60 lines
2.7 KiB
CMake
60 lines
2.7 KiB
CMake
|
|
# The UI demo, quoted by the UI chapter's `c excerpt=` blocks.
|
||
|
|
#
|
||
|
|
# A real target built by `all`, on the same terms as the tutorial games: a
|
||
|
|
# chapter whose program does not compile is the failure the documentation
|
||
|
|
# harness exists to stop.
|
||
|
|
|
||
|
|
add_executable(uidemo
|
||
|
|
uidemo.c
|
||
|
|
)
|
||
|
|
|
||
|
|
target_link_libraries(uidemo
|
||
|
|
PRIVATE akstdlib::akstdlib akerror::akerror akgl
|
||
|
|
SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer
|
||
|
|
jansson::jansson -lm)
|
||
|
|
target_include_directories(uidemo PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}")
|
||
|
|
target_compile_options(uidemo PRIVATE ${AKGL_WARNING_FLAGS})
|
||
|
|
|
||
|
|
# The demo needs no art -- its "world" is akgl_draw_background -- but it does
|
||
|
|
# need one font, and it uses the same test-asset face the JRPG does, compiled
|
||
|
|
# in as an absolute path for the same run-from-anywhere reason.
|
||
|
|
get_filename_component(UIDEMO_REPO_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/../.." ABSOLUTE)
|
||
|
|
target_compile_definitions(uidemo PRIVATE
|
||
|
|
UIDEMO_FONT_FILE="${UIDEMO_REPO_ROOT}/tests/assets/akgl_test_mono.ttf"
|
||
|
|
)
|
||
|
|
|
||
|
|
if(AKGL_VENDORED_DEPENDENCIES)
|
||
|
|
set_target_properties(uidemo PROPERTIES BUILD_RPATH "${AKGL_VENDORED_RPATH}")
|
||
|
|
endif()
|
||
|
|
|
||
|
|
# The headless smoke run. `--demo` tours every screen through the real event
|
||
|
|
# chain -- a mouse click on the title menu (the consumed path), keyboard into
|
||
|
|
# and out of the raw-CLAY options screen, the play screen's dialog opened and
|
||
|
|
# dismissed, and Quit confirmed from the menu -- rather than just proving that
|
||
|
|
# main() returns. There is no physics here, so nothing needs a driven clock;
|
||
|
|
# `--frames` is a backstop above the script's last step, not the exit path.
|
||
|
|
add_test(NAME example_uidemo COMMAND uidemo --frames 240 --demo)
|
||
|
|
set_tests_properties(example_uidemo PROPERTIES
|
||
|
|
TIMEOUT 120
|
||
|
|
ENVIRONMENT "SDL_VIDEODRIVER=dummy;SDL_RENDER_DRIVER=software;SDL_AUDIODRIVER=dummy"
|
||
|
|
)
|
||
|
|
|
||
|
|
# ENVIRONMENT above replaces the environment wholesale, so LD_LIBRARY_PATH has
|
||
|
|
# to go in the same property rather than a second one. Only needed when the
|
||
|
|
# dependencies were vendored; an installed build resolves them normally.
|
||
|
|
if(AKGL_VENDORED_DEPENDENCIES)
|
||
|
|
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22")
|
||
|
|
set(UIDEMO_TEST_ENV_MOD "")
|
||
|
|
foreach(dir IN LISTS AKGL_TEST_LIBPATH)
|
||
|
|
list(APPEND UIDEMO_TEST_ENV_MOD "LD_LIBRARY_PATH=path_list_prepend:${dir}")
|
||
|
|
endforeach()
|
||
|
|
set_tests_properties(example_uidemo
|
||
|
|
PROPERTIES ENVIRONMENT_MODIFICATION "${UIDEMO_TEST_ENV_MOD}")
|
||
|
|
else()
|
||
|
|
string(REPLACE ";" ":" UIDEMO_TEST_LIBPATH_JOINED "${AKGL_TEST_LIBPATH}")
|
||
|
|
set_tests_properties(example_uidemo PROPERTIES
|
||
|
|
ENVIRONMENT "SDL_VIDEODRIVER=dummy;SDL_RENDER_DRIVER=software;SDL_AUDIODRIVER=dummy;LD_LIBRARY_PATH=${UIDEMO_TEST_LIBPATH_JOINED}:$ENV{LD_LIBRARY_PATH}"
|
||
|
|
)
|
||
|
|
endif()
|
||
|
|
endif()
|