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libakgl/src/text.c

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#include <akerror.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akgl/text.h>
#include <akgl/registry.h>
#include <akgl/game.h>
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath, int size)
{
TTF_Font *font = NULL;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null font name");
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null filepath");
font = TTF_OpenFont(filepath, size);
FAIL_ZERO_RETURN(errctx, font, AKGL_ERR_SDL, "%s", SDL_GetError());
FAIL_ZERO_RETURN(
errctx,
SDL_SetPointerProperty(AKGL_REGISTRY_FONT, name, (void *)font),
AKERR_KEY,
"Unable to add font %p to registry as %s : %s",
(void *)font,
name,
SDL_GetError());
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *text, SDL_Color color, int wraplength, int x, int y)
{
SDL_Surface *textsurf = NULL;
SDL_Texture *texture = NULL;
SDL_FRect dest;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
if ( wraplength > 0 ) {
textsurf = TTF_RenderText_Blended_Wrapped(
font,
text,
0,
color,
wraplength);
} else {
textsurf = TTF_RenderText_Blended(
font,
text,
0,
color);
}
FAIL_ZERO_RETURN(errctx, textsurf, AKERR_NULLPOINTER, "%s", SDL_GetError());
texture = SDL_CreateTextureFromSurface(renderer, textsurf);
FAIL_ZERO_RETURN(errctx, texture, AKERR_NULLPOINTER, "%s", SDL_GetError());
dest.x = x;
dest.y = y;
SDL_GetTextureSize(texture, &dest.w, &dest.h);
FAIL_ZERO_RETURN(errctx, SDL_RenderTexture(renderer, texture, NULL, &dest), AKERR_NULLPOINTER, "%s", SDL_GetError());
SDL_DestroyTexture(texture);
SUCCEED_RETURN(errctx);
}