WIP on physics/stage BSP stuff

This commit is contained in:
2026-06-27 13:16:28 -04:00
parent cb878cfaa5
commit 462fb12bd5
10 changed files with 130 additions and 66 deletions

View File

@@ -3,10 +3,11 @@
#include <stdint.h>
#include <SDL3_mixer/SDL_mixer.h>
#include "types.h"
#include "tilemap.h"
#include "renderer.h"
#include "physics.h"
#include <akgl/types.h>
#include <akgl/tilemap.h>
#include <akgl/renderer.h>
#include <akgl/physics.h>
#include <akgl/stage.h>
#define AKGL_VERSION "0.1.0"
@@ -49,10 +50,12 @@ extern MIX_Mixer *akgl_mixer;
extern MIX_Track *akgl_tracks[AKGL_GAME_AUDIO_MAX_TRACKS];
extern SDL_FRect _akgl_camera;
extern akgl_Game game;
extern akgl_Stage _stage;
extern akgl_RenderBackend _akgl_renderer;
extern akgl_PhysicsBackend _akgl_physics;
extern akgl_Tilemap _akgl_gamemap;
extern akgl_Stage *stage;
extern akgl_Tilemap *gamemap;
extern akgl_RenderBackend *renderer;
extern akgl_PhysicsBackend *physics;