Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json
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@@ -98,7 +98,8 @@ akerr_ErrorContext *sprite_load_json(char *filename)
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CATCH(errctx, get_json_integer_value((json_t *)json, "width", &obj->width));
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CATCH(errctx, get_json_integer_value((json_t *)json, "height", &obj->height));
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CATCH(errctx, get_json_integer_value((json_t *)json, "speed", &obj->speed));
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CATCH(errctx, get_json_integer_value((json_t *)json, "speed", (int *)&obj->speed));
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obj->speed = obj->speed * 1000000;
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CATCH(errctx, get_json_boolean_value((json_t *)json, "loop", &obj->loop));
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CATCH(errctx, get_json_boolean_value((json_t *)json, "loopReverse", &obj->loopReverse));
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