Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json
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@@ -68,7 +68,7 @@ typedef struct actor {
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bool movement_controls_face;
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void *actorData;
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bool visible;
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int logictimer;
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SDL_Time logictimer;
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float x;
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float y;
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struct actor *children[ACTOR_MAX_CHILDREN];
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