Physics simulation engine implemented, basic cases (null and 2d SideScroller) works

This commit is contained in:
2026-05-26 10:36:31 -04:00
parent d87c5d2c20
commit 314ce5e10d
8 changed files with 271 additions and 26 deletions

View File

@@ -10,14 +10,14 @@
#include <akgl/actor.h>
#include <akgl/json_helpers.h>
SDL_PropertiesID AKGL_REGISTRY_ACTOR;
SDL_PropertiesID AKGL_REGISTRY_ACTOR_STATE_STRINGS;
SDL_PropertiesID AKGL_REGISTRY_SPRITE;
SDL_PropertiesID AKGL_REGISTRY_SPRITESHEET;
SDL_PropertiesID AKGL_REGISTRY_CHARACTER;
SDL_PropertiesID AKGL_REGISTRY_MUSIC;
SDL_PropertiesID AKGL_REGISTRY_FONT;
SDL_PropertiesID AKGL_REGISTRY_PROPERTIES;
SDL_PropertiesID AKGL_REGISTRY_ACTOR = 0;
SDL_PropertiesID AKGL_REGISTRY_ACTOR_STATE_STRINGS = 0;
SDL_PropertiesID AKGL_REGISTRY_SPRITE = 0;
SDL_PropertiesID AKGL_REGISTRY_SPRITESHEET = 0;
SDL_PropertiesID AKGL_REGISTRY_CHARACTER = 0;
SDL_PropertiesID AKGL_REGISTRY_MUSIC = 0;
SDL_PropertiesID AKGL_REGISTRY_FONT = 0;
SDL_PropertiesID AKGL_REGISTRY_PROPERTIES = 0;
akerr_ErrorContext *akgl_registry_init()
{
@@ -39,7 +39,7 @@ akerr_ErrorContext *akgl_registry_init()
akerr_ErrorContext *akgl_registry_init_actor()
{
PREPARE_ERROR(errctx);
if ( AKGL_REGISTRY_ACTOR != NULL ) {
if ( AKGL_REGISTRY_ACTOR != 0 ) {
SDL_DestroyProperties(AKGL_REGISTRY_ACTOR);
}
AKGL_REGISTRY_ACTOR = SDL_CreateProperties();