Reindent all C sources to the canonical stroustrup style

Mechanical whitespace-only change across src/, include/, tests/, and
util/, applied with scripts/reindent.sh. No behavioral change.

Most files already conformed. The genuine outliers indented at 2 columns
(json_helpers.c, util.c from akgl_rectangle_points onward, assets.c,
staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used
spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns
line-continuation backslashes in multi-line macros to its default
c-backslash-column, which is required for the tree to be a fixed point of
the indenter.

Verified whitespace-only: `git diff -w` over this change is empty apart
from three trailing blank lines removed at EOF in src/heap.c,
src/registry.c, and tests/tilemap.c. The build produces no new errors and
ctest is unchanged at 13/14, with `character` still the one intentional
failure.

The tree is now a fixed point of `scripts/reindent.sh --check`.

include/akgl/SDL_GameControllerDB.h is generated and excluded.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-30 18:17:37 -04:00
parent 8d21d5c7dd
commit 28bde4176d
32 changed files with 694 additions and 697 deletions

View File

@@ -85,10 +85,10 @@ static akerr_ErrorContext *akgl_sprite_load_json_spritesheet(json_t *json, akgl_
IGNORE(akgl_heap_release_string(tmpstr));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_sprite_load_json(char *filename)
{
PREPARE_ERROR(errctx);
@@ -100,7 +100,7 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
akgl_String *spritename = NULL;
akgl_String *filename_copy = NULL;
int i = 0;
FAIL_ZERO_RETURN(errctx, filename, AKERR_NULLPOINTER, "Received null filename");
ATTEMPT {
CATCH(errctx, akgl_heap_next_sprite(&obj));
@@ -125,7 +125,7 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
AKERR_NULLPOINTER,
"Error while loading sprite from %s on line %d: %s", filename, error.line, error.text
);
CATCH(errctx, akgl_sprite_load_json_spritesheet((json_t *)json, &sheet, dirname(filename_copy->data)));
CATCH(errctx, akgl_get_json_string_value((json_t *)json, "name", &spritename));
CATCH(errctx,
@@ -134,14 +134,14 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
spritename->data,
(akgl_SpriteSheet *)sheet)
);
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "width", &obj->width));
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "height", &obj->height));
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "speed", &obj->speed));
obj->speed = obj->speed * AKGL_TIME_ONESEC_MS;
CATCH(errctx, akgl_get_json_boolean_value((json_t *)json, "loop", &obj->loop));
CATCH(errctx, akgl_get_json_boolean_value((json_t *)json, "loopReverse", &obj->loopReverse));
CATCH(errctx, akgl_get_json_array_value((json_t *)json, "frames", &frames));
obj->frames = json_array_size((json_t *)frames);
for ( i = 0 ; i < obj->frames; i++ ) {
@@ -166,7 +166,7 @@ akerr_ErrorContext *akgl_sprite_initialize(akgl_Sprite *spr, char *name, akgl_Sp
FAIL_ZERO_RETURN(errctx, spr, AKERR_NULLPOINTER, "Null sprite reference");
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Empty sprite name");
FAIL_ZERO_RETURN(errctx, sheet, AKERR_NULLPOINTER, "Null spritesheet reference");
memset(spr, 0x00, sizeof(akgl_Sprite));
memcpy(spr->name, name, AKGL_SPRITE_MAX_NAME_LENGTH);
spr->sheet = sheet;
@@ -191,14 +191,14 @@ akerr_ErrorContext *akgl_spritesheet_initialize(akgl_SpriteSheet *sheet, int spr
memset(sheet, 0x00, sizeof(akgl_SpriteSheet));
//CATCH(errctx, akgl_heap_next_string(&tmpstr));
//CATCH(errctx, akgl_string_initialize(tmpstr, NULL));
strncpy((char *)&sheet->name, filename, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH);
//snprintf((char *)&tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), filename);
sheet->texture = IMG_LoadTexture(renderer->sdl_renderer, filename);
FAIL_ZERO_BREAK(errctx, sheet->texture, AKGL_ERR_SDL, "Failed loading asset %s : %s", filename, SDL_GetError());
FAIL_ZERO_BREAK(
errctx,
SDL_SetPointerProperty(AKGL_REGISTRY_SPRITESHEET, (char *)sheet->name, (void *)sheet),