Physics simulation engine implemented, basic cases (null and 2d SideScroller) works
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@@ -18,8 +18,8 @@
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#define AKGL_ACTOR_STATE_MOVING_RIGHT 1 << 8 // 256 0000 0001 0000 0000
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#define AKGL_ACTOR_STATE_MOVING_UP 1 << 9 // 512 0000 0010 0000 0000
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#define AKGL_ACTOR_STATE_MOVING_DOWN 1 << 10 // 1024 0000 0100 0000 0000
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#define AKGL_ACTOR_STATE_UNDEFINED_11 1 << 11 // 2048 0000 1000 0000 0000
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#define AKGL_ACTOR_STATE_UNDEFINED_12 1 << 12 // 4096 0001 0000 0000 0000
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#define AKGL_ACTOR_STATE_MOVING_IN 1 << 11 // 2048 0000 1000 0000 0000
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#define AKGL_ACTOR_STATE_MOVING_OUT 1 << 12 // 4096 0001 0000 0000 0000
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#define AKGL_ACTOR_STATE_UNDEFINED_13 1 << 13 // 8192 0010 0000 0000 0000
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#define AKGL_ACTOR_STATE_UNDEFINED_14 1 << 14 // 16384 0100 0000 0000 0000
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#define AKGL_ACTOR_STATE_UNDEFINED_15 1 << 15 // 32768 1000 0000 0000 0000
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@@ -71,7 +71,9 @@ typedef struct akgl_Actor {
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void *actorData;
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bool visible;
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SDL_Time movetimer;
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float32_t mass;
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float32_t vx;
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float32_t vy;
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float32_t vz;
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float32_t x;
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float32_t y;
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float32_t z;
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