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libakgl/src/registry.c

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/**
* @file registry.c
* @brief Implements the registry subsystem.
*/
#include <SDL3/SDL.h>
#include <akerror.h>
#include <jansson.h>
#include <akstdlib.h>
#include <akgl/heap.h>
#include <akgl/sprite.h>
#include <akgl/registry.h>
#include <akgl/iterator.h>
#include <akgl/actor.h>
#include <akgl/json_helpers.h>
SDL_PropertiesID AKGL_REGISTRY_ACTOR = 0;
SDL_PropertiesID AKGL_REGISTRY_ACTOR_STATE_STRINGS = 0;
SDL_PropertiesID AKGL_REGISTRY_SPRITE = 0;
SDL_PropertiesID AKGL_REGISTRY_SPRITESHEET = 0;
SDL_PropertiesID AKGL_REGISTRY_CHARACTER = 0;
SDL_PropertiesID AKGL_REGISTRY_MUSIC = 0;
SDL_PropertiesID AKGL_REGISTRY_FONT = 0;
SDL_PropertiesID AKGL_REGISTRY_PROPERTIES = 0;
akerr_ErrorContext *akgl_registry_init()
{
PREPARE_ERROR(errctx);
ATTEMPT {
CATCH(errctx, akgl_registry_init_spritesheet());
CATCH(errctx, akgl_registry_init_sprite());
CATCH(errctx, akgl_registry_init_character());
CATCH(errctx, akgl_registry_init_actor());
CATCH(errctx, akgl_registry_init_actor_state_strings());
CATCH(errctx, akgl_registry_init_font());
CATCH(errctx, akgl_registry_init_music());
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_actor()
{
PREPARE_ERROR(errctx);
if ( AKGL_REGISTRY_ACTOR != 0 ) {
SDL_DestroyProperties(AKGL_REGISTRY_ACTOR);
}
AKGL_REGISTRY_ACTOR = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_ACTOR, AKERR_NULLPOINTER, "Error initializing actor registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_font()
{
PREPARE_ERROR(errctx);
AKGL_REGISTRY_FONT = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_FONT, AKERR_NULLPOINTER, "Error initializing font registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_music()
{
PREPARE_ERROR(errctx);
AKGL_REGISTRY_MUSIC = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_MUSIC, AKERR_NULLPOINTER, "Error initializing music registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_properties()
{
PREPARE_ERROR(errctx);
AKGL_REGISTRY_PROPERTIES = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_PROPERTIES, AKERR_NULLPOINTER, "Error initializing properties registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_actor_state_strings()
{
int i = 0;
int flag = 0;
PREPARE_ERROR(errctx);
AKGL_REGISTRY_ACTOR_STATE_STRINGS = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_ACTOR_STATE_STRINGS, AKERR_NULLPOINTER, "Error initializing actor state strings registry");
for ( i = 0 ; i < AKGL_ACTOR_MAX_STATES; i++ ) {
flag = (1 << i);
SDL_SetNumberProperty(
AKGL_REGISTRY_ACTOR_STATE_STRINGS,
AKGL_ACTOR_STATE_STRING_NAMES[i],
flag);
}
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_sprite()
{
PREPARE_ERROR(errctx);
AKGL_REGISTRY_SPRITE = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_SPRITE, AKERR_NULLPOINTER, "Error initializing sprite registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_spritesheet()
{
PREPARE_ERROR(errctx);
AKGL_REGISTRY_SPRITESHEET = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_SPRITESHEET, AKERR_NULLPOINTER, "Error initializing spritesheet registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_registry_init_character()
{
PREPARE_ERROR(errctx);
AKGL_REGISTRY_CHARACTER = SDL_CreateProperties();
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_CHARACTER, AKERR_NULLPOINTER, "Error initializing character registry");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_load_properties(char *fname)
{
json_t *json = NULL;
json_t *props = NULL;
const char *pkey = NULL;
json_t *pvalue = NULL;
json_error_t error;
akgl_String *tmpstr;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, fname, AKERR_NULLPOINTER, "null filename");
ATTEMPT {
SDL_Log("Loading from %s", fname);
json = json_load_file(fname, 0, &error);
FAIL_ZERO_BREAK(
errctx,
json,
AKERR_NULLPOINTER,
"Error while loading properties from %s on line %d: %s-",
fname,
error.line,
error.text);
CATCH(errctx, akgl_get_json_object_value(json, "properties", &props));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
json_object_foreach(props, pkey, pvalue) {
ATTEMPT {
CATCH(errctx, akgl_heap_next_string(&tmpstr));
CATCH(errctx, akgl_get_json_string_value(props, (char *)pkey, &tmpstr));
SDL_SetStringProperty(AKGL_REGISTRY_PROPERTIES, pkey, tmpstr->data);
SDL_Log("Set property %s = %s", pkey, tmpstr->data);
CATCH(errctx, akgl_heap_release_string(tmpstr));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
}
SDL_Log("Properties loaded");
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_set_property(char *name, char *src)
{
PREPARE_ERROR(e);
FAIL_ZERO_RETURN(e, name, AKERR_NULLPOINTER, "NULL char *");
FAIL_ZERO_RETURN(e, src, AKERR_NULLPOINTER, "NULL char *");
SDL_SetStringProperty(AKGL_REGISTRY_PROPERTIES, name, src);
SUCCEED_RETURN(e);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_property(char *name, akgl_String **dest, char *def)
{
PREPARE_ERROR(e);
FAIL_ZERO_RETURN(e, name, AKERR_NULLPOINTER, "NULL char *");
FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "NULL akgl_String *");
ATTEMPT {
if ( *dest == NULL ) {
CATCH(e, akgl_heap_next_string(dest));
}
CATCH(e,
aksl_memcpy(
(*dest)->data,
(void *)SDL_GetStringProperty(AKGL_REGISTRY_PROPERTIES, (const char *)name, (const char *)def),
AKGL_MAX_STRING_LENGTH)
);
} CLEANUP {
} PROCESS(e) {
} FINISH(e, true);
SUCCEED_RETURN(e);
}