Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
20
src/sprite.c
20
src/sprite.c
@@ -85,10 +85,10 @@ static akerr_ErrorContext *akgl_sprite_load_json_spritesheet(json_t *json, akgl_
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IGNORE(akgl_heap_release_string(tmpstr));
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akgl_sprite_load_json(char *filename)
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{
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PREPARE_ERROR(errctx);
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@@ -100,7 +100,7 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
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akgl_String *spritename = NULL;
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akgl_String *filename_copy = NULL;
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int i = 0;
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FAIL_ZERO_RETURN(errctx, filename, AKERR_NULLPOINTER, "Received null filename");
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ATTEMPT {
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CATCH(errctx, akgl_heap_next_sprite(&obj));
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@@ -125,7 +125,7 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
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AKERR_NULLPOINTER,
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"Error while loading sprite from %s on line %d: %s", filename, error.line, error.text
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);
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CATCH(errctx, akgl_sprite_load_json_spritesheet((json_t *)json, &sheet, dirname(filename_copy->data)));
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CATCH(errctx, akgl_get_json_string_value((json_t *)json, "name", &spritename));
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CATCH(errctx,
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@@ -134,14 +134,14 @@ akerr_ErrorContext *akgl_sprite_load_json(char *filename)
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spritename->data,
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(akgl_SpriteSheet *)sheet)
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);
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CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "width", &obj->width));
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CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "height", &obj->height));
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CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "speed", &obj->speed));
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obj->speed = obj->speed * AKGL_TIME_ONESEC_MS;
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CATCH(errctx, akgl_get_json_boolean_value((json_t *)json, "loop", &obj->loop));
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CATCH(errctx, akgl_get_json_boolean_value((json_t *)json, "loopReverse", &obj->loopReverse));
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CATCH(errctx, akgl_get_json_array_value((json_t *)json, "frames", &frames));
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obj->frames = json_array_size((json_t *)frames);
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for ( i = 0 ; i < obj->frames; i++ ) {
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@@ -166,7 +166,7 @@ akerr_ErrorContext *akgl_sprite_initialize(akgl_Sprite *spr, char *name, akgl_Sp
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FAIL_ZERO_RETURN(errctx, spr, AKERR_NULLPOINTER, "Null sprite reference");
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FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Empty sprite name");
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FAIL_ZERO_RETURN(errctx, sheet, AKERR_NULLPOINTER, "Null spritesheet reference");
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memset(spr, 0x00, sizeof(akgl_Sprite));
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memcpy(spr->name, name, AKGL_SPRITE_MAX_NAME_LENGTH);
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spr->sheet = sheet;
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@@ -191,14 +191,14 @@ akerr_ErrorContext *akgl_spritesheet_initialize(akgl_SpriteSheet *sheet, int spr
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memset(sheet, 0x00, sizeof(akgl_SpriteSheet));
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//CATCH(errctx, akgl_heap_next_string(&tmpstr));
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//CATCH(errctx, akgl_string_initialize(tmpstr, NULL));
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strncpy((char *)&sheet->name, filename, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH);
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//snprintf((char *)&tmpstr->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), filename);
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sheet->texture = IMG_LoadTexture(renderer->sdl_renderer, filename);
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FAIL_ZERO_BREAK(errctx, sheet->texture, AKGL_ERR_SDL, "Failed loading asset %s : %s", filename, SDL_GetError());
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FAIL_ZERO_BREAK(
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errctx,
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SDL_SetPointerProperty(AKGL_REGISTRY_SPRITESHEET, (char *)sheet->name, (void *)sheet),
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