Give every exported function a declaration, and check that it stays that way
Closes internal-consistency items 7 through 15. Nineteen non-static functions were in the ABI with no declaration anywhere, so no consumer could call them and any consumer could collide with them. The four gamepad_handle_* functions are the ones that mattered: controller.h declared akgl_controller_handle_button_down and three siblings that did not exist, so anything compiled against the header alone failed to link. The definitions carry the declared names now, which also closes Defects -> Known and still open item 10, and their documentation moved to the header. The rest are either declared under a "part of the internal API" block -- akgl_game_save_actors and akgl_game_load_versioncmp, which tests/game.c had to declare for itself, plus six tilemap loader helpers the untested-loader work wants to reach -- or static, which is what the four save iterators and load_objectnamemap should always have been. akgl_path_relative_from is deleted: declared nowhere, called from nowhere, never wrote its output, and leaked a pooled string on every call, so it closes Known and still open item 4 and item 40 by ceasing to exist. scripts/check_api_surface.sh keeps it closed. It reads the built library's dynamic symbol table and every public header with comments stripped, and fails on an exported akgl_* symbol that is declared nowhere. Stripping comments is the whole point -- four of these were mentioned in controller.h prose, which is how they went unnoticed. The pool-size ceilings are defined once, in heap.h, so the #ifndef override hook fires for the first time; actor.h, sprite.h and character.h were defining the same four unconditionally from headers heap.h includes above its own guard. tests/header_pool_override.c fails the compile if that regresses. Also here: (void) rather than () on the twelve no-argument entry points, AKERR_NOIGNORE only on declarations, static helpers with the akgl_ prefix dropped, and the six parameter-name mismatches. akgl_get_json_with_default had its two contexts swapped rather than merely misspelled -- the incoming one was `err` and its own was `e`, which is the name reserved for an incoming one. 24/24 pass, reindent --check clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
20
src/audio.c
20
src/audio.c
@@ -283,7 +283,7 @@ static void SDLCALL audio_stream_callback(void *userdata, SDL_AudioStream *strea
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}
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_init(void)
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akerr_ErrorContext *akgl_audio_init(void)
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{
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SDL_AudioSpec spec;
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@@ -322,7 +322,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_init(void)
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_shutdown(void)
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akerr_ErrorContext *akgl_audio_shutdown(void)
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{
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SDL_AudioStream *closing = audiostream;
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@@ -337,7 +337,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_shutdown(void)
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_tone(int voice, float32_t hz, uint32_t ms)
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akerr_ErrorContext *akgl_audio_tone(int voice, float32_t hz, uint32_t ms)
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{
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PREPARE_ERROR(errctx);
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PASS(errctx, check_voice(voice));
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@@ -350,7 +350,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_tone(int voice, float32_t hz, uint
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_sweep(int voice, float32_t from_hz, float32_t to_hz, float32_t step_hz, uint32_t ms)
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akerr_ErrorContext *akgl_audio_sweep(int voice, float32_t from_hz, float32_t to_hz, float32_t step_hz, uint32_t ms)
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{
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PREPARE_ERROR(errctx);
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PASS(errctx, check_voice(voice));
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@@ -368,7 +368,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_sweep(int voice, float32_t from_hz
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_stop(int voice)
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akerr_ErrorContext *akgl_audio_stop(int voice)
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{
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PREPARE_ERROR(errctx);
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PASS(errctx, check_voice(voice));
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@@ -382,7 +382,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_stop(int voice)
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_waveform(int voice, akgl_AudioWaveform waveform)
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akerr_ErrorContext *akgl_audio_waveform(int voice, akgl_AudioWaveform waveform)
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{
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PREPARE_ERROR(errctx);
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PASS(errctx, check_voice(voice));
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@@ -401,7 +401,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_waveform(int voice, akgl_AudioWave
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_envelope(int voice, uint32_t attack, uint32_t decay, float32_t sustain, uint32_t release)
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akerr_ErrorContext *akgl_audio_envelope(int voice, uint32_t attack, uint32_t decay, float32_t sustain, uint32_t release)
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{
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PREPARE_ERROR(errctx);
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PASS(errctx, check_voice(voice));
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@@ -422,7 +422,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_envelope(int voice, uint32_t attac
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_volume(float32_t level)
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akerr_ErrorContext *akgl_audio_volume(float32_t level)
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{
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PREPARE_ERROR(errctx);
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FAIL_NONZERO_RETURN(
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@@ -439,7 +439,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_volume(float32_t level)
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_voice_active(int voice, bool *active)
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akerr_ErrorContext *akgl_audio_voice_active(int voice, bool *active)
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{
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PREPARE_ERROR(errctx);
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PASS(errctx, check_voice(voice));
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@@ -452,7 +452,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_voice_active(int voice, bool *acti
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_mix(float32_t *dest, int frames)
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akerr_ErrorContext *akgl_audio_mix(float32_t *dest, int frames)
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{
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akgl_AudioVoice *voice = NULL;
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float32_t sum = 0.0f;
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