Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object

This commit is contained in:
2026-05-13 04:55:19 -04:00
parent 23dbc7d985
commit 36dfd47a06
6 changed files with 70 additions and 13 deletions

View File

@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue May 12 09:37:37 PM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Wed May 13 04:53:27 AM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2228

View File

@@ -31,8 +31,6 @@ typedef struct {
char version[32];
char name[256];
char uri[256];
int16_t screenwidth;
int16_t screenheight;
akgl_GameState state;
int16_t fps;
SDL_Time gameStartTime;
@@ -56,6 +54,7 @@ extern akgl_Game game;
#define AKGL_BITMASK_CLEAR(x) x = 0;
akerr_ErrorContext AKERR_NOIGNORE *akgl_game_init();
akerr_ErrorContext AKERR_NOIGNORE *akgl_game_init_screen();
void akgl_game_updateFPS();
akerr_ErrorContext AKERR_NOIGNORE *akgl_game_save(char *fpath);
akerr_ErrorContext AKERR_NOIGNORE *akgl_game_load(char *fpath);

View File

@@ -1,7 +1,8 @@
#ifndef _REGISTRY_H_
#define _REGISTRY_H_
#include "error.h"
#include <akgl/error.h>
#include <akgl/staticstring.h>
extern SDL_PropertiesID AKGL_REGISTRY_ACTOR;
extern SDL_PropertiesID AKGL_REGISTRY_SPRITE;
@@ -22,6 +23,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_character();
akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_properties();
akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_load_properties(char *fname);
akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_actor_state_strings();
akerr_ErrorContext AKERR_NOIGNORE *akgl_set_property(char *name, char *value);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_property(char *name, akgl_String **dest, char *def);
#endif //_REGISTRY_H_