Move music tracks out of akgl_Game to make it more suitable for serialization

This commit is contained in:
2026-05-08 22:16:43 -04:00
parent e0a59e2447
commit 0bd1ae1df8
4 changed files with 32 additions and 11 deletions

View File

@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Fri May 8 10:01:12 PM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Fri May 8 10:15:45 PM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2227

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@@ -25,8 +25,8 @@ typedef struct {
} akgl_GameState;
typedef struct {
char name[256];
char version[32];
char name[256];
char uri[256];
int16_t screenwidth;
int16_t screenheight;
@@ -36,14 +36,14 @@ typedef struct {
SDL_Time lastIterTime;
SDL_Time lastFPSTime;
int16_t framesSinceUpdate;
MIX_Mixer *mixer;
MIX_Track *tracks[AKGL_GAME_AUDIO_MAX_TRACKS];
} akgl_Game;
extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern akgl_Tilemap gamemap;
extern MIX_Audio *bgm;
extern MIX_Mixer *akgl_mixer;
extern MIX_Track *akgl_tracks[AKGL_GAME_AUDIO_MAX_TRACKS];
extern SDL_FRect camera;
extern akgl_Game game;

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@@ -21,13 +21,13 @@ akerr_ErrorContext *akgl_load_start_bgm(char *fname)
//SDL_snprintf((char *)&tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), fname);
SDL_Log("Loading music asset from %s", fname);
bgm = MIX_LoadAudio(game.mixer, fname, true);
bgm = MIX_LoadAudio(akgl_mixer, fname, true);
FAIL_ZERO_BREAK(errctx, bgm, AKERR_NULLPOINTER, "Failed to load music asset %s : %s", fname, SDL_GetError());
bgmtrack = MIX_CreateTrack(game.mixer);
bgmtrack = MIX_CreateTrack(akgl_mixer);
FAIL_ZERO_BREAK(errctx, bgmtrack, AKERR_NULLPOINTER, "Failed to create audio track for background music: %s", SDL_GetError());
game.tracks[AKGL_GAME_AUDIO_TRACK_BGM] = bgmtrack;
akgl_tracks[AKGL_GAME_AUDIO_TRACK_BGM] = bgmtrack;
FAIL_ZERO_BREAK(
errctx,

View File

@@ -23,8 +23,8 @@ akgl_Frame paddle2;
akgl_Frame table;
akgl_Tilemap gamemap;
MIX_Audio *bgm = NULL;
MIX_Mixer *GAME_mixer = NULL;
MIX_Track *GAME_tracks[64];
MIX_Mixer *akgl_mixer = NULL;
MIX_Track *akgl_tracks[AKGL_GAME_AUDIO_MAX_TRACKS];
SDL_FRect camera;
akgl_Game game;
@@ -86,10 +86,10 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_init()
AKGL_ERR_SDL,
"Couldn't initialize audio: %s",
SDL_GetError());
game.mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, 0);
akgl_mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, 0);
FAIL_ZERO_RETURN(
errctx,
game.mixer,
akgl_mixer,
AKGL_ERR_SDL,
"Unable to create mixer device: %s",
SDL_GetError());
@@ -134,6 +134,27 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_save(char *fpath)
akerr_ErrorContext AKERR_NOIGNORE *akgl_game_load(char *fpath)
{
FILE *fp = NULL;
char version[32];
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, fpath, AKERR_NULLPOINTER, "NULL file path");
fp = fopen(fpath, "rb");
FAIL_ZERO_RETURN(
errctx,
(fread((void *)&version, 1, 32, fp) < 32),
AKERR_IO,
"Corrupt save file");
FAIL_ZERO_RETURN(
errctx,
strncmp((char *)&game.version, (char *)&version, 32),
AKERR_API,
"Save game can not be loaded, it is from an incompatible version");
rewind(fp);
FAIL_ZERO_RETURN(
errctx,
(fread((void *)&game, 1, sizeof(akgl_Game), fp) < sizeof(akgl_Game)),
AKERR_IO,
"Corrupt save file");
SUCCEED(errctx);
}