Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -19,14 +19,14 @@
|
||||
|
||||
int numsprites = 8;
|
||||
char *spritepaths[] = {
|
||||
"assets/sprites/little_guy_walking_left.json",
|
||||
"assets/sprites/little_guy_walking_right.json",
|
||||
"assets/sprites/little_guy_walking_up.json",
|
||||
"assets/sprites/little_guy_walking_down.json",
|
||||
"assets/sprites/little_guy_facing_left.json",
|
||||
"assets/sprites/little_guy_facing_right.json",
|
||||
"assets/sprites/little_guy_facing_up.json",
|
||||
"assets/sprites/little_guy_facing_down.json"
|
||||
"assets/sprites/little_guy_walking_left.json",
|
||||
"assets/sprites/little_guy_walking_right.json",
|
||||
"assets/sprites/little_guy_walking_up.json",
|
||||
"assets/sprites/little_guy_walking_down.json",
|
||||
"assets/sprites/little_guy_facing_left.json",
|
||||
"assets/sprites/little_guy_facing_right.json",
|
||||
"assets/sprites/little_guy_facing_up.json",
|
||||
"assets/sprites/little_guy_facing_down.json"
|
||||
};
|
||||
|
||||
int main(void)
|
||||
@@ -34,15 +34,15 @@ int main(void)
|
||||
PREPARE_ERROR(errctx);
|
||||
SDL3GControlMap *controlmap;
|
||||
actor *actorptr = NULL;
|
||||
|
||||
|
||||
ATTEMPT {
|
||||
|
||||
|
||||
SDL_SetAppMetadata("SDL3-GameTest", "0.1", "net.aklabs.sdl3-gametest");
|
||||
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO )) {
|
||||
FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
|
||||
if (!SDL_CreateWindowAndRenderer("net/aklabs/libakgl/test_sprite", 640, 480, 0, &window, &renderer)) {
|
||||
FAIL_BREAK(errctx, AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
|
||||
}
|
||||
@@ -55,7 +55,7 @@ int main(void)
|
||||
strcpy((char *)&game.uri, "net.aklabs.libakgl.charviewer");
|
||||
game.screenwidth = 640;
|
||||
game.screenheight = 480;
|
||||
|
||||
|
||||
CATCH(errctx, akgl_GAME_init());
|
||||
|
||||
for ( int i = 0; i < numsprites ; i++) {
|
||||
@@ -96,7 +96,7 @@ int main(void)
|
||||
controlmap->controls[1].target_del_state_off = AKGL_ACTOR_STATE_MOVING_UP;
|
||||
controlmap->controls[1].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[1].event_off = SDL_EVENT_KEY_UP;
|
||||
|
||||
|
||||
// Move left
|
||||
controlmap->controls[2].key = SDLK_LEFT;
|
||||
//controlmap->controls[2].target_state_gate = AKGL_ACTOR_STATE_MOVING_LEFT;
|
||||
@@ -105,13 +105,13 @@ int main(void)
|
||||
controlmap->controls[2].target_del_state_off = AKGL_ACTOR_STATE_MOVING_LEFT;
|
||||
controlmap->controls[2].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[2].event_off = SDL_EVENT_KEY_UP;
|
||||
|
||||
|
||||
// Move right
|
||||
controlmap->controls[3].key = SDLK_RIGHT;
|
||||
//controlmap->controls[3].target_state_gate = AKGL_ACTOR_STATE_MOVING_RIGHT;
|
||||
controlmap->controls[3].target_add_state_on = AKGL_ACTOR_STATE_MOVING_RIGHT | AKGL_ACTOR_STATE_FACE_RIGHT;
|
||||
controlmap->controls[3].target_del_state_on = AKGL_ACTOR_STATE_MOVING_LEFT | AKGL_ACTOR_STATE_FACE_ALL;
|
||||
controlmap->controls[3].target_del_state_off = AKGL_ACTOR_STATE_MOVING_RIGHT;
|
||||
controlmap->controls[3].target_del_state_off = AKGL_ACTOR_STATE_MOVING_RIGHT;
|
||||
controlmap->controls[3].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[3].event_off = SDL_EVENT_KEY_UP;
|
||||
} CLEANUP {
|
||||
@@ -120,6 +120,6 @@ int main(void)
|
||||
LOG_ERROR(errctx);
|
||||
return 1;
|
||||
} FINISH_NORETURN(errctx);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user