Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -13,7 +13,7 @@
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath, int size)
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{
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TTF_Font *font = NULL;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null font name");
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FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null filepath");
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@@ -35,7 +35,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *
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SDL_Surface *textsurf = NULL;
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SDL_Texture *texture = NULL;
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SDL_FRect dest;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
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FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
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