Report the failures that used to be crashes
Closes Defects items 30 and 31 and Known-and-still-open items 1, 2, 5, 9 and 11. Both string accessors in json_helpers.c ended their ATTEMPT block with FINISH(errctx, false), which swallows the failure, and then strncpy'd through the pointer akgl_heap_next_string never set. So the one condition the pool exists to report -- it is full, which in practice means something is not releasing -- arrived as a segfault somewhere else entirely. It is FINISH(errctx, true) now, and tests/json_helpers.c claims every slot and asserts AKGL_ERR_HEAP comes back out of both. That test segfaults against the old code, which is also how the tilemap leak test in the previous commit confirmed this one. akgl_tilemap_release tested layers[i].texture and destroyed tilesets[i].texture, so every tileset texture was freed twice on one release and no image layer's texture was freed at all. Pointers are cleared as they go, so a second release is safe instead of a use-after-free. akgl_game_update_fps called game.lowfpsfunc() unguarded, on a path taken on frame one because fps is 0 for the first second. Only akgl_game_init installs it, and renderer.h documents the other path deliberately -- a host that owns its window binds a backend instead. It installs the default when it finds NULL. akgl_controller_pushmap and akgl_controller_default checked only the upper bound, so a negative id indexed before akgl_controlmaps. The two test-harness helpers were quietly worthless. akgl_render_and_compare drew t1 on both passes, so it always reported a match and every image assertion built on it asserted nothing; and akgl_compare_sdl_surfaces memcmp'd s1->pitch * s1->h bytes out of both surfaces without checking that the second was the same size, so a smaller one was read past its end. Both fixed, both tested. tests/util.c also now calls the collide-point test it has defined and never run. 25/25 pass, memcheck clean, reindent --check and check_error_protocol clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -142,12 +142,15 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_path_relative(char *root, char *path, ak
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* @param s2 Second surface. Required.
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* @return `NULL` when the pixels match, otherwise an error context owned by the
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* caller. "Not equal" is reported as an error, not as an out-param.
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* @throws AKERR_NULLPOINTER If @p s1 or @p s2 is `NULL`.
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* @throws AKERR_VALUE If the pixels differ.
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* @throws AKERR_NULLPOINTER If @p s1 or @p s2 is `NULL`, or either has no
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* pixel buffer.
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* @throws AKERR_VALUE If the surfaces differ in size, pitch, or pixel format,
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* or if their pixels differ.
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*
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* @warning The surfaces' dimensions, pitch, and format are not compared, so a
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* smaller @p s2 is read past its end rather than reported as a
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* mismatch. TODO.md, "Known and still open" item 5.
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* Dimensions, pitch and pixel format are compared first, and a difference in
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* any of them is reported as a mismatch. Until 0.5.0 they were not, so a
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* smaller @p s2 was read past its end instead -- benign in practice and
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* immediately fatal under a memory checker.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_compare_sdl_surfaces(SDL_Surface *s1, SDL_Surface *s2);
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/**
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@@ -177,9 +180,9 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_compare_sdl_surfaces(SDL_Surface *s1, SD
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* @throws AKERR_VALUE If the two renders differ.
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* @throws AKGL_ERR_HEAP If the string pool is exhausted.
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*
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* @warning Known defect: both passes draw @p t1 -- @p t2 is never rendered -- so
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* this currently always reports a match. TODO.md, "Known and still
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* open" item 1.
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* @note Until 0.5.0 both passes drew @p t1, so this always reported a match and
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* every image assertion built on it asserted nothing. It draws @p t2 on
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* the second pass now.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, int x, int y, int w, int h, char *writeout);
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