2026-07-31 06:55:25 -04:00
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/**
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* @file text.c
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* @brief Unit tests for font loading and text measurement.
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*
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2026-07-31 12:52:20 -04:00
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* Measurement needs a font but no renderer at all. Drawing needs one, but not a
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* display: a software renderer over a window under the dummy video driver takes
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* akgl_text_rendertextat() all the way from rasterizing to blitting, so this
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* suite covers it without waiting for the offscreen harness. What is still
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* missing is any assertion about the *pixels* -- that is the harness's job.
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2026-07-31 06:55:25 -04:00
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*
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* The fixture font is monospaced on purpose: the width of an N-character string
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* is exactly N times the width of one character, so every assertion below is a
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* relationship between measurements rather than a hardcoded pixel count that
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* would break when FreeType changes its rounding.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <string.h>
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#include <akerror.h>
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#include <akgl/error.h>
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2026-07-31 12:52:20 -04:00
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#include <akgl/game.h>
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2026-07-31 06:55:25 -04:00
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#include <akgl/registry.h>
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2026-07-31 12:52:20 -04:00
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#include <akgl/renderer.h>
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2026-07-31 06:55:25 -04:00
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#include <akgl/text.h>
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#include "testutil.h"
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/** @brief The monospaced ASCII subset described in assets/akgl_test_mono.LICENSE.txt. */
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#define TEST_FONT_PATH "assets/akgl_test_mono.ttf"
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/** @brief Point size every test in this file opens the fixture font at. */
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#define TEST_FONT_SIZE 16
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2026-07-31 12:52:20 -04:00
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/** @brief Width and height of the offscreen target the drawing tests draw into. */
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#define TEST_TARGET_SIZE 128
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2026-07-31 06:55:25 -04:00
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/** @brief The fixture font, opened once by main() and shared by every test. */
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static TTF_Font *testfont = NULL;
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2026-07-31 12:52:20 -04:00
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/** @brief A 2D backend bound to a software renderer, built by main(). */
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static akgl_RenderBackend testbackend;
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2026-07-31 06:55:25 -04:00
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akerr_ErrorContext *test_text_loadfont(void)
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{
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PREPARE_ERROR(errctx);
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TTF_Font *registered = NULL;
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ATTEMPT {
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CATCH(errctx, akgl_registry_init_font());
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TEST_EXPECT_OK(
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errctx,
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akgl_text_loadfont("testfont", TEST_FONT_PATH, TEST_FONT_SIZE),
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"loading the fixture font");
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registered = SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "testfont", NULL);
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TEST_ASSERT(errctx, registered != NULL,
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"akgl_text_loadfont did not place the font in AKGL_REGISTRY_FONT");
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TEST_ASSERT(errctx, TTF_GetFontHeight(registered) > 0,
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"the registered font reports height %d, expected a positive height",
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TTF_GetFontHeight(registered));
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_text_loadfont(NULL, TEST_FONT_PATH, TEST_FONT_SIZE),
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"loading a font under a NULL name");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_text_loadfont("nullpath", NULL, TEST_FONT_SIZE),
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"loading a font from a NULL path");
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TEST_EXPECT_STATUS(errctx, AKGL_ERR_SDL,
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akgl_text_loadfont("missing", "assets/no_such_font.ttf", TEST_FONT_SIZE),
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"loading a font that does not exist");
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Fix every memory defect the checker found, and bump to 0.4.0
Six findings, all of them libakgl's, all closed. The memcheck run is clean.
Not one of the four json_load_file calls in src/ was ever matched by a
json_decref, so every asset load abandoned its parsed document: 1.5 KB per
sprite, 2.1 KB per character, 9 KB per load of the 2x2 fixture map, and on
the order of a megabyte for a real one. Each loader now releases it in the
CLEANUP block it already had, on the success path as well as the failure
one. akgl_registry_load_properties needed its loop moved inside the ATTEMPT
block first: props is a borrowed reference into the document and is read
after the block ends, so every exit from that loop leaked the whole tree.
akgl_get_property copied a fixed AKGL_MAX_STRING_LENGTH bytes out of what
SDL handed back, which is SDL's strdup of the value -- four bytes for
"0.0". That read up to 4 KiB past the end of somebody else's allocation on
every property read, returned whatever was there past the terminator, and
would have faulted on a value that landed at the end of a page. It copies
the value and its terminator now, and refuses a value too long for an
akgl_String rather than truncating it into an unterminated buffer. The
header note that described the overread as a quirk describes correct
behaviour instead.
The four savegame name tables wrote a fixed-width field starting at the
registry key, and SDL sizes that allocation to the name. They read past it
on every entry and put what they found into the save file: up to half a
kilobyte of this process's heap per registered object, in a file a player
might send to somebody. They stage through a zeroed buffer now, and a
negative-array-size typedef fails the build if a table's width ever outgrows
it.
akgl_controller_list_keyboards never freed the array SDL_GetKeyboards
allocated for it.
A font could be opened and published and never handed back -- there was no
way to close one, so a game that changed fonts between scenes leaked ten
kilobytes each time, and loading over a live name leaked the font it
displaced. akgl_text_unloadfont is that missing half, and akgl_text_loadfont
calls it when it replaces a name, after the new font has opened so a failed
reload leaves the caller with the font they had. A new public symbol takes
the version to 0.4.0 and the soname with it: an 0.3 consumer cannot be
handed this library and told it is the same ABI.
tests/registry.c fills a destination with a sentinel and asserts the bytes
past the terminator survive a read, which fails against the old copy.
tests/text.c covers unload, double unload, unloading a name that was never
registered, and replacement closing the displaced font. The JSON releases
have no test of their own and cannot sensibly have one -- nothing in the
public API can observe a jansson refcount -- so the memcheck run is their
test, which is an argument for gating it rather than against.
The two remaining findings are in deps/semver's own unit test, which is
vendored. They are suppressed by function name, so a rewrite of those cases
comes back as a finding.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 15:49:11 -04:00
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// Loading over a live name closes the font it displaces. Nothing here
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// can observe the close directly -- the proof is the memcheck run --
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// but the replacement itself is observable, and it is the path that
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// used to abandon ten kilobytes per call.
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TEST_EXPECT_OK(
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errctx,
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akgl_text_loadfont("testfont", TEST_FONT_PATH, TEST_FONT_SIZE),
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"loading a second font over a registered name");
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TEST_ASSERT(errctx,
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SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "testfont", NULL) != registered,
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"reloading a font under a live name left the displaced font registered");
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// And the font goes back. Unloading is what makes the suite's own
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// bookkeeping honest, so this is not only an API test.
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TEST_EXPECT_OK(errctx, akgl_text_unloadfont("testfont"), "unloading a registered font");
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TEST_ASSERT(errctx,
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SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "testfont", NULL) == NULL,
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"akgl_text_unloadfont left the font in AKGL_REGISTRY_FONT");
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TEST_EXPECT_STATUS(errctx, AKERR_KEY, akgl_text_unloadfont("testfont"),
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"unloading a font that is already gone");
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TEST_EXPECT_STATUS(errctx, AKERR_KEY, akgl_text_unloadfont("never_loaded"),
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"unloading a name that was never registered");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_unloadfont(NULL),
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"unloading a NULL name");
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2026-07-31 06:55:25 -04:00
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_text_measure(void)
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{
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PREPARE_ERROR(errctx);
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int w = 0;
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int h = 0;
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int onecharw = 0;
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int onecharh = 0;
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int emptyw = 0;
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int emptyh = 0;
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ATTEMPT {
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// One cell. This is the measurement a character grid is built from.
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TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "A", &onecharw, &onecharh),
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"measuring a single character");
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TEST_ASSERT(errctx, onecharw > 0,
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"one character measured %d wide, expected a positive width", onecharw);
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TEST_ASSERT(errctx, onecharh == TTF_GetFontHeight(testfont),
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"one character measured %d high, expected the font height %d",
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onecharh, TTF_GetFontHeight(testfont));
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// The font is monospaced, so four cells are exactly four times one.
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TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "AAAA", &w, &h),
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"measuring four characters");
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TEST_ASSERT(errctx, w == (onecharw * 4),
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"four characters measured %d wide, expected %d", w, onecharw * 4);
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TEST_ASSERT(errctx, h == onecharh,
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"four characters on one line measured %d high, expected %d", h, onecharh);
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// ...and every character advances by the same amount, which is what
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// makes a fixed grid legitimate in the first place.
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TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "W", &w, &h), "measuring a wide glyph");
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TEST_ASSERT(errctx, w == onecharw,
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"'W' measured %d wide but 'A' measured %d in a monospaced font", w, onecharw);
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TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "i", &w, &h), "measuring a narrow glyph");
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TEST_ASSERT(errctx, w == onecharw,
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"'i' measured %d wide but 'A' measured %d in a monospaced font", w, onecharw);
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// The empty string is zero wide and still one line high, so a cursor
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// sitting on an empty line has somewhere to be.
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TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "", &emptyw, &emptyh),
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"measuring the empty string");
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TEST_ASSERT(errctx, emptyw == 0,
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"the empty string measured %d wide, expected 0", emptyw);
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TEST_ASSERT(errctx, emptyh == onecharh,
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"the empty string measured %d high, expected the font height %d",
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emptyh, onecharh);
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// Measuring does not disturb the destinations it was not asked about.
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w = -1;
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h = -1;
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TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "hello", &w, &h),
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"measuring a word");
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TEST_ASSERT(errctx, w == (onecharw * 5),
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"\"hello\" measured %d wide, expected %d", w, onecharw * 5);
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(NULL, "A", &w, &h),
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"measuring with a NULL font");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(testfont, NULL, &w, &h),
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"measuring a NULL string");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(testfont, "A", NULL, &h),
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"measuring into a NULL width");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(testfont, "A", &w, NULL),
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"measuring into a NULL height");
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_text_measure_wrapped(void)
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{
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PREPARE_ERROR(errctx);
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int w = 0;
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int h = 0;
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int onecharw = 0;
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int flatw = 0;
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int flath = 0;
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int lineskip = 0;
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ATTEMPT {
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CATCH(errctx, akgl_text_measure(testfont, "A", &onecharw, &flath));
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lineskip = TTF_GetFontLineSkip(testfont);
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TEST_ASSERT(errctx, lineskip > 0, "the font reports a line skip of %d", lineskip);
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// A wrap length wide enough for the whole string measures the same as
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// the unwrapped call.
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CATCH(errctx, akgl_text_measure(testfont, "one two", &flatw, &flath));
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TEST_EXPECT_OK(errctx,
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akgl_text_measure_wrapped(testfont, "one two", flatw + onecharw, &w, &h),
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"measuring a string that fits inside the wrap length");
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TEST_ASSERT(errctx, w == flatw,
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"an unwrapped measurement gave %d wide, expected %d", w, flatw);
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TEST_ASSERT(errctx, h == flath,
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"an unwrapped measurement gave %d high, expected %d", h, flath);
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// Narrow enough to force a break at the space: two lines, and nothing
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// wider than the wrap length.
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TEST_EXPECT_OK(errctx,
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akgl_text_measure_wrapped(testfont, "one two", onecharw * 4, &w, &h),
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"measuring a string that has to wrap");
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TEST_ASSERT(errctx, w <= (onecharw * 4),
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"a wrapped measurement gave %d wide, past the %d wrap length",
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w, onecharw * 4);
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TEST_ASSERT(errctx, h >= (lineskip * 2),
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"a wrapped measurement gave %d high, expected at least two lines (%d)",
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h, lineskip * 2);
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// Zero wraps on newlines only, so an embedded newline still costs a line
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// and a long unbroken string does not.
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TEST_EXPECT_OK(errctx, akgl_text_measure_wrapped(testfont, "one\ntwo", 0, &w, &h),
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"measuring a string with an embedded newline");
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TEST_ASSERT(errctx, h >= (lineskip * 2),
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"an embedded newline measured %d high, expected at least two lines (%d)",
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h, lineskip * 2);
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TEST_ASSERT(errctx, w == (onecharw * 3),
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"the longer of two three-character lines measured %d wide, expected %d",
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w, onecharw * 3);
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TEST_EXPECT_OK(errctx, akgl_text_measure_wrapped(testfont, "one two", 0, &w, &h),
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"measuring a string with no newline at wrap length zero");
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TEST_ASSERT(errctx, h == flath,
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"a string with no newline measured %d high at wrap length 0, expected %d",
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h, flath);
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// A negative wrap length is refused rather than silently treated as
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// "never wrap", which is what SDL_ttf does with it.
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TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
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akgl_text_measure_wrapped(testfont, "one two", -1, &w, &h),
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"measuring at a negative wrap length");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_text_measure_wrapped(NULL, "A", 100, &w, &h),
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"measuring wrapped with a NULL font");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_text_measure_wrapped(testfont, NULL, 100, &w, &h),
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"measuring a NULL string wrapped");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_text_measure_wrapped(testfont, "A", 100, NULL, &h),
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"measuring wrapped into a NULL width");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_text_measure_wrapped(testfont, "A", 100, &w, NULL),
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"measuring wrapped into a NULL height");
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|
} CLEANUP {
|
|
|
|
|
} PROCESS(errctx) {
|
|
|
|
|
} FINISH(errctx, true);
|
|
|
|
|
SUCCEED_RETURN(errctx);
|
|
|
|
|
}
|
|
|
|
|
|
2026-07-31 12:52:20 -04:00
|
|
|
akerr_ErrorContext *test_text_render_backend_guards(void)
|
|
|
|
|
{
|
|
|
|
|
PREPARE_ERROR(errctx);
|
|
|
|
|
akgl_RenderBackend backend;
|
|
|
|
|
SDL_Color white = { 0xff, 0xff, 0xff, 0xff };
|
|
|
|
|
|
|
|
|
|
ATTEMPT {
|
|
|
|
|
// Nothing initialized the renderer at all, which is where the global
|
|
|
|
|
// starts and where a host that has not called akgl_game_init leaves it.
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
akgl_renderer = NULL;
|
2026-07-31 12:52:20 -04:00
|
|
|
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
|
|
|
|
|
akgl_text_rendertextat(testfont, "hello", white, 0, 0, 0),
|
|
|
|
|
"drawing text with no renderer backend");
|
|
|
|
|
|
|
|
|
|
// A backend that exists but was never given an SDL_Renderer -- the
|
|
|
|
|
// state a host is in between allocating one and initializing it.
|
|
|
|
|
memset(&backend, 0x00, sizeof(akgl_RenderBackend));
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
akgl_renderer = &backend;
|
2026-07-31 12:52:20 -04:00
|
|
|
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
|
|
|
|
|
akgl_text_rendertextat(testfont, "hello", white, 0, 0, 0),
|
|
|
|
|
"drawing text through a backend with no SDL renderer");
|
|
|
|
|
|
|
|
|
|
// A live SDL_Renderer but no methods: a host that created its own
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
// renderer and has not called akgl_render_2d_bind() yet. This is the one
|
2026-07-31 12:52:20 -04:00
|
|
|
// that used to be a segfault rather than an error -- with a real
|
|
|
|
|
// renderer behind it the call gets all the way to a NULL function
|
|
|
|
|
// pointer, which is why the check has to be here and not left to SDL.
|
|
|
|
|
backend.sdl_renderer = testbackend.sdl_renderer;
|
|
|
|
|
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
|
|
|
|
|
akgl_text_rendertextat(testfont, "hello", white, 0, 0, 0),
|
|
|
|
|
"drawing text through a backend that was never bound");
|
|
|
|
|
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
akgl_renderer = &testbackend;
|
2026-07-31 12:52:20 -04:00
|
|
|
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
|
|
|
|
|
akgl_text_rendertextat(NULL, "hello", white, 0, 0, 0),
|
|
|
|
|
"drawing text with a NULL font");
|
|
|
|
|
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
|
|
|
|
|
akgl_text_rendertextat(testfont, NULL, white, 0, 0, 0),
|
|
|
|
|
"drawing a NULL string");
|
|
|
|
|
} CLEANUP {
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
akgl_renderer = &testbackend;
|
2026-07-31 12:52:20 -04:00
|
|
|
} PROCESS(errctx) {
|
|
|
|
|
} FINISH(errctx, true);
|
|
|
|
|
SUCCEED_RETURN(errctx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
akerr_ErrorContext *test_text_rendertextat(void)
|
|
|
|
|
{
|
|
|
|
|
PREPARE_ERROR(errctx);
|
|
|
|
|
SDL_Color white = { 0xff, 0xff, 0xff, 0xff };
|
|
|
|
|
|
|
|
|
|
ATTEMPT {
|
|
|
|
|
// A bound backend over a software renderer is enough to draw through:
|
|
|
|
|
// no display, no window shown, and the whole path from rasterizing to
|
|
|
|
|
// blitting runs.
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
akgl_renderer = &testbackend;
|
|
|
|
|
TEST_EXPECT_OK(errctx, akgl_renderer->frame_start(akgl_renderer), "starting a frame");
|
2026-07-31 12:52:20 -04:00
|
|
|
TEST_EXPECT_OK(errctx, akgl_text_rendertextat(testfont, "hello", white, 0, 4, 4),
|
|
|
|
|
"drawing a line of text");
|
|
|
|
|
// Wrapping takes the other rasterizing path.
|
|
|
|
|
TEST_EXPECT_OK(errctx,
|
|
|
|
|
akgl_text_rendertextat(testfont, "one two three", white, TEST_TARGET_SIZE / 2, 0, 0),
|
|
|
|
|
"drawing wrapped text");
|
|
|
|
|
// Not asserted here: the empty string, which SDL_ttf refuses with "Text
|
|
|
|
|
// has zero width" on both paths, so drawing an empty line reports a
|
|
|
|
|
// failure rather than drawing nothing. That is filed rather than pinned
|
|
|
|
|
// -- see TODO.md, "Known and still open".
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
TEST_EXPECT_OK(errctx, akgl_renderer->frame_end(akgl_renderer), "ending the frame");
|
2026-07-31 12:52:20 -04:00
|
|
|
} CLEANUP {
|
|
|
|
|
} PROCESS(errctx) {
|
|
|
|
|
} FINISH(errctx, true);
|
|
|
|
|
SUCCEED_RETURN(errctx);
|
|
|
|
|
}
|
|
|
|
|
|
2026-07-31 06:55:25 -04:00
|
|
|
int main(void)
|
|
|
|
|
{
|
|
|
|
|
PREPARE_ERROR(errctx);
|
|
|
|
|
|
|
|
|
|
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
|
|
|
|
|
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
|
2026-07-31 12:52:20 -04:00
|
|
|
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
|
2026-07-31 06:55:25 -04:00
|
|
|
|
|
|
|
|
ATTEMPT {
|
|
|
|
|
CATCH(errctx, akgl_error_init());
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
TEST_TRAP_UNHANDLED_ERRORS();
|
2026-07-31 12:52:20 -04:00
|
|
|
memset(&testbackend, 0x00, sizeof(akgl_RenderBackend));
|
2026-07-31 06:55:25 -04:00
|
|
|
FAIL_ZERO_BREAK(
|
|
|
|
|
errctx,
|
2026-07-31 12:52:20 -04:00
|
|
|
SDL_Init(SDL_INIT_VIDEO),
|
2026-07-31 06:55:25 -04:00
|
|
|
AKGL_ERR_SDL,
|
|
|
|
|
"Couldn't initialize SDL: %s",
|
|
|
|
|
SDL_GetError());
|
|
|
|
|
FAIL_ZERO_BREAK(
|
|
|
|
|
errctx,
|
|
|
|
|
TTF_Init(),
|
|
|
|
|
AKGL_ERR_SDL,
|
|
|
|
|
"Couldn't initialize the font engine: %s",
|
|
|
|
|
SDL_GetError());
|
|
|
|
|
|
|
|
|
|
testfont = TTF_OpenFont(TEST_FONT_PATH, TEST_FONT_SIZE);
|
|
|
|
|
FAIL_ZERO_BREAK(
|
|
|
|
|
errctx,
|
|
|
|
|
testfont,
|
|
|
|
|
AKGL_ERR_SDL,
|
|
|
|
|
"Couldn't open %s: %s",
|
|
|
|
|
TEST_FONT_PATH,
|
|
|
|
|
SDL_GetError());
|
|
|
|
|
|
2026-07-31 12:52:20 -04:00
|
|
|
// The host owns the window and libakgl binds to it, which is the
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
// arrangement akgl_render_2d_bind exists for and the one an embedded
|
2026-07-31 12:52:20 -04:00
|
|
|
// interpreter drawing text is in.
|
|
|
|
|
FAIL_ZERO_BREAK(
|
|
|
|
|
errctx,
|
|
|
|
|
SDL_CreateWindowAndRenderer(
|
|
|
|
|
"net/aklabs/libakgl/test_text",
|
|
|
|
|
TEST_TARGET_SIZE,
|
|
|
|
|
TEST_TARGET_SIZE,
|
|
|
|
|
0,
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
&akgl_window,
|
2026-07-31 12:52:20 -04:00
|
|
|
&testbackend.sdl_renderer),
|
|
|
|
|
AKGL_ERR_SDL,
|
|
|
|
|
"Couldn't create window/renderer: %s",
|
|
|
|
|
SDL_GetError());
|
Namespace every exported symbol, and bump to 0.5.0
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:32:21 -04:00
|
|
|
CATCH(errctx, akgl_render_2d_bind(&testbackend));
|
2026-07-31 12:52:20 -04:00
|
|
|
|
2026-07-31 06:55:25 -04:00
|
|
|
CATCH(errctx, test_text_loadfont());
|
|
|
|
|
CATCH(errctx, test_text_measure());
|
|
|
|
|
CATCH(errctx, test_text_measure_wrapped());
|
2026-07-31 12:52:20 -04:00
|
|
|
CATCH(errctx, test_text_render_backend_guards());
|
|
|
|
|
CATCH(errctx, test_text_rendertextat());
|
2026-07-31 06:55:25 -04:00
|
|
|
} CLEANUP {
|
|
|
|
|
if ( testfont != NULL ) {
|
|
|
|
|
TTF_CloseFont(testfont);
|
|
|
|
|
}
|
|
|
|
|
TTF_Quit();
|
|
|
|
|
SDL_Quit();
|
|
|
|
|
} PROCESS(errctx) {
|
|
|
|
|
} FINISH_NORETURN(errctx);
|
|
|
|
|
}
|