silently. - Drop the AKERR_MAX_ERR_VALUE=256 compile definition. - Guard on AKERR_FIRST_CONSUMER_STATUS in include/akgl/error.h, which now includes <akerror.h> so the guard is reliable. The embedded build is fine, but the find_package path can pick up a stale installed header, and 1.0.0 has an soname, so that pairing is an ABI mismatch rather than a compile problem. Same guard libakstdlib already carries. Registration also moves out of akgl_heap_init into a new akgl_error_init in src/error.c. It was in the heap pool's initializer only because that was the first thing akgl_game_init called, and the upgrade turned five fire-and-forget name calls into a library-wide ownership claim that can fail. That placement was hiding a defect: game.c raises AKGL_ERR_SDL when SDL_CreateMutex fails, five lines before akgl_heap_init ran, so the earliest error path in the library was guaranteed to print "Unknown Error". akgl_error_init is now the first statement in akgl_game_init. Callers that drive subsystems directly must call akgl_error_init first; it is idempotent, so ordering it precisely is not required. The eleven test suites that relied on akgl_heap_init to name their statuses now call it explicitly, or their failure messages would have degraded to "Unknown Error". Add tests/error.c: assert every code reads back its registered name, that the name table and AKGL_ERR_COUNT agree, that a foreign owner is refused with AKERR_STATUS_NAME_FOREIGN and AKERR_STATUS_RANGE_OVERLAP, and that repeating the init is a no-op. That last one is a live constraint, not a triviality -- libakerror treats only an identical reservation as a repeat, so a subset or superset raises. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:20:28 -04:00
src/error.c
src/game.c
src/controller.c
src/heap.c
src/json_helpers.c
src/registry.c
src/renderer.c
src/physics.c
src/sprite.c
src/staticstring.c
src/tilemap.c
src/util.c
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
src/version.c
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${GAMECONTROLLERDB_H}
)
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
# While the major version is 0 the ABI is not stable across minor releases, so
# the soname carries major.minor -- libakgl.so.0.1. A plain SOVERSION 0 would
# claim 0.1.0 and 0.2.0 are interchangeable, which is exactly the silent
# mispairing the soname is here to prevent. At 1.0.0 this becomes the major
# alone, matching libakerror.
if(PROJECT_VERSION_MAJOR EQUAL 0)
set(AKGL_SOVERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}")
else()
set(AKGL_SOVERSION "${PROJECT_VERSION_MAJOR}")
endif()
set_target_properties(akgl PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${AKGL_SOVERSION}
)
add_library(akgl::akgl ALIAS akgl)
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add_executable(charviewer util/charviewer.c)
add_executable(test_semver_unit deps/semver/semver_unit.c)
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
# Every suite here is a standalone C program named tests/<name>.c, built as
# test_<name> and registered with CTest under <name>.
set(AKGL_TEST_SUITES
actor
bitmasks
character
controller
Migrate to the libakerror 1.0.0 status registry libakerror 1.0.0 replaced the consumer-sized status-name array with a private registry and made status-code ownership explicit and enforced. AKERR_MAX_ERR_VALUE and __AKERR_ERROR_NAMES are gone, and the registry entry points raise akerr_ErrorContext * instead of returning int. See deps/libakerror/UPGRADING.md. The break was not only source-level. libakgl's codes sat at AKERR_LAST_ERRNO_VALUE + 18 through + 22, and 1.0.0 claimed exactly those five offsets for its own AKERR_STATUS_* registry codes, so every AKGL_ERR_* was aliasing a libakerror status. HANDLE(e, AKGL_ERR_LOGICINTERRUPT) at physics.c:222 would have swallowed a foreign-name refusal. - Move the band to AKERR_FIRST_CONSUMER_STATUS (256) as fixed offsets, so a libc that grows an errno cannot move the codes, and add AKGL_ERR_OWNER, AKGL_ERR_LIMIT and AKGL_ERR_COUNT to describe it. - Reserve the range and register the names through the owned entry points, PASS-ing each: these are AKERR_NOIGNORE, and the old akerr_name_for_status calls discarded failure silently. - Drop the AKERR_MAX_ERR_VALUE=256 compile definition. - Guard on AKERR_FIRST_CONSUMER_STATUS in include/akgl/error.h, which now includes <akerror.h> so the guard is reliable. The embedded build is fine, but the find_package path can pick up a stale installed header, and 1.0.0 has an soname, so that pairing is an ABI mismatch rather than a compile problem. Same guard libakstdlib already carries. Registration also moves out of akgl_heap_init into a new akgl_error_init in src/error.c. It was in the heap pool's initializer only because that was the first thing akgl_game_init called, and the upgrade turned five fire-and-forget name calls into a library-wide ownership claim that can fail. That placement was hiding a defect: game.c raises AKGL_ERR_SDL when SDL_CreateMutex fails, five lines before akgl_heap_init ran, so the earliest error path in the library was guaranteed to print "Unknown Error". akgl_error_init is now the first statement in akgl_game_init. Callers that drive subsystems directly must call akgl_error_init first; it is idempotent, so ordering it precisely is not required. The eleven test suites that relied on akgl_heap_init to name their statuses now call it explicitly, or their failure messages would have degraded to "Unknown Error". Add tests/error.c: assert every code reads back its registered name, that the name table and AKGL_ERR_COUNT agree, that a foreign owner is refused with AKERR_STATUS_NAME_FOREIGN and AKERR_STATUS_RANGE_OVERLAP, and that repeating the init is a no-op. That last one is a live constraint, not a triviality -- libakerror treats only an identical reservation as a repeat, so a subset or superset raises. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:20:28 -04:00
error
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
game
heap
json_helpers
physics
registry
sprite
staticstring
tilemap
util
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
version
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
)
foreach(suite IN LISTS AKGL_TEST_SUITES)
add_executable(test_${suite} tests/${suite}.c)
add_test(NAME ${suite} COMMAND test_${suite})
endforeach()
add_test(NAME semver_unit COMMAND test_semver_unit)
set_tests_properties(
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
${AKGL_TEST_SUITES} semver_unit
PROPERTIES WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tests" TIMEOUT 30
)
# Specify include directories for the library's headers (if applicable)
target_include_directories(akgl PUBLIC
include/
deps/semver/
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
# akgl/version.h is generated by configure_file, so it lives in the build tree
# rather than beside the headers it is included from.
${CMAKE_CURRENT_BINARY_DIR}/include/
)
if(AKGL_COVERAGE)
target_compile_options(akgl PRIVATE --coverage -O0 -g)
target_link_options(akgl PRIVATE --coverage)
set(AKGL_COVERAGE_DIR "${CMAKE_CURRENT_BINARY_DIR}/coverage")
file(MAKE_DIRECTORY "${AKGL_COVERAGE_DIR}")
add_test(
NAME coverage_reset
COMMAND ${GCOVR_EXECUTABLE}
--root "${CMAKE_CURRENT_SOURCE_DIR}"
--object-directory "${CMAKE_CURRENT_BINARY_DIR}"
--delete
)
set_tests_properties(coverage_reset PROPERTIES FIXTURES_SETUP akgl_coverage)
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
# Any suite missing from this list runs outside the fixture and has its
# counters discarded by coverage_reset.
set_tests_properties(
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
${AKGL_TEST_SUITES} semver_unit
PROPERTIES FIXTURES_REQUIRED akgl_coverage
)
add_test(
NAME coverage_report
COMMAND ${GCOVR_EXECUTABLE}
--root "${CMAKE_CURRENT_SOURCE_DIR}"
--object-directory "${CMAKE_CURRENT_BINARY_DIR}"
--filter "${CMAKE_CURRENT_SOURCE_DIR}/src/"
--xml-pretty
--xml "${AKGL_COVERAGE_DIR}/coverage.xml"
--html-details "${AKGL_COVERAGE_DIR}/index.html"
)
set_tests_properties(
coverage_report
PROPERTIES
FIXTURES_CLEANUP akgl_coverage
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
)
endif()
target_link_libraries(akgl
PUBLIC
SDL3::SDL3
SDL3_image::SDL3_image
SDL3_mixer::SDL3_mixer
SDL3_ttf::SDL3_ttf
akstdlib::akstdlib
akerror::akerror
jansson::jansson
)
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
foreach(suite IN LISTS AKGL_TEST_SUITES)
target_link_libraries(test_${suite} PRIVATE akstdlib::akstdlib akerror::akerror akgl SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer jansson::jansson -lm)
target_include_directories(test_${suite} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/tests")
endforeach()
target_link_libraries(charviewer PRIVATE akstdlib::akstdlib akerror::akerror akgl SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer jansson::jansson -lm)
Add physics, heap, json_helpers, game, and actor test suites Raise line coverage from 39.6 to 61.8 percent with four new suites and an extension to the actor suite, and register every suite through a single CMake list so a new test file cannot be left out of the coverage fixture. Give the test targets a build-tree RPATH and prepend the build tree to LD_LIBRARY_PATH for CTest, so a developer with a previously installed libakgl.so exercises the library that was just compiled. Fix six defects the new tests exposed: - akgl_physics_simulate read self->gravity_time before its NULL check, so a NULL backend crashed instead of reporting AKERR_NULLPOINTER. - akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose inside the PROCESS switch. An ordinary save never flushed or closed its stream and produced an empty file. - akgl_game_save_actors wrote each name table terminator from the address of a single char, emitting stack contents into the save file and a sentinel the loader could not recognize. - akgl_game_load_objectnamemap used CATCH directly inside while(1), where the break leaves the loop rather than propagating, so a truncated name table loaded as a successful game. - akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no NULL check, unlike their left and right counterparts. - akgl_actor_logic_movement checked actor twice instead of checking actor->basechar before dereferencing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 02:03:21 -04:00
# When the vendored SDL satellite libraries are built in-tree they land in per-
# project subdirectories that are not on the loader's default search path, so a
# freshly built test aborts before main() with "cannot open shared object file".
# Bake those directories into the build-tree RPATH. Installed builds resolve the
# same libraries through find_package and need no help.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(AKGL_VENDORED_RPATH
"$<TARGET_FILE_DIR:SDL3::SDL3>"
"$<TARGET_FILE_DIR:SDL3_image::SDL3_image>"
"$<TARGET_FILE_DIR:SDL3_ttf::SDL3_ttf>"
"$<TARGET_FILE_DIR:SDL3_mixer::SDL3_mixer>"
"$<TARGET_FILE_DIR:akerror::akerror>"
"$<TARGET_FILE_DIR:akstdlib::akstdlib>"
)
foreach(suite IN LISTS AKGL_TEST_SUITES)
set_target_properties(test_${suite} PROPERTIES BUILD_RPATH "${AKGL_VENDORED_RPATH}")
endforeach()
set_target_properties(charviewer akgl PROPERTIES BUILD_RPATH "${AKGL_VENDORED_RPATH}")
# RPATH alone is not enough: LD_LIBRARY_PATH is searched first, so a developer
# who has previously run rebuild.sh has an installed libakgl.so ahead of the
# one under test. Prepend the build tree for the CTest run so the suite always
# exercises what was just compiled.
set(AKGL_TEST_LIBPATH
"${CMAKE_CURRENT_BINARY_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL"
"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL_image"
"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL_ttf"
"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL_mixer"
"${CMAKE_CURRENT_BINARY_DIR}/deps/libakerror"
"${CMAKE_CURRENT_BINARY_DIR}/deps/libakstdlib"
)
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22")
set(AKGL_TEST_ENV_MOD "")
foreach(dir IN LISTS AKGL_TEST_LIBPATH)
list(APPEND AKGL_TEST_ENV_MOD "LD_LIBRARY_PATH=path_list_prepend:${dir}")
endforeach()
set_tests_properties(
${AKGL_TEST_SUITES}
PROPERTIES ENVIRONMENT_MODIFICATION "${AKGL_TEST_ENV_MOD}"
)
else()
string(REPLACE ";" ":" AKGL_TEST_LIBPATH_JOINED "${AKGL_TEST_LIBPATH}")
set_tests_properties(
${AKGL_TEST_SUITES}
PROPERTIES ENVIRONMENT "LD_LIBRARY_PATH=${AKGL_TEST_LIBPATH_JOINED}:$ENV{LD_LIBRARY_PATH}"
)
endif()
endif()
# Mutation testing copies the repository to scratch space, applies one small
# source change at a time, and verifies that the passing tests detect it. The
# intentionally failing character test is excluded by the harness.
find_package(Python3 COMPONENTS Interpreter)
if(Python3_FOUND)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(AKGL_MUTATION_TARGET mutation)
else()
set(AKGL_MUTATION_TARGET akgl_mutation)
endif()
add_custom_target(${AKGL_MUTATION_TARGET}
COMMAND ${Python3_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR}/scripts/mutation_test.py
--source-root ${CMAKE_CURRENT_SOURCE_DIR}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
USES_TERMINAL
COMMENT "Running mutation tests (breaks a scratch copy, expects tests to fail)"
)
endif()
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/akgl.pc DESTINATION "lib/pkgconfig/")
Derive the library version from one place and give the .so a soname The version was written down twice and agreed with itself by luck. AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing connected it to the build, which had no version at all: - project() declared no VERSION, so the @PROJECT_VERSION@ substitution in akgl.pc.in expanded to nothing and every installed akgl.pc shipped an empty Version field. pkg-config --modversion returned "" and --atleast-version could not work at all. - libakgl.so had no VERSION or SOVERSION, so there was no soname and no symlink chain. A stale libakgl could be paired with new headers silently, which is the failure libakerror added its own soname to prevent. - MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It built main_lib_dest as "lib/akgl-", and main_lib_dest was then never read. Dead line, removed. project(akgl VERSION 0.1.0) is now the only place the number appears. It drives the generated include/akgl/version.h, the shared library VERSION and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match the constant it replaces, so akgl_game_load_versioncmp still compares savegames against the same value. include/akgl/version.h is generated by configure_file from version.h.in and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point: libakstdlib could not write that test against libakerror, which publishes no version macro, and had to feature-test on AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated header rather than defining the version itself, so consumers see AKGL_VERSION exactly where they saw it before. While the major version is 0 the soname carries major.minor, giving libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0 are ABI-interchangeable, and they are not -- the preceding commit alone added akgl_error_init. At 1.0.0 the soname becomes the major alone, matching libakerror. akgl_version() in src/version.c reports the version of the libakgl that is actually linked, where AKGL_VERSION reports what the caller compiled against. Comparing the two is the only way to catch a stale shared library on the loader path; the macro alone cannot see it. It returns a string rather than an akerr_ErrorContext * because it cannot fail, for the same reason akerr_name_for_status does. Add tests/version.c: the string and the numeric components must describe one version, the linked library must agree with the headers, and AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch boundaries. Verified out of band that bumping project() to 1.2.3 moves version.h, akgl.pc and the soname together, and that an install produces the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1. Also ignore include/akgl/version.h. include/ precedes the build tree on the include path, so a stray copy there would shadow the generated one and pin every consumer to whatever version it was generated at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:36:50 -04:00
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/include/akgl/version.h DESTINATION "include/akgl/")
install(TARGETS akgl DESTINATION "lib/")
install(FILES "deps/semver/semver.h" DESTINATION "include/")
install(FILES "include/akgl/actor.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/types.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/text.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/assets.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/character.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/error.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/draw.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/game.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/controller.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/heap.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/iterator.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/json_helpers.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/renderer.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/physics.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/registry.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/sprite.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/staticstring.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/tilemap.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/util.h" DESTINATION "include/akgl/")
install(FILES ${GAMECONTROLLERDB_H} DESTINATION "include/akgl/")