Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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#define UNHANDLED_ERROR_TERMINATION_BEHAVIOR \
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#define UNHANDLED_ERROR_TERMINATION_BEHAVIOR \
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handle_unhandled_error(errctx);
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#include <akerror.h>
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@@ -58,7 +58,7 @@ akerr_ErrorContext *akgl_actor_render_noop(akgl_Actor *obj)
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akerr_ErrorContext *test_registry_actor_iterator_nullpointers(void)
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{
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PREPARE_ERROR(errctx);
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akerr_ErrorUnhandledErrorHandler defaulthandler = akerr_handler_unhandled_error;
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akerr_handler_unhandled_error = handle_unhandled_error_noexit;
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@@ -151,7 +151,7 @@ akerr_ErrorContext *test_registry_actor_iterator_updaterender(void)
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} FINISH(unhandled_error_context, true);
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akerr_handler_unhandled_error = defaulthandler;
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SUCCEED_RETURN(errctx);
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}
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@@ -159,7 +159,7 @@ akerr_ErrorContext *test_akgl_actor_set_character(void)
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{
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akgl_Actor *testactor = NULL;
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akgl_Character *testchar = NULL;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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@@ -167,10 +167,10 @@ akerr_ErrorContext *test_akgl_actor_set_character(void)
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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printf("Handled\n");
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printf("Handled\n");
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_heap_next_actor(&testactor));
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@@ -178,13 +178,13 @@ akerr_ErrorContext *test_akgl_actor_set_character(void)
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testactor->layer = 0;
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testactor->updatefunc = &akgl_actor_update_noop;
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testactor->renderfunc = &akgl_actor_render_noop;
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CATCH(errctx, akgl_actor_set_character(testactor, "test"));
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} CLEANUP {
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IGNORE(akgl_heap_release_actor(testactor));
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IGNORE(akgl_heap_release_actor(testactor));
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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printf("Handled\n");
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printf("Handled\n");
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} FINISH(errctx, true);
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ATTEMPT {
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@@ -195,13 +195,13 @@ akerr_ErrorContext *test_akgl_actor_set_character(void)
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testactor->layer = 0;
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testactor->updatefunc = &akgl_actor_update_noop;
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testactor->renderfunc = &akgl_actor_render_noop;
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CATCH(errctx, akgl_character_initialize(testchar, "test"));
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CATCH(errctx, akgl_actor_set_character(testactor, "test"));
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} CLEANUP {
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IGNORE(akgl_heap_release_actor(testactor));
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IGNORE(akgl_heap_release_character(testchar));
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IGNORE(akgl_heap_release_actor(testactor));
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IGNORE(akgl_heap_release_character(testchar));
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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@@ -248,7 +248,7 @@ akerr_ErrorContext *test_actor_manage_children(void)
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// Expected behavior
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SDL_Log("addchild throws AKERR_RELATIONSHIP when child already has a parent");
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_heap_next_actor(&child));
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CATCH(errctx, parent->addchild(parent, child));
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@@ -284,7 +284,7 @@ akerr_ErrorContext *test_actor_manage_children(void)
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"Child %s was not removed from the registry",
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(char *)&tmpstring->data);
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}
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_test_actor_addchild_heaprelease_cleanup:
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_test_actor_addchild_heaprelease_cleanup:
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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@@ -309,7 +309,7 @@ _test_actor_addchild_heaprelease_cleanup:
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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