Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json

This commit is contained in:
2026-05-05 20:39:58 -04:00
parent 90cbf41d75
commit 284ffd7b4a
9 changed files with 24 additions and 16 deletions

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@@ -68,7 +68,7 @@ typedef struct actor {
bool movement_controls_face;
void *actorData;
bool visible;
int logictimer;
SDL_Time logictimer;
float x;
float y;
struct actor *children[ACTOR_MAX_CHILDREN];