WIP on physics/stage BSP stuff
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@@ -3,10 +3,11 @@
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#include <stdint.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include "types.h"
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#include "tilemap.h"
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#include "renderer.h"
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#include "physics.h"
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#include <akgl/types.h>
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#include <akgl/tilemap.h>
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#include <akgl/renderer.h>
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#include <akgl/physics.h>
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#include <akgl/stage.h>
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#define AKGL_VERSION "0.1.0"
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@@ -49,10 +50,12 @@ extern MIX_Mixer *akgl_mixer;
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extern MIX_Track *akgl_tracks[AKGL_GAME_AUDIO_MAX_TRACKS];
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extern SDL_FRect _akgl_camera;
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extern akgl_Game game;
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extern akgl_Stage _stage;
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extern akgl_RenderBackend _akgl_renderer;
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extern akgl_PhysicsBackend _akgl_physics;
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extern akgl_Tilemap _akgl_gamemap;
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extern akgl_Stage *stage;
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extern akgl_Tilemap *gamemap;
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extern akgl_RenderBackend *renderer;
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extern akgl_PhysicsBackend *physics;
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