Reindent all C sources to the canonical stroustrup style
Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
16
tests/util.c
16
tests/util.c
@@ -26,7 +26,7 @@ akerr_ErrorContext *test_akgl_rectangle_points_nullpointers(void)
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL RectanglePoints pointer");
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@@ -50,7 +50,7 @@ akerr_ErrorContext *test_akgl_rectangle_points_math(void)
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RectanglePoints points;
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SDL_FRect testrect = {.x = 0, .y = 0, .w = 32, .h = 32};
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memset((void *)&points, 0x00, sizeof(RectanglePoints));
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, &testrect));
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@@ -83,7 +83,7 @@ akerr_ErrorContext *test_akgl_collide_point_rectangle_nullpointers(void)
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point testpoint;
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RectanglePoints testrectpoints;
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bool testcollide;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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@@ -138,7 +138,7 @@ akerr_ErrorContext *test_akgl_collide_point_rectangle_logic(void)
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RectanglePoints testrectpoints;
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&testrectpoints, &testrect));
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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@@ -163,7 +163,7 @@ akerr_ErrorContext *test_akgl_collide_rectangles_nullpointers(void)
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SDL_FRect testrect1;
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SDL_FRect testrect2;
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bool testcollide;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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@@ -216,9 +216,9 @@ akerr_ErrorContext *test_akgl_collide_rectangles_logic(void)
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SDL_FRect testrect1 = { .x = 0, .y = 0, .w = 32, .h = 32};
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SDL_FRect testrect2 = { .x = 30, .y = 30, .w = 40, .h = 40};
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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// Collision overlapping on the top left
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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@@ -298,7 +298,7 @@ akerr_ErrorContext *test_akgl_collide_rectangles_logic(void)
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if ( testcollide == true ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported");
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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