Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
52
src/actor.c
52
src/actor.c
@@ -28,14 +28,14 @@ akerr_ErrorContext *akgl_actor_initialize(akgl_Actor *obj, char *name)
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obj->curSpriteReversing = false;
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obj->scale = 1.0;
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obj->movement_controls_face = true;
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obj->updatefunc = &akgl_actor_update;
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obj->renderfunc = &akgl_actor_render;
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obj->facefunc = &akgl_actor_automatic_face;
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obj->movementlogicfunc = &akgl_actor_logic_movement;
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obj->changeframefunc = &akgl_actor_logic_changeframe;
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obj->addchild = &akgl_actor_add_child;
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FAIL_ZERO_RETURN(
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errctx,
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SDL_SetPointerProperty(AKGL_REGISTRY_ACTOR, name, (void *)obj),
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@@ -111,7 +111,7 @@ akerr_ErrorContext *akgl_actor_logic_changeframe(akgl_Actor *obj, akgl_Sprite *c
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} else {
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// we are at the end of the animation and we either loop forward or do not loop
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obj->curSpriteFrameId = 0;
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}
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}
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// we are not looping in reverse and we are not at the end of the animation
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} else {
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obj->curSpriteFrameId += 1;
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@@ -149,7 +149,7 @@ akerr_ErrorContext *akgl_actor_update(akgl_Actor *obj)
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PREPARE_ERROR(errctx);
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SDL_Time curtime = 0;
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akgl_Sprite *curSprite = NULL;
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FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL actor reference");
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FAIL_ZERO_RETURN(errctx, obj->basechar, AKERR_NULLPOINTER, "Actor has NULL base character reference");
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@@ -169,7 +169,7 @@ akerr_ErrorContext *akgl_actor_update(akgl_Actor *obj)
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// or changeframefunc, both of which should never return AKERR_KEY...
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SUCCEED_RETURN(errctx);
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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@@ -186,10 +186,10 @@ static akerr_ErrorContext *actor_visible(akgl_Actor *obj, SDL_FRect *camera, boo
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{
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PREPARE_ERROR(errctx);
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akgl_Sprite *curSprite = NULL;
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FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL actor");
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FAIL_ZERO_RETURN(errctx, obj->basechar, AKERR_NULLPOINTER, "Actor has NULL base character reference");
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ATTEMPT {
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CATCH(errctx, akgl_character_sprite_get(obj->basechar, obj->state, &curSprite));
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} CLEANUP {
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@@ -199,7 +199,7 @@ static akerr_ErrorContext *actor_visible(akgl_Actor *obj, SDL_FRect *camera, boo
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*visible = false;
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SUCCEED_RETURN(errctx);
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} FINISH(errctx, true);
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if ( (obj->x < (camera->x - curSprite->width)) ||
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(obj->x > (camera->x + camera->w)) ||
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(obj->y < (camera->y - curSprite->height)) ||
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@@ -218,10 +218,10 @@ akerr_ErrorContext *akgl_actor_render(akgl_Actor *obj)
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bool visible = false;
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SDL_FRect src;
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SDL_FRect dest;
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FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL actor");
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FAIL_ZERO_RETURN(errctx, obj->basechar, AKERR_NULLPOINTER, "Actor has NULL base character reference");
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ATTEMPT {
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CATCH(errctx, akgl_character_sprite_get(obj->basechar, obj->state, &curSprite));
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CATCH(errctx, actor_visible(obj, camera, &visible));
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@@ -232,7 +232,7 @@ akerr_ErrorContext *akgl_actor_render(akgl_Actor *obj)
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// If an actor doesn't have a sprite for a state, just log it and move on
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LOG_ERROR(errctx);
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} FINISH(errctx, true);
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if ( ! visible ) {
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SUCCEED_RETURN(errctx);
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}
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@@ -254,7 +254,7 @@ akerr_ErrorContext *akgl_actor_render(akgl_Actor *obj)
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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if ( obj->parent != NULL ) {
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dest.x = (obj->parent->x + obj->x - camera->x);
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dest.y = (obj->parent->y + obj->y - camera->y);
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@@ -271,21 +271,21 @@ akerr_ErrorContext *akgl_actor_render(akgl_Actor *obj)
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akerr_ErrorContext *akgl_actor_add_child(akgl_Actor *obj, akgl_Actor *child)
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{
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int i = 0;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL parent pointer");
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FAIL_ZERO_RETURN(errctx, child, AKERR_NULLPOINTER, "NULL child pointer");
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FAIL_NONZERO_RETURN(errctx, child->parent, AKERR_RELATIONSHIP, "Child object already has a parent");
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for ( i = 0; i < AKGL_ACTOR_MAX_CHILDREN ; i++ ) {
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if ( obj->children[i] == NULL ) {
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obj->children[i] = child;
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child->parent = obj;
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child->refcount += 1;
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SUCCEED_RETURN(errctx);
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int i = 0;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL parent pointer");
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FAIL_ZERO_RETURN(errctx, child, AKERR_NULLPOINTER, "NULL child pointer");
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FAIL_NONZERO_RETURN(errctx, child->parent, AKERR_RELATIONSHIP, "Child object already has a parent");
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for ( i = 0; i < AKGL_ACTOR_MAX_CHILDREN ; i++ ) {
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if ( obj->children[i] == NULL ) {
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obj->children[i] = child;
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child->parent = obj;
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child->refcount += 1;
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SUCCEED_RETURN(errctx);
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}
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}
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}
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FAIL_RETURN(errctx, AKERR_OUTOFBOUNDS, "Parent object has no remaining child slots left");
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FAIL_RETURN(errctx, AKERR_OUTOFBOUNDS, "Parent object has no remaining child slots left");
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}
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void akgl_registry_iterate_actor(void *userdata, SDL_PropertiesID registry, const char *name)
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76
src/assets.c
76
src/assets.c
@@ -14,46 +14,46 @@
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akerr_ErrorContext *akgl_load_start_bgm(char *fname)
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{
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PREPARE_ERROR(errctx);
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//akgl_String *tmpstr = NULL;
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MIX_Track *bgmtrack = NULL;
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SDL_PropertiesID bgmprops = 0;
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PREPARE_ERROR(errctx);
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//akgl_String *tmpstr = NULL;
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MIX_Track *bgmtrack = NULL;
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SDL_PropertiesID bgmprops = 0;
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ATTEMPT {
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FAIL_ZERO_BREAK(errctx, fname, AKERR_NULLPOINTER, "akgl_load_start_bgm received NULL filename");
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//CATCH(errctx, akgl_heap_next_string(&tmpstr));
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//CATCH(errctx, akgl_string_initialize(tmpstr, NULL));
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//SDL_snprintf((char *)&tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), fname);
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SDL_Log("Loading music asset from %s", fname);
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bgm = MIX_LoadAudio(akgl_mixer, fname, true);
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FAIL_ZERO_BREAK(errctx, bgm, AKERR_NULLPOINTER, "Failed to load music asset %s : %s", fname, SDL_GetError());
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ATTEMPT {
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FAIL_ZERO_BREAK(errctx, fname, AKERR_NULLPOINTER, "akgl_load_start_bgm received NULL filename");
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//CATCH(errctx, akgl_heap_next_string(&tmpstr));
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//CATCH(errctx, akgl_string_initialize(tmpstr, NULL));
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bgmtrack = MIX_CreateTrack(akgl_mixer);
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FAIL_ZERO_BREAK(errctx, bgmtrack, AKERR_NULLPOINTER, "Failed to create audio track for background music: %s", SDL_GetError());
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//SDL_snprintf((char *)&tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), fname);
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SDL_Log("Loading music asset from %s", fname);
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bgm = MIX_LoadAudio(akgl_mixer, fname, true);
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FAIL_ZERO_BREAK(errctx, bgm, AKERR_NULLPOINTER, "Failed to load music asset %s : %s", fname, SDL_GetError());
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akgl_tracks[AKGL_GAME_AUDIO_TRACK_BGM] = bgmtrack;
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FAIL_ZERO_BREAK(
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errctx,
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MIX_SetTrackAudio(bgmtrack, bgm),
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AKGL_ERR_SDL,
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"%s",
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SDL_GetError());
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bgmtrack = MIX_CreateTrack(akgl_mixer);
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FAIL_ZERO_BREAK(errctx, bgmtrack, AKERR_NULLPOINTER, "Failed to create audio track for background music: %s", SDL_GetError());
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SDL_SetNumberProperty(bgmprops, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
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if (!MIX_PlayTrack(bgmtrack, bgmprops)) {
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Failed to play music asset %s", fname);
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}
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} CLEANUP {
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//IGNORE(akgl_heap_release_string(tmpstr));
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if ( errctx != NULL ) {
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if ( errctx->status != 0 && bgm != NULL) {
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MIX_DestroyAudio(bgm);
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}
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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akgl_tracks[AKGL_GAME_AUDIO_TRACK_BGM] = bgmtrack;
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FAIL_ZERO_BREAK(
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errctx,
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MIX_SetTrackAudio(bgmtrack, bgm),
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AKGL_ERR_SDL,
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"%s",
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SDL_GetError());
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SDL_SetNumberProperty(bgmprops, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
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if (!MIX_PlayTrack(bgmtrack, bgmprops)) {
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FAIL_BREAK(errctx, AKGL_ERR_SDL, "Failed to play music asset %s", fname);
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}
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} CLEANUP {
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//IGNORE(akgl_heap_release_string(tmpstr));
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if ( errctx != NULL ) {
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if ( errctx->status != 0 && bgm != NULL) {
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MIX_DestroyAudio(bgm);
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}
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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@@ -27,10 +27,10 @@ akerr_ErrorContext *akgl_character_initialize(akgl_Character *obj, char *name)
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strncpy(obj->name, name, AKGL_SPRITE_MAX_CHARACTER_NAME_LENGTH);
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obj->state_sprites = SDL_CreateProperties();
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FAIL_ZERO_RETURN(errctx, obj->state_sprites, AKERR_NULLPOINTER, "Unable to initialize SDL_PropertiesID for character state map");
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obj->sprite_add = &akgl_character_sprite_add;
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obj->sprite_get = &akgl_character_sprite_get;
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FAIL_ZERO_RETURN(
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errctx,
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SDL_SetPointerProperty(AKGL_REGISTRY_CHARACTER, name, (void *)obj),
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@@ -106,7 +106,7 @@ static akerr_ErrorContext *akgl_character_load_json_state_int_from_strings(json_
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, states, AKERR_NULLPOINTER, "NULL states array");
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FAIL_ZERO_RETURN(errctx, states, AKERR_NULLPOINTER, "NULL destination integer");
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ATTEMPT {
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CATCH(errctx, akgl_heap_next_string(&tmpstring));
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for ( i = 0; i < json_array_size((json_t *)states) ; i++ ) {
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@@ -140,7 +140,7 @@ static akerr_ErrorContext *akgl_character_load_json_inner(json_t *json, akgl_Cha
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akgl_String *tmpstr = NULL;
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akgl_String *tmpstr2 = NULL;
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int stateval = 0;
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ATTEMPT {
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CATCH(errctx, akgl_get_json_string_value((json_t *)json, "name", &tmpstr));
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CATCH(errctx, akgl_character_initialize((akgl_Character *)obj, tmpstr->data));
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@@ -155,15 +155,15 @@ static akerr_ErrorContext *akgl_character_load_json_inner(json_t *json, akgl_Cha
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NULL
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);
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CATCH(errctx, akgl_get_json_string_value((json_t *)json, "name", &tmpstr2));
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CATCH(errctx, akgl_get_json_array_value((json_t *)curmapping, "state", &statearray));
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CATCH(errctx, akgl_character_load_json_state_int_from_strings(statearray, &stateval));
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CATCH(errctx, akgl_get_json_string_value((json_t *)curmapping, "sprite", &tmpstr));
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FAIL_ZERO_BREAK(
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errctx,
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spriteptr,
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AKERR_NULLPOINTER,
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AKERR_NULLPOINTER,
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"Character %s for state %b references sprite %s but not found in the registry",
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tmpstr2->data,
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stateval,
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@@ -190,7 +190,7 @@ akerr_ErrorContext *akgl_character_load_json(char *filename)
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json_error_t error;
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akgl_Character *obj = NULL;
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//akgl_String *tmpstr = NULL;
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FAIL_ZERO_RETURN(errctx, filename, AKERR_NULLPOINTER, "Received null filename");
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ATTEMPT {
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CATCH(errctx, akgl_heap_next_character(&obj));
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@@ -19,7 +19,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void)
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PREPARE_ERROR(e);
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FAIL_ZERO_RETURN(e, keyboards, AKERR_NULLPOINTER, "%s", SDL_GetError());
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for (int i = 0; i < count; i++) {
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const char *name = SDL_GetKeyboardNameForID(keyboards[i]);
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SDL_Log("Keyboard %d: ID %u, Name: %s\n", i, keyboards[i], name);
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@@ -80,7 +80,7 @@ akerr_ErrorContext *akgl_controller_handle_event(void *appstate, SDL_Event *even
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// This controlmap processes this control
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eventButtonComboMatch = (
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((event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ||
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event->type == SDL_EVENT_GAMEPAD_BUTTON_UP) &&
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event->type == SDL_EVENT_GAMEPAD_BUTTON_UP) &&
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event->gbutton.which == curmap->jsid &&
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event->gbutton.button == curcontrol->button) ||
|
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((event->type == SDL_EVENT_KEY_DOWN ||
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@@ -104,7 +104,7 @@ akerr_ErrorContext *akgl_controller_handle_event(void *appstate, SDL_Event *even
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}
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}
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}
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_akgl_controller_handle_event_success:
|
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_akgl_controller_handle_event_success:
|
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} CLEANUP {
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} PROCESS(errctx) {
|
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} FINISH(errctx, true);
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@@ -121,7 +121,7 @@ _akgl_controller_handle_event_success:
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akerr_ErrorContext *gamepad_handle_button_down(void *appstate, SDL_Event *event)
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{
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akgl_Actor *player = NULL;
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|
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, appstate, AKERR_NULLPOINTER, "NULL appstate");
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@@ -130,39 +130,39 @@ akerr_ErrorContext *gamepad_handle_button_down(void *appstate, SDL_Event *event)
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FAIL_ZERO_RETURN(errctx, player, AKERR_NULLPOINTER, "Player actor does not exist");
|
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if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_DOWN ||
|
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event->key.key == SDLK_DOWN ) {
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event->key.key == SDLK_DOWN ) {
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SDL_Log("Processing dpad down : state %d", player->state);
|
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AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_MOVING_DOWN);
|
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if ( !player->movement_controls_face ) {
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AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
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AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_DOWN);
|
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AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
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AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_DOWN);
|
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}
|
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SDL_Log("New state : %d", player->state);
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} else if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_UP ||
|
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event->key.key == SDLK_UP ) {
|
||||
event->key.key == SDLK_UP ) {
|
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SDL_Log("Processing dpad up");
|
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AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_MOVING_UP);
|
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if ( !player->movement_controls_face ) {
|
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AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_UP);
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_UP);
|
||||
}
|
||||
SDL_Log("New state : %d", player->state);
|
||||
} else if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_LEFT ||
|
||||
event->key.key == SDLK_LEFT ) {
|
||||
event->key.key == SDLK_LEFT ) {
|
||||
SDL_Log("Processing dpad left");
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_MOVING_LEFT);
|
||||
if ( !player->movement_controls_face ) {
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_LEFT);
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_LEFT);
|
||||
}
|
||||
SDL_Log("New state : %d", player->state);
|
||||
} else if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_RIGHT ||
|
||||
event->key.key == SDLK_RIGHT ) {
|
||||
event->key.key == SDLK_RIGHT ) {
|
||||
SDL_Log("Processing dpad right");
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_MOVING_RIGHT);
|
||||
if ( !player->movement_controls_face ) {
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_RIGHT);
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_FACE_ALL);
|
||||
AKGL_BITMASK_ADD(player->state, AKGL_ACTOR_STATE_FACE_RIGHT);
|
||||
}
|
||||
SDL_Log("New state : %d", player->state);
|
||||
}
|
||||
@@ -179,7 +179,7 @@ akerr_ErrorContext *gamepad_handle_button_down(void *appstate, SDL_Event *event)
|
||||
akerr_ErrorContext *gamepad_handle_button_up(void *appstate, SDL_Event *event)
|
||||
{
|
||||
akgl_Actor *player = NULL;
|
||||
|
||||
|
||||
PREPARE_ERROR(errctx);
|
||||
|
||||
FAIL_ZERO_RETURN(errctx, appstate, AKERR_NULLPOINTER, "NULL appstate");
|
||||
@@ -188,25 +188,25 @@ akerr_ErrorContext *gamepad_handle_button_up(void *appstate, SDL_Event *event)
|
||||
FAIL_ZERO_RETURN(errctx, player, AKERR_NULLPOINTER, "Player actor does not exist");
|
||||
|
||||
if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_DOWN ||
|
||||
event->key.key == SDLK_DOWN ) {
|
||||
event->key.key == SDLK_DOWN ) {
|
||||
SDL_Log("processing down release");
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_MOVING_DOWN);
|
||||
player->curSpriteFrameId = 0;
|
||||
SDL_Log("New state : %d", player->state);
|
||||
} else if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_UP ||
|
||||
event->key.key == SDLK_UP ) {
|
||||
event->key.key == SDLK_UP ) {
|
||||
SDL_Log("processing up release");
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_MOVING_UP);
|
||||
player->curSpriteFrameId = 0;
|
||||
SDL_Log("New state : %d", player->state);
|
||||
} else if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_RIGHT ||
|
||||
event->key.key == SDLK_RIGHT) {
|
||||
event->key.key == SDLK_RIGHT) {
|
||||
SDL_Log("processing right release");
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_MOVING_RIGHT);
|
||||
player->curSpriteFrameId = 0;
|
||||
SDL_Log("New state : %d", player->state);
|
||||
} else if ( event->gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_LEFT ||
|
||||
event->key.key == SDLK_LEFT ) {
|
||||
event->key.key == SDLK_LEFT ) {
|
||||
SDL_Log("processing left release");
|
||||
AKGL_BITMASK_DEL(player->state, AKGL_ACTOR_STATE_MOVING_LEFT);
|
||||
player->curSpriteFrameId = 0;
|
||||
@@ -227,24 +227,24 @@ akerr_ErrorContext *gamepad_handle_added(void *appstate, SDL_Event *event)
|
||||
SDL_JoystickID which;
|
||||
SDL_Gamepad *gamepad = NULL;
|
||||
char *mapping = NULL;
|
||||
|
||||
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, appstate, AKERR_NULLPOINTER, "NULL appstate");
|
||||
FAIL_ZERO_RETURN(errctx, event, AKERR_NULLPOINTER, "NULL event");
|
||||
|
||||
|
||||
which = event->gbutton.which;
|
||||
gamepad = SDL_GetGamepadFromID(which);
|
||||
|
||||
|
||||
if (!gamepad) {
|
||||
SDL_Log("Gamepad #%u add, but not opened: %s", (unsigned int) which, SDL_GetError());
|
||||
gamepad = SDL_OpenGamepad(which);
|
||||
SDL_Log("Gamepad #%u opened: %s", (unsigned int) which, SDL_GetError());
|
||||
mapping = SDL_GetGamepadMapping(gamepad);
|
||||
if ( mapping == NULL ) {
|
||||
SDL_Log("Gamepad #%u has no mapping!", (unsigned int) which);
|
||||
SDL_Log("Gamepad #%u has no mapping!", (unsigned int) which);
|
||||
} else if ( mapping != NULL ) {
|
||||
SDL_Log("Gamepad #%u mapping : %s", (unsigned int) which, mapping);
|
||||
SDL_free(mapping);
|
||||
SDL_Log("Gamepad #%u mapping : %s", (unsigned int) which, mapping);
|
||||
SDL_free(mapping);
|
||||
}
|
||||
} else {
|
||||
SDL_Log("Gamepad #%u ('%s') added", (unsigned int) which, SDL_GetGamepadName(gamepad));
|
||||
@@ -270,7 +270,7 @@ akerr_ErrorContext *gamepad_handle_removed(void *appstate, SDL_Event *event)
|
||||
|
||||
which = event->gbutton.which;
|
||||
gamepad = SDL_GetGamepadFromID(which);
|
||||
|
||||
|
||||
if (gamepad) {
|
||||
SDL_CloseGamepad(gamepad); /* the joystick was unplugged. */
|
||||
}
|
||||
@@ -292,14 +292,14 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_pushmap(int controlmapid, akg
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
SUCCEED_RETURN(errctx);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, char *actorname, int kbid, int jsid)
|
||||
{
|
||||
akgl_ControlMap *controlmap;
|
||||
akgl_Control control;
|
||||
|
||||
|
||||
PREPARE_ERROR(errctx);
|
||||
ATTEMPT {
|
||||
// set up the control map
|
||||
@@ -308,12 +308,12 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
|
||||
controlmap = &GAME_ControlMaps[controlmapid];
|
||||
controlmap->kbid = kbid;
|
||||
controlmap->jsid = jsid;
|
||||
|
||||
|
||||
controlmap->target = SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, actorname, NULL);
|
||||
FAIL_ZERO_BREAK(errctx, controlmap->target, AKGL_ERR_REGISTRY, "Actor %s not found in registry", actorname);
|
||||
|
||||
// ---- KEYBOARD CONTROLS ----
|
||||
|
||||
|
||||
// Move down
|
||||
control.key = SDLK_DOWN;
|
||||
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||
@@ -329,7 +329,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
|
||||
control.handler_on = &akgl_Actor_cmhf_up_on;
|
||||
control.handler_off = &akgl_Actor_cmhf_up_off;
|
||||
CATCH(errctx, akgl_controller_pushmap(controlmapid, &control));
|
||||
|
||||
|
||||
// Move left
|
||||
control.key = SDLK_LEFT;
|
||||
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||
@@ -337,7 +337,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
|
||||
control.handler_on = &akgl_Actor_cmhf_left_on;
|
||||
control.handler_off = &akgl_Actor_cmhf_left_off;
|
||||
CATCH(errctx, akgl_controller_pushmap(controlmapid, &control));
|
||||
|
||||
|
||||
// Move right
|
||||
control.key = SDLK_RIGHT;
|
||||
control.event_on = SDL_EVENT_KEY_DOWN;
|
||||
@@ -363,7 +363,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
|
||||
control.handler_on = &akgl_Actor_cmhf_up_on;
|
||||
control.handler_off = &akgl_Actor_cmhf_up_off;
|
||||
CATCH(errctx, akgl_controller_pushmap(controlmapid, &control));
|
||||
|
||||
|
||||
// Move left
|
||||
control.button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
|
||||
control.event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
@@ -371,7 +371,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
|
||||
control.handler_on = &akgl_Actor_cmhf_left_on;
|
||||
control.handler_off = &akgl_Actor_cmhf_left_off;
|
||||
CATCH(errctx, akgl_controller_pushmap(controlmapid, &control));
|
||||
|
||||
|
||||
// Move right
|
||||
control.button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
|
||||
control.event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
@@ -379,9 +379,9 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
|
||||
control.handler_on = &akgl_Actor_cmhf_right_on;
|
||||
control.handler_off = &akgl_Actor_cmhf_right_off;
|
||||
CATCH(errctx, akgl_controller_pushmap(controlmapid, &control));
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
|
||||
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
20
src/draw.c
20
src/draw.c
@@ -12,8 +12,8 @@
|
||||
void akgl_draw_background(int w, int h)
|
||||
{
|
||||
SDL_Color col[2] = {
|
||||
{ 0x66, 0x66, 0x66, 0xff },
|
||||
{ 0x99, 0x99, 0x99, 0xff },
|
||||
{ 0x66, 0x66, 0x66, 0xff },
|
||||
{ 0x99, 0x99, 0x99, 0xff },
|
||||
};
|
||||
int i, x, y;
|
||||
SDL_FRect rect;
|
||||
@@ -22,14 +22,14 @@ void akgl_draw_background(int w, int h)
|
||||
rect.w = (float)dx;
|
||||
rect.h = (float)dy;
|
||||
for (y = 0; y < h; y += dy) {
|
||||
for (x = 0; x < w; x += dx) {
|
||||
/* use an 8x8 checkerboard pattern */
|
||||
i = (((x ^ y) >> 3) & 1);
|
||||
SDL_SetRenderDrawColor(renderer->sdl_renderer, col[i].r, col[i].g, col[i].b, col[i].a);
|
||||
for (x = 0; x < w; x += dx) {
|
||||
/* use an 8x8 checkerboard pattern */
|
||||
i = (((x ^ y) >> 3) & 1);
|
||||
SDL_SetRenderDrawColor(renderer->sdl_renderer, col[i].r, col[i].g, col[i].b, col[i].a);
|
||||
|
||||
rect.x = (float)x;
|
||||
rect.y = (float)y;
|
||||
SDL_RenderFillRect(renderer->sdl_renderer, &rect);
|
||||
}
|
||||
rect.x = (float)x;
|
||||
rect.y = (float)y;
|
||||
SDL_RenderFillRect(renderer->sdl_renderer, &rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
78
src/game.c
78
src/game.c
@@ -52,7 +52,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_init()
|
||||
{
|
||||
int screenwidth = 0;
|
||||
int screenheight = 0;
|
||||
|
||||
|
||||
int i = 0;
|
||||
PREPARE_ERROR(e);
|
||||
strncpy((char *)&game.libversion, AKGL_VERSION, 32);
|
||||
@@ -75,13 +75,13 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_init()
|
||||
PASS(e, akgl_registry_init_music());
|
||||
PASS(e, akgl_registry_init_properties());
|
||||
PASS(e, akgl_registry_init_actor_state_strings());
|
||||
|
||||
|
||||
SDL_SetAppMetadata(game.name, game.version, game.uri);
|
||||
|
||||
for ( i = 0 ; i < AKGL_MAX_CONTROL_MAPS; i++ ) {
|
||||
memset(&GAME_ControlMaps[i], 0x00, sizeof(akgl_ControlMap));
|
||||
}
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(
|
||||
e,
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD | SDL_INIT_AUDIO),
|
||||
@@ -123,7 +123,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_init()
|
||||
renderer = &_akgl_renderer;
|
||||
physics = &_akgl_physics;
|
||||
gamemap = &_akgl_gamemap;
|
||||
|
||||
|
||||
PASS(e, akgl_game_state_unlock());
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
@@ -358,27 +358,27 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_load_objectnamemap(FILE *fp, SDL_Pr
|
||||
// corrupt name table as a successful load.
|
||||
while ( done == false ) {
|
||||
ATTEMPT {
|
||||
CATCH(e, aksl_fread((void *)&objname, 1, namelength, fp));
|
||||
CATCH(e, aksl_fread((void *)&ptr, 1, ptrlength, fp));
|
||||
// End of the map
|
||||
if ( ptr == 0x00 && objname[0] == 0x00 ) {
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
// The map allows us to say "Object X has a reference to object Y at
|
||||
// address Z. The object they had at address Z was named A. Our current
|
||||
// instance of object named A is at address B. So we map address Z to
|
||||
// address B, so that we can reconnect function pointers on objects loaded
|
||||
// from the save game state."
|
||||
|
||||
// SDL_Properties objects can only use string keys, so we can't use the
|
||||
// old pointer as a key without first converting it to a string.
|
||||
CATCH(e, aksl_memset((void *)&ptrstring, 0x00, 32));
|
||||
snprintf((char *)&ptrstring, 32, "%p", ptr);
|
||||
SDL_SetPointerProperty(
|
||||
map,
|
||||
ptrstring,
|
||||
SDL_GetPointerProperty(registry, objname, NULL));
|
||||
CATCH(e, aksl_fread((void *)&objname, 1, namelength, fp));
|
||||
CATCH(e, aksl_fread((void *)&ptr, 1, ptrlength, fp));
|
||||
// End of the map
|
||||
if ( ptr == 0x00 && objname[0] == 0x00 ) {
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
// The map allows us to say "Object X has a reference to object Y at
|
||||
// address Z. The object they had at address Z was named A. Our current
|
||||
// instance of object named A is at address B. So we map address Z to
|
||||
// address B, so that we can reconnect function pointers on objects loaded
|
||||
// from the save game state."
|
||||
|
||||
// SDL_Properties objects can only use string keys, so we can't use the
|
||||
// old pointer as a key without first converting it to a string.
|
||||
CATCH(e, aksl_memset((void *)&ptrstring, 0x00, 32));
|
||||
snprintf((char *)&ptrstring, 32, "%p", ptr);
|
||||
SDL_SetPointerProperty(
|
||||
map,
|
||||
ptrstring,
|
||||
SDL_GetPointerProperty(registry, objname, NULL));
|
||||
} CLEANUP {
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
@@ -404,9 +404,9 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_load_versioncmp(char *versiontype,
|
||||
FAIL_ZERO_RETURN(e, versiontype, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, curversion, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, newversion, AKERR_NULLPOINTER, "NULL argument");
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
// Check save game library version
|
||||
// Check save game library version
|
||||
FAIL_NONZERO_BREAK(
|
||||
e,
|
||||
semver_parse((const char *)curversion, ¤t_version),
|
||||
@@ -445,10 +445,10 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_load(char *fpath)
|
||||
SDL_PropertiesID spritesheetmap;
|
||||
SDL_PropertiesID charactermap;
|
||||
FILE *fp = NULL;
|
||||
|
||||
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, fpath, AKERR_NULLPOINTER, "NULL file path");
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(e, aksl_fopen(fpath, "rb", &fp));
|
||||
CATCH(e, aksl_fread((void *)&savegame, 1, sizeof(akgl_Game), fp));
|
||||
@@ -464,28 +464,28 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_load(char *fpath)
|
||||
strncmp((char *)&savegame.uri, (char *)&game.uri, 256),
|
||||
AKERR_API,
|
||||
"Savegame is not compatible with this game");
|
||||
|
||||
|
||||
memcpy((void *)&game, (void *)&savegame, sizeof(akgl_Game));
|
||||
// Load actor name map
|
||||
actormap = SDL_CreateProperties();
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, actormap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Actor *), AKGL_REGISTRY_ACTOR));
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, actormap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Actor *), AKGL_REGISTRY_ACTOR));
|
||||
// Load sprite name map
|
||||
spritemap = SDL_CreateProperties();
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, spritemap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Sprite *), AKGL_REGISTRY_SPRITE));
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, spritemap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Sprite *), AKGL_REGISTRY_SPRITE));
|
||||
// Load spritesheet name map
|
||||
spritesheetmap = SDL_CreateProperties();
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, spritesheetmap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_SpriteSheet *), AKGL_REGISTRY_SPRITESHEET));
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, spritesheetmap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_SpriteSheet *), AKGL_REGISTRY_SPRITESHEET));
|
||||
// Load character name map
|
||||
charactermap = SDL_CreateProperties();
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, charactermap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Character *), AKGL_REGISTRY_CHARACTER));
|
||||
// Now that we have all of our pointer maps built, we can load the actual binary objects and reset their pointers
|
||||
CATCH(e, akgl_game_load_objectnamemap(fp, charactermap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Character *), AKGL_REGISTRY_CHARACTER));
|
||||
// Now that we have all of our pointer maps built, we can load the actual binary objects and reset their pointers
|
||||
} CLEANUP {
|
||||
if ( fp != NULL ) {
|
||||
fclose(fp);
|
||||
}
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -502,7 +502,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_update(akgl_Iterator *opflags)
|
||||
if ( opflags == NULL ) {
|
||||
opflags = &defflags;
|
||||
}
|
||||
|
||||
|
||||
PASS(e, akgl_game_state_lock());
|
||||
|
||||
akgl_game_updateFPS();
|
||||
@@ -521,8 +521,8 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_update(akgl_Iterator *opflags)
|
||||
} else {
|
||||
actor->scale = 1.0;
|
||||
}
|
||||
PASS(e, actor->updatefunc(actor));
|
||||
}
|
||||
PASS(e, actor->updatefunc(actor));
|
||||
}
|
||||
}
|
||||
PASS(e, physics->simulate(physics, NULL));
|
||||
PASS(e, renderer->draw_world(renderer, NULL));
|
||||
|
||||
@@ -146,7 +146,7 @@ akerr_ErrorContext *akgl_heap_release_character(akgl_Character *basechar)
|
||||
akgl_Iterator opflags;
|
||||
FAIL_ZERO_RETURN(errctx, basechar, AKERR_NULLPOINTER, "NULL character reference");
|
||||
AKGL_BITMASK_CLEAR(opflags.flags);
|
||||
|
||||
|
||||
if ( basechar->refcount > 0 ) {
|
||||
basechar->refcount -= 1;
|
||||
}
|
||||
@@ -201,4 +201,3 @@ akerr_ErrorContext *akgl_heap_release_string(akgl_String *ptr)
|
||||
}
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,135 +15,135 @@
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_object_value(json_t *obj, char *key, json_t **dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL object pointer");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_object(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = value;
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL object pointer");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_object(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = value;
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_boolean_value(json_t *obj, char *key, bool *dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL object pointer");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_boolean(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_boolean_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL object pointer");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_boolean(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_boolean_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_integer_value(json_t *obj, char *key, int *dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL object pointer");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_integer(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_integer_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL object pointer");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_integer(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_integer_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_number_value(json_t *obj, char *key, float *dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_number(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_number_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_number(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_number_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_double_value(json_t *obj, char *key, double *dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_number(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_number_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_number(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = json_number_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_string_value(json_t *obj, char *key, akgl_String **dest)
|
||||
{
|
||||
json_t *value = NULL;
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
FAIL_ZERO_RETURN(errctx, key, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = NULL;
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
FAIL_ZERO_RETURN(errctx, key, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
|
||||
value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_string(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
ATTEMPT {
|
||||
if ( *dest == NULL ) {
|
||||
CATCH(errctx, akgl_heap_next_string(dest));
|
||||
CATCH(errctx, akgl_string_initialize(*dest, NULL));
|
||||
}
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, false);
|
||||
|
||||
strncpy((char *)&(*dest)->data, json_string_value(value), AKGL_MAX_STRING_LENGTH);
|
||||
SUCCEED_RETURN(errctx);
|
||||
value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_string(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
ATTEMPT {
|
||||
if ( *dest == NULL ) {
|
||||
CATCH(errctx, akgl_heap_next_string(dest));
|
||||
CATCH(errctx, akgl_string_initialize(*dest, NULL));
|
||||
}
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, false);
|
||||
|
||||
strncpy((char *)&(*dest)->data, json_string_value(value), AKGL_MAX_STRING_LENGTH);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_array_value(json_t *obj, char *key, json_t **dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_array(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = value;
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_object_get(obj, key);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_array(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
|
||||
*dest = value;
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_array_index_object(json_t *array, int index, json_t **dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, array, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_array_get(array, index);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_OUTOFBOUNDS, "Index %d out of bounds for array", index);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_object(value)), AKERR_TYPE, "Index %d in object has incorrect type", index);
|
||||
*dest = value;
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, array, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_array_get(array, index);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_OUTOFBOUNDS, "Index %d out of bounds for array", index);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_object(value)), AKERR_TYPE, "Index %d in object has incorrect type", index);
|
||||
*dest = value;
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_array_index_integer(json_t *array, int index, int *dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, array, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_array_get(array, index);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_OUTOFBOUNDS, "Index %d out of bounds for array", index);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_integer(value)), AKERR_TYPE, "Index %d in object has incorrect type", index);
|
||||
*dest = json_integer_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, array, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
json_t *value = json_array_get(array, index);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_OUTOFBOUNDS, "Index %d out of bounds for array", index);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_integer(value)), AKERR_TYPE, "Index %d in object has incorrect type", index);
|
||||
*dest = json_integer_value(value);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_json_array_index_string(json_t *array, int index, akgl_String **dest)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, array, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL destination pointer reference");
|
||||
json_t *value = json_array_get(array, index);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_OUTOFBOUNDS, "Index %d out of bounds for array", index);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_string(value)), AKERR_TYPE, "Index %d in object has incorrect type", index);
|
||||
ATTEMPT {
|
||||
if ( *dest == NULL ) {
|
||||
CATCH(errctx, akgl_heap_next_string(dest));
|
||||
CATCH(errctx, akgl_string_initialize(*dest, NULL));
|
||||
}
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, false);
|
||||
|
||||
strncpy((char *)&(*dest)->data, json_string_value(value), AKGL_MAX_STRING_LENGTH);
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, array, AKERR_NULLPOINTER, "NULL pointer reference");
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL destination pointer reference");
|
||||
json_t *value = json_array_get(array, index);
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_OUTOFBOUNDS, "Index %d out of bounds for array", index);
|
||||
FAIL_ZERO_RETURN(errctx, (json_is_string(value)), AKERR_TYPE, "Index %d in object has incorrect type", index);
|
||||
ATTEMPT {
|
||||
if ( *dest == NULL ) {
|
||||
CATCH(errctx, akgl_heap_next_string(dest));
|
||||
CATCH(errctx, akgl_string_initialize(*dest, NULL));
|
||||
}
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, false);
|
||||
|
||||
strncpy((char *)&(*dest)->data, json_string_value(value), AKGL_MAX_STRING_LENGTH);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_with_default(akerr_ErrorContext *err, void *defval, void *dest, uint32_t defsize)
|
||||
@@ -153,11 +153,11 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_with_default(akerr_ErrorContext
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
int docopy = 0;
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(e, err, AKERR_NULLPOINTER, "err");
|
||||
FAIL_ZERO_RETURN(e, defval, AKERR_NULLPOINTER, "defval");
|
||||
FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "dest");
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
} CLEANUP {
|
||||
} PROCESS(err) {
|
||||
@@ -165,6 +165,6 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_with_default(akerr_ErrorContext
|
||||
} HANDLE_GROUP(err, AKERR_INDEX) {
|
||||
memcpy(dest, defval, defsize);
|
||||
} FINISH(err, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_init_null(akgl_PhysicsBackend *s
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
|
||||
|
||||
self->gravity = akgl_physics_null_gravity;
|
||||
self->collide = akgl_physics_null_collide;
|
||||
self->move = akgl_physics_null_move;
|
||||
@@ -65,7 +65,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_arcade_gravity(akgl_PhysicsBacke
|
||||
// Assume Z origin is - (behind the camera)
|
||||
actor->ez -= (self->gravity_z * dt);
|
||||
}
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_arcade_move(struct akgl_PhysicsB
|
||||
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "actor");
|
||||
actor->x += actor->vx * dt;
|
||||
actor->y += actor->vy * dt;
|
||||
actor->z += actor->vz * dt;
|
||||
actor->z += actor->vz * dt;
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_init_arcade(akgl_PhysicsBackend
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
PASS(e, akgl_heap_next_string(&tmp));
|
||||
|
||||
|
||||
self->gravity = akgl_physics_arcade_gravity;
|
||||
self->collide = akgl_physics_arcade_collide;
|
||||
self->move = akgl_physics_arcade_move;
|
||||
@@ -117,7 +117,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_init_arcade(akgl_PhysicsBackend
|
||||
IGNORE(akgl_heap_release_string(tmp));
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -143,8 +143,8 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_simulate(akgl_PhysicsBackend *se
|
||||
if ( opflags == NULL ) {
|
||||
opflags = &defflags;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
for ( int i = 0; i < AKGL_MAX_HEAP_ACTOR; i++ ) {
|
||||
actor = &HEAP_ACTOR[i];
|
||||
if ( actor->refcount == 0 ) {
|
||||
@@ -164,21 +164,21 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_simulate(akgl_PhysicsBackend *se
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// thrust is a function of acceleration on a given axis
|
||||
if ( AKGL_BITMASK_HAS(actor->state, AKGL_ACTOR_STATE_MOVING_LEFT) ||
|
||||
AKGL_BITMASK_HAS(actor->state, AKGL_ACTOR_STATE_MOVING_RIGHT) ) {
|
||||
AKGL_BITMASK_HAS(actor->state, AKGL_ACTOR_STATE_MOVING_RIGHT) ) {
|
||||
actor->tx += actor->ax * dt;
|
||||
}
|
||||
if ( AKGL_BITMASK_HAS(actor->state, AKGL_ACTOR_STATE_MOVING_UP) ||
|
||||
AKGL_BITMASK_HAS(actor->state, AKGL_ACTOR_STATE_MOVING_DOWN) ) {
|
||||
AKGL_BITMASK_HAS(actor->state, AKGL_ACTOR_STATE_MOVING_DOWN) ) {
|
||||
actor->ty += actor->ay * dt;
|
||||
}
|
||||
|
||||
// velocity equals thrust unless thrust exceeds max speed
|
||||
if ( fabsf(actor->tx) > fabsf(actor->sx) ) {
|
||||
if ( actor->tx < 0 ) {
|
||||
actor->tx = -actor->sx;
|
||||
actor->tx = -actor->sx;
|
||||
} else {
|
||||
actor->tx = actor->sx;
|
||||
}
|
||||
@@ -216,14 +216,14 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_simulate(akgl_PhysicsBackend *se
|
||||
actor->vy = actor->ey + actor->ty;
|
||||
actor->vz = actor->ez + actor->tz;
|
||||
|
||||
PASS(e, self->move(self, actor, dt));
|
||||
PASS(e, self->move(self, actor, dt));
|
||||
} CLEANUP {
|
||||
} PROCESS(e) {
|
||||
} HANDLE(e, AKGL_ERR_LOGICINTERRUPT) {
|
||||
// noop
|
||||
} FINISH(e, true);
|
||||
}
|
||||
self->gravity_time = curtime;
|
||||
self->gravity_time = curtime;
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -233,7 +233,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_factory(akgl_PhysicsBackend *sel
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, type, AKERR_NULLPOINTER, "type");
|
||||
|
||||
|
||||
if ( strncmp(type->data, "null", 4) == 0) {
|
||||
PASS(e, akgl_physics_init_null(self));
|
||||
SUCCEED_RETURN(e);
|
||||
|
||||
@@ -95,7 +95,7 @@ akerr_ErrorContext *akgl_registry_init_actor_state_strings()
|
||||
|
||||
akerr_ErrorContext *akgl_registry_init_sprite()
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
AKGL_REGISTRY_SPRITE = SDL_CreateProperties();
|
||||
FAIL_ZERO_RETURN(errctx, AKGL_REGISTRY_SPRITE, AKERR_NULLPOINTER, "Error initializing sprite registry");
|
||||
SUCCEED_RETURN(errctx);
|
||||
@@ -123,7 +123,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_load_properties(char *fname)
|
||||
json_t *props = NULL;
|
||||
const char *pkey = NULL;
|
||||
json_t *pvalue = NULL;
|
||||
|
||||
|
||||
json_error_t error;
|
||||
akgl_String *tmpstr;
|
||||
|
||||
@@ -189,4 +189,3 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_get_property(char *name, akgl_String **d
|
||||
} FINISH(e, true);
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,14 +30,14 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_render_init2d(akgl_RenderBackend *self)
|
||||
SDL_Log("Initializing screen (%sx%s = %dx%d)", width->data, height->data, screenwidth, screenheight);
|
||||
PASS(e, akgl_heap_release_string(width));
|
||||
PASS(e, akgl_heap_release_string(height));
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(
|
||||
e,
|
||||
SDL_CreateWindowAndRenderer(game.uri, screenwidth, screenheight, 0, &window, &self->sdl_renderer),
|
||||
AKGL_ERR_SDL,
|
||||
"Couldn't create window/renderer: %s",
|
||||
SDL_GetError());
|
||||
|
||||
|
||||
camera->x = 0;
|
||||
camera->y = 0;
|
||||
camera->w = screenwidth;
|
||||
@@ -133,9 +133,9 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_render_2d_draw_world(akgl_RenderBackend
|
||||
if ( actor->layer != i ) {
|
||||
continue;
|
||||
}
|
||||
PASS(e, actor->renderfunc(actor));
|
||||
PASS(e, actor->renderfunc(actor));
|
||||
}
|
||||
}
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
20
src/sprite.c
20
src/sprite.c
@@ -85,10 +85,10 @@ static akerr_ErrorContext *akgl_sprite_load_json_spritesheet(json_t *json, akgl_
|
||||
IGNORE(akgl_heap_release_string(tmpstr));
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
|
||||
akerr_ErrorContext *akgl_sprite_load_json(char *filename)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
@@ -100,7 +100,7 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
|
||||
akgl_String *spritename = NULL;
|
||||
akgl_String *filename_copy = NULL;
|
||||
int i = 0;
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(errctx, filename, AKERR_NULLPOINTER, "Received null filename");
|
||||
ATTEMPT {
|
||||
CATCH(errctx, akgl_heap_next_sprite(&obj));
|
||||
@@ -125,7 +125,7 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
|
||||
AKERR_NULLPOINTER,
|
||||
"Error while loading sprite from %s on line %d: %s", filename, error.line, error.text
|
||||
);
|
||||
|
||||
|
||||
CATCH(errctx, akgl_sprite_load_json_spritesheet((json_t *)json, &sheet, dirname(filename_copy->data)));
|
||||
CATCH(errctx, akgl_get_json_string_value((json_t *)json, "name", &spritename));
|
||||
CATCH(errctx,
|
||||
@@ -134,14 +134,14 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
|
||||
spritename->data,
|
||||
(akgl_SpriteSheet *)sheet)
|
||||
);
|
||||
|
||||
|
||||
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "width", &obj->width));
|
||||
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "height", &obj->height));
|
||||
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "speed", &obj->speed));
|
||||
obj->speed = obj->speed * AKGL_TIME_ONESEC_MS;
|
||||
CATCH(errctx, akgl_get_json_boolean_value((json_t *)json, "loop", &obj->loop));
|
||||
CATCH(errctx, akgl_get_json_boolean_value((json_t *)json, "loopReverse", &obj->loopReverse));
|
||||
|
||||
|
||||
CATCH(errctx, akgl_get_json_array_value((json_t *)json, "frames", &frames));
|
||||
obj->frames = json_array_size((json_t *)frames);
|
||||
for ( i = 0 ; i < obj->frames; i++ ) {
|
||||
@@ -166,7 +166,7 @@ akerr_ErrorContext *akgl_sprite_initialize(akgl_Sprite *spr, char *name, akgl_Sp
|
||||
FAIL_ZERO_RETURN(errctx, spr, AKERR_NULLPOINTER, "Null sprite reference");
|
||||
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Empty sprite name");
|
||||
FAIL_ZERO_RETURN(errctx, sheet, AKERR_NULLPOINTER, "Null spritesheet reference");
|
||||
|
||||
|
||||
memset(spr, 0x00, sizeof(akgl_Sprite));
|
||||
memcpy(spr->name, name, AKGL_SPRITE_MAX_NAME_LENGTH);
|
||||
spr->sheet = sheet;
|
||||
@@ -191,14 +191,14 @@ akerr_ErrorContext *akgl_spritesheet_initialize(akgl_SpriteSheet *sheet, int spr
|
||||
memset(sheet, 0x00, sizeof(akgl_SpriteSheet));
|
||||
|
||||
//CATCH(errctx, akgl_heap_next_string(&tmpstr));
|
||||
|
||||
|
||||
//CATCH(errctx, akgl_string_initialize(tmpstr, NULL));
|
||||
strncpy((char *)&sheet->name, filename, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH);
|
||||
|
||||
|
||||
//snprintf((char *)&tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), filename);
|
||||
sheet->texture = IMG_LoadTexture(renderer->sdl_renderer, filename);
|
||||
FAIL_ZERO_BREAK(errctx, sheet->texture, AKGL_ERR_SDL, "Failed loading asset %s : %s", filename, SDL_GetError());
|
||||
|
||||
|
||||
FAIL_ZERO_BREAK(
|
||||
errctx,
|
||||
SDL_SetPointerProperty(AKGL_REGISTRY_SPRITESHEET, (char *)sheet->name, (void *)sheet),
|
||||
|
||||
@@ -9,15 +9,15 @@
|
||||
|
||||
akerr_ErrorContext *akgl_string_initialize(akgl_String *obj, char *init)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "Attempted to initialize NULL string reference");
|
||||
if ( init != NULL ) {
|
||||
strncpy((char *)&obj->data, init, AKGL_MAX_STRING_LENGTH);
|
||||
} else {
|
||||
memset(&obj->data, 0x00, sizeof(akgl_String));
|
||||
}
|
||||
obj->refcount = 1;
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "Attempted to initialize NULL string reference");
|
||||
if ( init != NULL ) {
|
||||
strncpy((char *)&obj->data, init, AKGL_MAX_STRING_LENGTH);
|
||||
} else {
|
||||
memset(&obj->data, 0x00, sizeof(akgl_String));
|
||||
}
|
||||
obj->refcount = 1;
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_string_copy(akgl_String *src, akgl_String *dst, int count)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath, int size)
|
||||
{
|
||||
TTF_Font *font = NULL;
|
||||
|
||||
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null font name");
|
||||
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null filepath");
|
||||
@@ -35,7 +35,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *
|
||||
SDL_Surface *textsurf = NULL;
|
||||
SDL_Texture *texture = NULL;
|
||||
SDL_FRect dest;
|
||||
|
||||
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
|
||||
FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
|
||||
|
||||
@@ -60,7 +60,7 @@ akerr_ErrorContext *akgl_get_json_tilemap_property(json_t *obj, char *key, char
|
||||
}
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
|
||||
FAIL_RETURN(errctx, AKERR_KEY, "Property not found in properties map");
|
||||
}
|
||||
|
||||
@@ -68,12 +68,12 @@ akerr_ErrorContext *akgl_get_json_properties_string(json_t *obj, char *key, akgl
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
json_t *property;
|
||||
|
||||
|
||||
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "string", &property));
|
||||
PASS(errctx, akgl_heap_next_string(dest));
|
||||
PASS(errctx, akgl_string_initialize(*dest, NULL));
|
||||
PASS(errctx, akgl_get_json_string_value(property, "value", dest));
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ akerr_ErrorContext *akgl_get_json_properties_integer(json_t *obj, char *key, int
|
||||
json_t *property = NULL;
|
||||
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "int", &property));
|
||||
PASS(errctx, akgl_get_json_integer_value(property, "value", dest));
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ akerr_ErrorContext *akgl_get_json_properties_number(json_t *obj, char *key, floa
|
||||
json_t *property = NULL;
|
||||
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "number", &property));
|
||||
PASS(errctx, akgl_get_json_number_value(property, "value", dest));
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -119,7 +119,7 @@ akerr_ErrorContext *akgl_get_json_properties_float(json_t *obj, char *key, float
|
||||
json_t *property = NULL;
|
||||
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "float", &property));
|
||||
PASS(errctx, akgl_get_json_number_value(property, "value", dest));
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ akerr_ErrorContext *akgl_get_json_properties_double(json_t *obj, char *key, doub
|
||||
json_t *property = NULL;
|
||||
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "float", &property));
|
||||
PASS(errctx, akgl_get_json_double_value(property, "value", dest));
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -146,7 +146,7 @@ akerr_ErrorContext *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilema
|
||||
PREPARE_ERROR(e);
|
||||
akgl_String *tmpstr = NULL;
|
||||
akgl_String *tmppath = NULL;
|
||||
|
||||
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "columns", &dest->tilesets[tsidx].columns));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "firstgid", &dest->tilesets[tsidx].firstgid));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "imageheight", &dest->tilesets[tsidx].imageheight));
|
||||
@@ -164,8 +164,8 @@ akerr_ErrorContext *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilema
|
||||
(char *)&tmpstr->data,
|
||||
AKGL_TILEMAP_MAX_TILESET_NAME_SIZE
|
||||
);
|
||||
|
||||
CATCH(e, akgl_get_json_string_value((json_t *)tileset, "image", &tmpstr));
|
||||
|
||||
CATCH(e, akgl_get_json_string_value((json_t *)tileset, "image", &tmpstr));
|
||||
CATCH(e, akgl_path_relative((char *)&dirname->data, (char *)&tmpstr->data, tmppath));
|
||||
strncpy((char *)&dest->tilesets[tsidx].imagefilename, tmppath->data, AKGL_MAX_STRING_LENGTH);
|
||||
} CLEANUP {
|
||||
@@ -173,10 +173,10 @@ akerr_ErrorContext *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilema
|
||||
IGNORE(akgl_heap_release_string(tmppath));
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
|
||||
|
||||
dest->tilesets[tsidx].texture = IMG_LoadTexture(renderer->sdl_renderer, (char *)&dest->tilesets[tsidx].imagefilename);
|
||||
FAIL_ZERO_RETURN(e, dest->tilesets[tsidx].texture, AKERR_NULLPOINTER, "Failed loading tileset image : %s", SDL_GetError());
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -199,7 +199,7 @@ akerr_ErrorContext *akgl_tilemap_compute_tileset_offsets(akgl_Tilemap *dest, int
|
||||
for (j = 0; j <= (dest->tilesets[tilesetidx].tilecount); j++) {
|
||||
/*
|
||||
* For a given 8x2 tilemap like this with 10x10 tiles and 0 spacing and 0 margin
|
||||
*
|
||||
*
|
||||
* 01234567
|
||||
* 89ABCDEF
|
||||
*
|
||||
@@ -221,7 +221,7 @@ akerr_ErrorContext *akgl_tilemap_compute_tileset_offsets(akgl_Tilemap *dest, int
|
||||
x_offset = (j * (dest->tilesets[tilesetidx].tilewidth + dest->tilesets[tilesetidx].spacing));
|
||||
y_offset = dest->tilesets[tilesetidx].spacing;
|
||||
}
|
||||
|
||||
|
||||
dest->tilesets[tilesetidx].tile_offsets[j][0] = x_offset;
|
||||
dest->tilesets[tilesetidx].tile_offsets[j][1] = y_offset;
|
||||
/* SDL_Log("Tileset %s index (%d, %d) is offset (%d, %d)",
|
||||
@@ -233,8 +233,8 @@ akerr_ErrorContext *akgl_tilemap_compute_tileset_offsets(akgl_Tilemap *dest, int
|
||||
// SDL_Log("Processed %d total tiles for tileset", j);
|
||||
}
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root, akgl_String *dirname)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
@@ -244,7 +244,7 @@ akerr_ErrorContext *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root,
|
||||
json_t *tilesets = NULL;
|
||||
json_t *jstileset = NULL;
|
||||
int i;
|
||||
|
||||
|
||||
dest->numtilesets = 0;
|
||||
ATTEMPT {
|
||||
CATCH(errctx, akgl_get_json_array_value(root, "tilesets", &tilesets))
|
||||
@@ -257,7 +257,7 @@ akerr_ErrorContext *akgl_tilemap_load_tilesets(akgl_Tilemap *dest, json_t *root,
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -275,7 +275,7 @@ akerr_ErrorContext *akgl_tilemap_load_layer_object_actor(akgl_TilemapObject *cur
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_String *tmpstr = NULL;
|
||||
akgl_Actor *actorobj = NULL;
|
||||
|
||||
|
||||
curobj->type = AKGL_TILEMAP_OBJECT_TYPE_ACTOR;
|
||||
if ( strlen((char *)&curobj->name) == 0 ) {
|
||||
FAIL_RETURN(errctx, AKERR_KEY, "Actor in tile object layer cannot have empty name");
|
||||
@@ -304,7 +304,7 @@ akerr_ErrorContext *akgl_tilemap_load_layer_object_actor(akgl_TilemapObject *cur
|
||||
}
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
|
||||
actorobj->layer = layerid;
|
||||
actorobj->x = curobj->x;
|
||||
actorobj->y = curobj->y;
|
||||
@@ -340,7 +340,7 @@ akerr_ErrorContext *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *
|
||||
PASS(errctx, akgl_get_json_number_value((json_t *)layerdatavalue, "x", &curobj->x));
|
||||
PASS(errctx, akgl_get_json_number_value((json_t *)layerdatavalue, "y", &curobj->y));
|
||||
PASS(errctx, akgl_get_json_boolean_value((json_t *)layerdatavalue, "visible", &curobj->visible));
|
||||
|
||||
|
||||
PASS(errctx, akgl_get_json_string_value((json_t *)layerdatavalue, "type", &tmpstr));
|
||||
if ( strcmp(tmpstr->data, "actor") == 0 ) {
|
||||
PASS(errctx, akgl_tilemap_load_layer_object_actor(curobj, layerdatavalue, layerid, dirname));
|
||||
@@ -354,11 +354,11 @@ akerr_ErrorContext *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *
|
||||
dest->p_vanishing_y = curobj->y;
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)layerdatavalue, "height", &dest->p_vanishing_h));
|
||||
PASS(errctx, akgl_get_json_properties_float((json_t *)layerdatavalue, "scale", &dest->p_vanishing_scale));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
layerdatavalue = NULL;
|
||||
}
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -387,7 +387,7 @@ akerr_ErrorContext *akgl_tilemap_load_layer_tile(akgl_Tilemap *dest, json_t *roo
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -417,15 +417,15 @@ akerr_ErrorContext *akgl_tilemap_load_layer_image(akgl_Tilemap *dest, json_t *ro
|
||||
CATCH(errctx, akgl_get_json_string_value(root, "image", &tmpstr));
|
||||
|
||||
DISABLE_GCC_WARNING_FORMAT_TRUNCATION
|
||||
snprintf((char *)&fpath->data,
|
||||
AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE,
|
||||
"%s/%s",
|
||||
dirname->data,
|
||||
tmpstr->data
|
||||
);
|
||||
snprintf((char *)&fpath->data,
|
||||
AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE,
|
||||
"%s/%s",
|
||||
dirname->data,
|
||||
tmpstr->data
|
||||
);
|
||||
RESTORE_GCC_WARNINGS
|
||||
|
||||
dest->layers[layerid].texture = IMG_LoadTexture(renderer->sdl_renderer, (char *)fpath->data);
|
||||
|
||||
dest->layers[layerid].texture = IMG_LoadTexture(renderer->sdl_renderer, (char *)fpath->data);
|
||||
FAIL_ZERO_BREAK(errctx, dest->layers[layerid].texture, AKGL_ERR_SDL, "%s", SDL_GetError());
|
||||
dest->layers[layerid].width = dest->layers[layerid].texture->w;
|
||||
dest->layers[layerid].height = dest->layers[layerid].texture->h;
|
||||
@@ -434,7 +434,7 @@ akerr_ErrorContext *akgl_tilemap_load_layer_image(akgl_Tilemap *dest, json_t *ro
|
||||
IGNORE(akgl_heap_release_string(fpath));
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -450,7 +450,7 @@ akerr_ErrorContext *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root, a
|
||||
int i;
|
||||
int layerid = 0;
|
||||
int tmpint = 0;
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(errctx, akgl_get_json_array_value(root, "layers", &layers));
|
||||
dest->numlayers = json_array_size((json_t *)layers);
|
||||
@@ -500,7 +500,7 @@ akerr_ErrorContext *akgl_tilemap_load_physics(akgl_Tilemap *dest, json_t *root)
|
||||
json_t *props = NULL;
|
||||
akgl_String *tmpval = NULL;
|
||||
double defzero = 0.0;
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(e, akgl_heap_next_string(&tmpval));
|
||||
CATCH(e, akgl_get_json_array_value((json_t *)root, "properties", &props));
|
||||
@@ -523,7 +523,7 @@ akerr_ErrorContext *akgl_tilemap_load_physics(akgl_Tilemap *dest, json_t *root)
|
||||
);
|
||||
PASS(e, akgl_physics_factory(&dest->physics, tmpval));
|
||||
dest->use_own_physics = true;
|
||||
|
||||
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.gravity.x", &dest->physics.gravity_x
|
||||
@@ -572,7 +572,7 @@ akerr_ErrorContext *akgl_tilemap_load_physics(akgl_Tilemap *dest, json_t *root)
|
||||
} HANDLE(e, AKERR_KEY) {
|
||||
SDL_Log("Map uses game physics");
|
||||
} FINISH(e, true);
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
@@ -583,7 +583,7 @@ akerr_ErrorContext *akgl_tilemap_load(char *fname, akgl_Tilemap *dest)
|
||||
//akgl_String *tmpstr = NULL;
|
||||
json_error_t error;
|
||||
akgl_String *dirnamestr = NULL;
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(errctx, fname, AKERR_NULLPOINTER, "load_tilemap received null filename");
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "load_tilemap received null tilemap");
|
||||
|
||||
@@ -598,7 +598,7 @@ akerr_ErrorContext *akgl_tilemap_load(char *fname, akgl_Tilemap *dest)
|
||||
//SDL_snprintf(tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), fname);
|
||||
CATCH(errctx, aksl_realpath(fname, (char *)&dirnamestr->data));
|
||||
dirname((char *)&dirnamestr->data);
|
||||
|
||||
|
||||
json = json_load_file(fname, 0, &error);
|
||||
FAIL_ZERO_BREAK(
|
||||
errctx,
|
||||
@@ -696,13 +696,13 @@ akerr_ErrorContext *akgl_tilemap_draw(akgl_Tilemap *map, SDL_FRect *viewport, in
|
||||
dest.x = 0;
|
||||
dest.y = 0;
|
||||
src.w = map->layers[layeridx].width;
|
||||
src.h = map->layers[layeridx].height;
|
||||
src.h = map->layers[layeridx].height;
|
||||
dest.w = map->layers[layeridx].width;
|
||||
dest.h = map->layers[layeridx].height;
|
||||
PASS(errctx, renderer->draw_texture(renderer, map->layers[layeridx].texture, &src, &dest, 0, NULL, SDL_FLIP_NONE));
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = 0;
|
||||
dest.w = map->tilewidth;
|
||||
@@ -778,7 +778,7 @@ akerr_ErrorContext *akgl_tilemap_draw_tileset(akgl_Tilemap *map, int tilesetidx)
|
||||
|
||||
FAIL_ZERO_RETURN(errctx, map, AKERR_NULLPOINTER, "akgl_tilemap_draw_tileset received NULL pointer to tilemap");
|
||||
FAIL_NONZERO_RETURN(errctx, (tilesetidx >= map->numtilesets), AKERR_OUTOFBOUNDS, "akgl_tilemap_draw_tileset received a tileset index out of bounds");
|
||||
|
||||
|
||||
for ( tilenum = 0; tilenum < map->tilesets[tilesetidx].tilecount; tilenum++) {
|
||||
// Render this tile to the correct screen position
|
||||
// FIXME: These conditionals are probably not very efficient. Need a better way of getting
|
||||
|
||||
178
src/util.c
178
src/util.c
@@ -38,14 +38,14 @@ akerr_ErrorContext *akgl_path_relative_root(char *root, char *path, akgl_String
|
||||
int rootlen;
|
||||
int pathlen;
|
||||
int count;
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(e, root, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, path, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
|
||||
PASS(e, akgl_heap_next_string(&strbuf));
|
||||
PASS(e, akgl_heap_next_string(&pathbuf));
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
// Is it relative to the root?
|
||||
rootlen = strlen(root);
|
||||
@@ -54,10 +54,10 @@ akerr_ErrorContext *akgl_path_relative_root(char *root, char *path, akgl_String
|
||||
FAIL_RETURN(e, AKERR_OUTOFBOUNDS, "Total path length (%d) is greater than maximum akgl_String length (%d)", (rootlen + pathlen), AKGL_MAX_STRING_LENGTH);
|
||||
}
|
||||
DISABLE_GCC_WARNING_FORMAT_TRUNCATION
|
||||
CATCH(e, aksl_sprintf(&count, (char *)&pathbuf->data, "%s/%s", root, path));
|
||||
CATCH(e, aksl_sprintf(&count, (char *)&pathbuf->data, "%s/%s", root, path));
|
||||
RESTORE_GCC_WARNINGS
|
||||
CATCH(e, aksl_realpath((char *)&pathbuf->data, (char *)&strbuf->data));
|
||||
CATCH(e, akgl_string_copy(strbuf, dst, 0));
|
||||
CATCH(e, aksl_realpath((char *)&pathbuf->data, (char *)&strbuf->data));
|
||||
CATCH(e, akgl_string_copy(strbuf, dst, 0));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(strbuf));
|
||||
IGNORE(akgl_heap_release_string(pathbuf));
|
||||
@@ -71,18 +71,18 @@ akerr_ErrorContext *akgl_path_relative(char *root, char *path, akgl_String *dst)
|
||||
PREPARE_ERROR(e);
|
||||
akgl_String *strbuf;
|
||||
char *result;
|
||||
|
||||
|
||||
FAIL_ZERO_RETURN(e, root, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, path, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
|
||||
PASS(e, akgl_heap_next_string(&strbuf));
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
// Is path relative to our current working directory?
|
||||
CATCH(e, aksl_realpath(path, (char *)&strbuf->data));
|
||||
// Yes it is. strbuf->data contains the absolute path.
|
||||
CATCH(e, akgl_string_copy(strbuf, dst, 0));
|
||||
CATCH(e, akgl_string_copy(strbuf, dst, 0));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(strbuf));
|
||||
} PROCESS(e) {
|
||||
@@ -111,102 +111,102 @@ akerr_ErrorContext *akgl_path_relative_from(char *path, char *from, akgl_String
|
||||
PASS(e, akgl_heap_next_string(&dirnamestr));
|
||||
PASS(e, aksl_realpath(from, (char *)&dirnamestr->data));
|
||||
dirname((char *)&dirnamestr->data);
|
||||
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_rectangle_points(RectanglePoints *dest, SDL_FRect *rect)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL RectanglePoints reference");
|
||||
FAIL_ZERO_RETURN(errctx, rect, AKERR_NULLPOINTER, "NULL Rectangle reference");
|
||||
dest->topleft.x = rect->x;
|
||||
dest->topleft.y = rect->y;
|
||||
dest->bottomleft.x = rect->x;
|
||||
dest->bottomleft.y = rect->y + rect->h;
|
||||
dest->topright.x = rect->x + rect->w;
|
||||
dest->topright.y = rect->y;
|
||||
dest->bottomright.x = rect->x + rect->w;
|
||||
dest->bottomright.y = rect->y + rect->h;
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL RectanglePoints reference");
|
||||
FAIL_ZERO_RETURN(errctx, rect, AKERR_NULLPOINTER, "NULL Rectangle reference");
|
||||
dest->topleft.x = rect->x;
|
||||
dest->topleft.y = rect->y;
|
||||
dest->bottomleft.x = rect->x;
|
||||
dest->bottomleft.y = rect->y + rect->h;
|
||||
dest->topright.x = rect->x + rect->w;
|
||||
dest->topright.y = rect->y;
|
||||
dest->bottomright.x = rect->x + rect->w;
|
||||
dest->bottomright.y = rect->y + rect->h;
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_collide_point_rectangle(point *p, RectanglePoints *rp, bool *collide)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, p, AKERR_NULLPOINTER, "NULL Point reference");
|
||||
FAIL_ZERO_RETURN(errctx, rp, AKERR_NULLPOINTER, "NULL RectanglePoints reference");
|
||||
FAIL_ZERO_RETURN(errctx, collide, AKERR_NULLPOINTER, "NULL boolean reference");
|
||||
if ( (p->x >= rp->topleft.x) && (p->y >= rp->topleft.y) &&
|
||||
(p->x <= rp->bottomright.x) && (p->y <= rp->bottomright.y) ) {
|
||||
*collide = true;
|
||||
} else {
|
||||
*collide = false;
|
||||
}
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, p, AKERR_NULLPOINTER, "NULL Point reference");
|
||||
FAIL_ZERO_RETURN(errctx, rp, AKERR_NULLPOINTER, "NULL RectanglePoints reference");
|
||||
FAIL_ZERO_RETURN(errctx, collide, AKERR_NULLPOINTER, "NULL boolean reference");
|
||||
if ( (p->x >= rp->topleft.x) && (p->y >= rp->topleft.y) &&
|
||||
(p->x <= rp->bottomright.x) && (p->y <= rp->bottomright.y) ) {
|
||||
*collide = true;
|
||||
} else {
|
||||
*collide = false;
|
||||
}
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_collide_rectangles(SDL_FRect *r1, SDL_FRect *r2, bool *collide)
|
||||
{
|
||||
RectanglePoints r1p;
|
||||
RectanglePoints r2p;
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, r1, AKERR_NULLPOINTER, "NULL rectangle reference");
|
||||
FAIL_ZERO_RETURN(errctx, r2, AKERR_NULLPOINTER, "NULL rectangle reference");
|
||||
FAIL_ZERO_RETURN(errctx, collide, AKERR_NULLPOINTER, "NULL collision flag reference");
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(errctx, akgl_rectangle_points(&r1p, r1));
|
||||
CATCH(errctx, akgl_rectangle_points(&r2p, r2));
|
||||
|
||||
// is the upper left corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.topleft, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the upper left corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.topleft, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the top right corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.topright, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the top right corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.topright, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom left corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.bottomleft, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom left corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.bottomleft, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom right corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.bottomright, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom right corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.bottomright, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
RectanglePoints r1p;
|
||||
RectanglePoints r2p;
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, r1, AKERR_NULLPOINTER, "NULL rectangle reference");
|
||||
FAIL_ZERO_RETURN(errctx, r2, AKERR_NULLPOINTER, "NULL rectangle reference");
|
||||
FAIL_ZERO_RETURN(errctx, collide, AKERR_NULLPOINTER, "NULL collision flag reference");
|
||||
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
*collide = false;
|
||||
SUCCEED_RETURN(errctx);
|
||||
ATTEMPT {
|
||||
CATCH(errctx, akgl_rectangle_points(&r1p, r1));
|
||||
CATCH(errctx, akgl_rectangle_points(&r2p, r2));
|
||||
|
||||
// is the upper left corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.topleft, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the upper left corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.topleft, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the top right corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.topright, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the top right corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.topright, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom left corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.bottomleft, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom left corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.bottomleft, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom right corner of r1 contacting r2?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r1p.bottomright, &r2p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
// is the bottom right corner of r2 contacting r1?
|
||||
CATCH(errctx, akgl_collide_point_rectangle(&r2p.bottomright, &r1p, collide));
|
||||
if ( *collide == true ) { SUCCEED_RETURN(errctx); }
|
||||
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
*collide = false;
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
|
||||
akerr_ErrorContext *akgl_compare_sdl_surfaces(SDL_Surface *s1, SDL_Surface *s2)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, s1, AKERR_NULLPOINTER, "NULL Surface pointer");
|
||||
FAIL_ZERO_RETURN(errctx, s2, AKERR_NULLPOINTER, "NULL Surface pointer");
|
||||
FAIL_NONZERO_RETURN(errctx, memcmp(s1->pixels, s2->pixels, (s1->pitch * s1->h)), AKERR_VALUE, "Comparison surfaces are not equal");
|
||||
SUCCEED_RETURN(errctx);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, s1, AKERR_NULLPOINTER, "NULL Surface pointer");
|
||||
FAIL_ZERO_RETURN(errctx, s2, AKERR_NULLPOINTER, "NULL Surface pointer");
|
||||
FAIL_NONZERO_RETURN(errctx, memcmp(s1->pixels, s2->pixels, (s1->pitch * s1->h)), AKERR_VALUE, "Comparison surfaces are not equal");
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, int x, int y, int w, int h, char *writeout)
|
||||
@@ -228,7 +228,7 @@ akerr_ErrorContext *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, in
|
||||
CATCH(errctx, renderer->draw_texture(renderer, t1, &src, &dest, 0, NULL, SDL_FLIP_NONE));
|
||||
s1 = SDL_RenderReadPixels(renderer->sdl_renderer, &read);
|
||||
FAIL_ZERO_BREAK(errctx, s1, AKGL_ERR_SDL, "Failed to read pixels from renderer");
|
||||
|
||||
|
||||
if ( writeout != NULL ) {
|
||||
snprintf((char *)&tmpstring->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), writeout);
|
||||
FAIL_ZERO_BREAK(
|
||||
@@ -239,13 +239,13 @@ akerr_ErrorContext *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, in
|
||||
(char *)&tmpstring->data,
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
|
||||
SDL_RenderClear(renderer->sdl_renderer);
|
||||
|
||||
|
||||
CATCH(errctx, renderer->draw_texture(renderer, t1, &src, &dest, 0, NULL, SDL_FLIP_NONE));
|
||||
s2 = SDL_RenderReadPixels(renderer->sdl_renderer, &read);
|
||||
FAIL_ZERO_BREAK(errctx, s2, AKGL_ERR_SDL, "Failed to read pixels from renderer");
|
||||
|
||||
|
||||
CATCH(errctx, akgl_compare_sdl_surfaces(s1, s2));
|
||||
} CLEANUP {
|
||||
if ( s1 != NULL )
|
||||
|
||||
Reference in New Issue
Block a user