Unify the library on an akgl_ namespace
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@@ -4,8 +4,8 @@
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#include <SDL3/SDL.h>
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#include <akerror.h>
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#define MAX_CONTROL_MAPS 8
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#define MAX_CONTROLS 32
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#define AKGL_MAX_CONTROL_MAPS 8
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#define AKGL_MAX_CONTROLS 32
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typedef struct {
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Uint32 event_on;
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@@ -15,30 +15,30 @@ typedef struct {
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Uint8 axis;
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Uint8 axis_range_min;
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Uint8 axis_range_max;
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_on)(actor *obj, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_off)(actor *obj, SDL_Event *event);
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} SDL3GControl;
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_on)(akgl_Actor *obj, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_off)(akgl_Actor *obj, SDL_Event *event);
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} akgl_Control;
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typedef struct {
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actor *target;
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akgl_Actor *target;
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int nextMap;
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SDL3GControl controls[MAX_CONTROLS];
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akgl_Control controls[AKGL_MAX_CONTROLS];
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SDL_KeyboardID kbid;
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SDL_JoystickID jsid;
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SDL_MouseID mouseid;
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SDL_PenID penid;
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} SDL3GControlMap;
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} akgl_ControlMap;
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extern SDL3GControlMap GAME_ControlMaps[MAX_CONTROL_MAPS];
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extern akgl_ControlMap GAME_ControlMaps[AKGL_MAX_CONTROL_MAPS];
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_event(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_event(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_button_down(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_button_up(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_added(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *controller_handle_removed(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_button_down(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_button_up(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_added(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_removed(void *appstate, SDL_Event *event);
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akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_pushmap(int controlmapid, SDL3GControl *control);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_pushmap(int controlmapid, akgl_Control *control);
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akerr_ErrorContext AKERR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
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#endif // _CONTROLLER_H_
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