Update tilemap tests for renderer backends
Migrate tilemap tests to pointer-based game globals and current loader signatures, initialize the renderer callback used by image comparisons, and refresh the character fixture schema. Preserve loaded tileset names by removing a duplicate heap allocation. Co-authored-by: Codex (GPT-5) <noreply@openai.com>
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@@ -1,6 +1,9 @@
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{
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"name": "testcharacter",
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"movementspeed": 1,
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"speedtime": 1,
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"speed_x": 0.20,
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"speed_y": 0.20,
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"acceleration_x": 0.20,
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"acceleration_y": 0.20,
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"sprite_mappings": [
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