Report the failures that used to be crashes

Closes Defects items 30 and 31 and Known-and-still-open items 1, 2, 5, 9 and 11.

Both string accessors in json_helpers.c ended their ATTEMPT block with
FINISH(errctx, false), which swallows the failure, and then strncpy'd through
the pointer akgl_heap_next_string never set. So the one condition the pool
exists to report -- it is full, which in practice means something is not
releasing -- arrived as a segfault somewhere else entirely. It is
FINISH(errctx, true) now, and tests/json_helpers.c claims every slot and
asserts AKGL_ERR_HEAP comes back out of both. That test segfaults against the
old code, which is also how the tilemap leak test in the previous commit
confirmed this one.

akgl_tilemap_release tested layers[i].texture and destroyed
tilesets[i].texture, so every tileset texture was freed twice on one release
and no image layer's texture was freed at all. Pointers are cleared as they go,
so a second release is safe instead of a use-after-free.

akgl_game_update_fps called game.lowfpsfunc() unguarded, on a path taken on
frame one because fps is 0 for the first second. Only akgl_game_init installs
it, and renderer.h documents the other path deliberately -- a host that owns
its window binds a backend instead. It installs the default when it finds NULL.

akgl_controller_pushmap and akgl_controller_default checked only the upper
bound, so a negative id indexed before akgl_controlmaps.

The two test-harness helpers were quietly worthless. akgl_render_and_compare
drew t1 on both passes, so it always reported a match and every image assertion
built on it asserted nothing; and akgl_compare_sdl_surfaces memcmp'd
s1->pitch * s1->h bytes out of both surfaces without checking that the second
was the same size, so a smaller one was read past its end. Both fixed, both
tested. tests/util.c also now calls the collide-point test it has defined and
never run.

25/25 pass, memcheck clean, reindent --check and check_error_protocol clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-01 00:32:11 -04:00
parent 230278d303
commit 21d69192e3
12 changed files with 309 additions and 15 deletions

View File

@@ -170,6 +170,18 @@ akerr_ErrorContext *test_controller_pushmap(void)
TEST_EXPECT_STATUS(e, AKERR_OUTOFBOUNDS,
akgl_controller_pushmap(AKGL_MAX_CONTROL_MAPS + 5, &control),
"pushing into a control map id past the limit");
// Negative ids index *before* akgl_controlmaps. Both entry points
// checked only the upper bound until 0.5.0.
TEST_EXPECT_STATUS(e, AKERR_OUTOFBOUNDS,
akgl_controller_pushmap(-1, &control),
"pushing into a negative control map id");
TEST_EXPECT_STATUS(e, AKERR_OUTOFBOUNDS,
akgl_controller_pushmap(-4096, &control),
"pushing into a far negative control map id");
TEST_EXPECT_STATUS(e, AKERR_OUTOFBOUNDS,
akgl_controller_default(-1, "player", TEST_KBID, TEST_JSID),
"defaulting a negative control map id");
} CLEANUP {
reset_control_maps();
} PROCESS(e) {