113 lines
3.6 KiB
C
113 lines
3.6 KiB
C
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/**
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* @file ui.c
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* @brief Unit tests for the UI subsystem: lifecycle, arena sizing and validation.
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*
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* Everything here runs without a window, a renderer, or SDL_Init at all --
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* akgl_ui_init takes its layout dimensions as parameters precisely so that a
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* test can bring the subsystem up headless. Only akgl_error_init() is needed
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* first, so that AKGL_ERR_UI carries its name into any trace these tests
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* produce.
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*/
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#include <akerror.h>
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#include <akgl/error.h>
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#include <akgl/ui.h>
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#include "testutil.h"
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/**
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* @brief Init must refuse bad dimensions and an uninitialized resize.
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*
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* Runs before anything initializes the subsystem, because the "not
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* initialized" refusal is half of what it asserts.
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*/
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akerr_ErrorContext *test_ui_validation(void)
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{
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PREPARE_ERROR(e);
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ATTEMPT {
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TEST_EXPECT_STATUS(e, AKERR_OUTOFBOUNDS, akgl_ui_init(0, 240),
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"akgl_ui_init accepted a zero width");
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TEST_EXPECT_STATUS(e, AKERR_OUTOFBOUNDS, akgl_ui_init(320, -1),
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"akgl_ui_init accepted a negative height");
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TEST_EXPECT_STATUS(e, AKGL_ERR_UI, akgl_ui_resize(320, 240),
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"akgl_ui_resize worked on an uninitialized subsystem");
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} CLEANUP {
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} PROCESS(e) {
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} FINISH(e, true);
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SUCCEED_RETURN(e);
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}
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/**
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* @brief Init, double-init refusal, idempotent shutdown, re-init.
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*
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* The double init has to be refused rather than absorbed: a second
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* Clay_Initialize over a live context would silently discard every element id
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* and scroll position the first one held, which is the kind of reset a game
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* only notices as "the menu forgot where it was".
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*/
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akerr_ErrorContext *test_ui_lifecycle(void)
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{
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PREPARE_ERROR(e);
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ATTEMPT {
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TEST_EXPECT_OK(e, akgl_ui_init(320, 240), "first akgl_ui_init failed");
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TEST_EXPECT_STATUS(e, AKGL_ERR_UI, akgl_ui_init(320, 240),
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"a second akgl_ui_init was not refused");
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TEST_EXPECT_OK(e, akgl_ui_resize(640, 480), "resize on a live subsystem failed");
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TEST_EXPECT_OK(e, akgl_ui_shutdown(), "akgl_ui_shutdown failed");
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TEST_EXPECT_OK(e, akgl_ui_shutdown(), "a second akgl_ui_shutdown was not a no-op");
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TEST_EXPECT_OK(e, akgl_ui_init(320, 240), "re-init after shutdown failed");
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TEST_EXPECT_OK(e, akgl_ui_shutdown(), "shutdown after re-init failed");
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} CLEANUP {
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IGNORE(akgl_ui_shutdown());
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} PROCESS(e) {
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} FINISH(e, true);
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SUCCEED_RETURN(e);
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}
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/**
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* @brief A too-small arena must refuse at init, loudly, and recover.
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*
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* The narrowed limit stands in for a consumer who raised AKGL_UI_MAX_ELEMENTS
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* without raising AKGL_UI_ARENA_BYTES: the refusal at startup, with both
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* numbers in the message, is the whole safety story -- past init, clay trusts
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* the arena completely. Same shape as the collision arena's exhaustion test,
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* for the same reason: rebuilding with a smaller ceiling is not something CI
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* can do.
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*/
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akerr_ErrorContext *test_ui_arena_exhaustion(void)
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{
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PREPARE_ERROR(e);
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ATTEMPT {
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akgl_ui_arena_limit(64);
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TEST_EXPECT_STATUS(e, AKGL_ERR_UI, akgl_ui_init(320, 240),
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"akgl_ui_init accepted an arena clay cannot fit in");
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akgl_ui_arena_limit(0);
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TEST_EXPECT_OK(e, akgl_ui_init(320, 240),
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"akgl_ui_init failed after the arena limit was restored");
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TEST_EXPECT_OK(e, akgl_ui_shutdown(), "shutdown after the exhaustion test failed");
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} CLEANUP {
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akgl_ui_arena_limit(0);
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IGNORE(akgl_ui_shutdown());
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} PROCESS(e) {
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} FINISH(e, true);
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SUCCEED_RETURN(e);
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}
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int main(void)
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{
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_error_init());
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CATCH(errctx, test_ui_validation());
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CATCH(errctx, test_ui_lifecycle());
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CATCH(errctx, test_ui_arena_exhaustion());
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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