Reindent all C sources to the canonical stroustrup style

Mechanical whitespace-only change across src/, include/, tests/, and
util/, applied with scripts/reindent.sh. No behavioral change.

Most files already conformed. The genuine outliers indented at 2 columns
(json_helpers.c, util.c from akgl_rectangle_points onward, assets.c,
staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used
spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns
line-continuation backslashes in multi-line macros to its default
c-backslash-column, which is required for the tree to be a fixed point of
the indenter.

Verified whitespace-only: `git diff -w` over this change is empty apart
from three trailing blank lines removed at EOF in src/heap.c,
src/registry.c, and tests/tilemap.c. The build produces no new errors and
ctest is unchanged at 13/14, with `character` still the one intentional
failure.

The tree is now a fixed point of `scripts/reindent.sh --check`.

include/akgl/SDL_GameControllerDB.h is generated and excluded.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-30 18:17:37 -04:00
parent 8d21d5c7dd
commit 28bde4176d
32 changed files with 694 additions and 697 deletions

View File

@@ -29,7 +29,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
char *characterjson = NULL;
char pathbuf[4096];
char cwdbuf[1024];
if ( argc < 3 ) {
SDL_Log("charviewer [CHARACTER_FILE] [SPRITE ...]");
return SDL_APP_FAILURE;
@@ -39,9 +39,9 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
characterjson = argv[1];
memset((char *)&pathbuf, 0x00, 4096);
memset((char *)&cwdbuf, 0x00, 1024);
ATTEMPT {
FAIL_ZERO_BREAK(errctx, appstate, AKERR_NULLPOINTER, "NULL appstate pointer");
FAIL_ZERO_BREAK(errctx, getcwd((char *)&cwdbuf, 1024), AKERR_NULLPOINTER, "Couldn't get current working directory");
@@ -79,7 +79,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
memset((char *)&pathbuf, 0x00, 4096);
}
ATTEMPT {
ATTEMPT {
if ( characterjson[0] != '/' ) {
sprintf((char *)&pathbuf, "%s/%s", (char *)&cwdbuf, characterjson);
} else {
@@ -105,7 +105,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_Log("Opening gamepad %d", gamepadids[0]);
FAIL_ZERO_BREAK(errctx, SDL_OpenGamepad(gamepadids[0]), AKGL_ERR_SDL, "%s", SDL_GetError());
CATCH(errctx, akgl_controller_default(0, "player", 0, gamepadids[0]));
} CLEANUP {
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
@@ -123,7 +123,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
ATTEMPT {
FAIL_ZERO_BREAK(errctx, appstate, AKERR_NULLPOINTER, "NULL appstate pointer");
FAIL_ZERO_BREAK(errctx, event, AKERR_NULLPOINTER, "NULL event pointer");
CATCH(errctx, akgl_controller_handle_event(appstate, event));
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
@@ -140,7 +140,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
akgl_Iterator opflags;
PREPARE_ERROR(errctx);
AKGL_BITMASK_CLEAR(opflags.flags);
AKGL_BITMASK_ADD(opflags.flags, AKGL_ITERATOR_OP_UPDATE);
AKGL_BITMASK_ADD(opflags.flags, AKGL_ITERATOR_OP_RENDER);