Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
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@@ -1,7 +1,8 @@
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#ifndef _REGISTRY_H_
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#define _REGISTRY_H_
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#include "error.h"
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#include <akgl/error.h>
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#include <akgl/staticstring.h>
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extern SDL_PropertiesID AKGL_REGISTRY_ACTOR;
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extern SDL_PropertiesID AKGL_REGISTRY_SPRITE;
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@@ -22,6 +23,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_character();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_properties();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_load_properties(char *fname);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_registry_init_actor_state_strings();
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akerr_ErrorContext AKERR_NOIGNORE *akgl_set_property(char *name, char *value);
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akerr_ErrorContext AKERR_NOIGNORE *akgl_get_property(char *name, akgl_String **dest, char *def);
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#endif //_REGISTRY_H_
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