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libakgl/src/staticstring.c

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#include <akerror.h>
#include <sdl3game/staticstring.h>
akerr_ErrorContext *akgl_string_initialize(akgl_String *obj, char *init)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "Attempted to initialize NULL string reference");
if ( init != NULL ) {
strncpy((char *)&obj->data, init, AKGL_MAX_STRING_LENGTH);
} else {
memset(&obj->data, 0x00, sizeof(akgl_String));
}
obj->refcount = 1;
SUCCEED_RETURN(errctx);
}