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libakgl/include/sdl3game/registry.h

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#ifndef _REGISTRY_H_
#define _REGISTRY_H_
#include "error.h"
extern SDL_PropertiesID REGISTRY_ACTOR;
extern SDL_PropertiesID REGISTRY_SPRITE;
extern SDL_PropertiesID REGISTRY_SPRITESHEET;
extern SDL_PropertiesID REGISTRY_CHARACTER;
extern SDL_PropertiesID REGISTRY_ACTOR_STATE_STRINGS;
extern SDL_PropertiesID REGISTRY_FONT;
extern SDL_PropertiesID REGISTRY_MUSIC;
akerr_ErrorContext AKERR_NOIGNORE *registry_init();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_music();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_font();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_actor();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_sprite();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_spritesheet();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_character();
akerr_ErrorContext AKERR_NOIGNORE *registry_init_actor_state_strings();
#endif //_REGISTRY_H_