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libakgl/include/akgl/renderer.h

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/**
* @file renderer.h
* @brief Declares the public renderer API.
*/
#ifndef _RENDERER_H_
#define _RENDERER_H_
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akgl/iterator.h>
/** @brief Defines a pluggable renderer backend and drawing callbacks. */
typedef struct akgl_RenderBackend {
SDL_Renderer *sdl_renderer;
akerr_ErrorContext AKERR_NOIGNORE *(*shutdown)(struct akgl_RenderBackend *self);
akerr_ErrorContext AKERR_NOIGNORE *(*frame_start)(struct akgl_RenderBackend *self);
akerr_ErrorContext AKERR_NOIGNORE *(*frame_end)(struct akgl_RenderBackend *self);
akerr_ErrorContext AKERR_NOIGNORE *(*draw_texture)(struct akgl_RenderBackend *self, SDL_Texture *texture, SDL_FRect *src, SDL_FRect *dest, double angle, SDL_FPoint *center, SDL_FlipMode flip);
akerr_ErrorContext AKERR_NOIGNORE *(*draw_mesh)(struct akgl_RenderBackend *self);
akerr_ErrorContext AKERR_NOIGNORE *(*draw_world)(struct akgl_RenderBackend *self, akgl_Iterator *opflags);
} akgl_RenderBackend;
/**
* @brief Render 2d shutdown.
* @param self Backend or object instance to operate on.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_* Propagates an error reported by a delegated operation.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_shutdown(akgl_RenderBackend *self);
/**
* @brief Render 2d frame start.
* @param self Backend or object instance to operate on.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_frame_start(akgl_RenderBackend *self);
/**
* @brief Render 2d frame end.
* @param self Backend or object instance to operate on.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_frame_end(akgl_RenderBackend *self);
/**
* @brief Render 2d draw texture.
* @param self Backend or object instance to operate on.
* @param texture SDL texture to draw.
* @param src Source value to copy or inspect.
* @param dest Output destination populated by the function.
* @param angle Clockwise rotation angle in degrees.
* @param center Optional rotation center.
* @param flip SDL texture flip mode.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_draw_texture(akgl_RenderBackend *self, SDL_Texture *texture, SDL_FRect *src, SDL_FRect *dest, double angle, SDL_FPoint *center, SDL_FlipMode flip);
/**
* @brief Render 2d draw mesh.
* @param self Backend or object instance to operate on.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_API When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_draw_mesh(akgl_RenderBackend *self);
/**
* @brief Render 2d draw world.
* @param self Backend or object instance to operate on.
* @param opflags Optional iterator operation flags; `NULL` selects defaults.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_draw_world(akgl_RenderBackend *self, akgl_Iterator *opflags);
/**
* @brief Render init2d.
* @param self Backend or object instance to operate on.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_render_init2d(akgl_RenderBackend *self);
#endif // _RENDERER_H_