Add GameControllerDB support
This commit is contained in:
@@ -193,3 +193,82 @@ ErrorContext *gamepad_handle_removed(void *appstate, SDL_Event *event)
|
||||
SDL_Log("Gamepad #%u removed", (unsigned int) which);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
ErrorContext ERROR_NOIGNORE *SDL3G_controller_default(int controlmapid, char *actorname, int kbid, int jsid)
|
||||
{
|
||||
SDL3GControlMap *controlmap;
|
||||
PREPARE_ERROR(errctx);
|
||||
ATTEMPT {
|
||||
// set up the control map
|
||||
controlmap = &GAME_ControlMaps[0];
|
||||
controlmap->kbid = kbid;
|
||||
controlmap->jsid = jsid;
|
||||
|
||||
controlmap->target = SDL_GetPointerProperty(REGISTRY_ACTOR, actorname, NULL);
|
||||
FAIL_ZERO_BREAK(errctx, controlmap->target, ERR_REGISTRY, "Actor %s not found in registry", actorname);
|
||||
|
||||
// ---- KEYBOARD CONTROLS ----
|
||||
|
||||
// Move down
|
||||
controlmap->controls[0].key = SDLK_DOWN;
|
||||
controlmap->controls[0].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[0].event_off = SDL_EVENT_KEY_UP;
|
||||
controlmap->controls[0].handler_on = &SDL3GActor_cmhf_down_on;
|
||||
controlmap->controls[0].handler_off = &SDL3GActor_cmhf_down_off;
|
||||
|
||||
// Move up
|
||||
controlmap->controls[1].key = SDLK_UP;
|
||||
controlmap->controls[1].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[1].event_off = SDL_EVENT_KEY_UP;
|
||||
controlmap->controls[1].handler_on = &SDL3GActor_cmhf_up_on;
|
||||
controlmap->controls[1].handler_off = &SDL3GActor_cmhf_up_off;
|
||||
|
||||
// Move left
|
||||
controlmap->controls[2].key = SDLK_LEFT;
|
||||
controlmap->controls[2].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[2].event_off = SDL_EVENT_KEY_UP;
|
||||
controlmap->controls[2].handler_on = &SDL3GActor_cmhf_left_on;
|
||||
controlmap->controls[2].handler_off = &SDL3GActor_cmhf_left_off;
|
||||
|
||||
// Move right
|
||||
controlmap->controls[3].key = SDLK_RIGHT;
|
||||
controlmap->controls[3].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[3].event_off = SDL_EVENT_KEY_UP;
|
||||
controlmap->controls[3].handler_on = &SDL3GActor_cmhf_right_on;
|
||||
controlmap->controls[3].handler_off = &SDL3GActor_cmhf_right_off;
|
||||
|
||||
// ----- GAMEPAD CONTROLS
|
||||
// Move down
|
||||
controlmap->controls[17].button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
|
||||
controlmap->controls[17].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
controlmap->controls[17].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||
controlmap->controls[17].handler_on = &SDL3GActor_cmhf_down_on;
|
||||
controlmap->controls[17].handler_off = &SDL3GActor_cmhf_down_off;
|
||||
|
||||
// Move up
|
||||
controlmap->controls[18].button = SDL_GAMEPAD_BUTTON_DPAD_UP;
|
||||
controlmap->controls[18].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
controlmap->controls[18].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||
controlmap->controls[18].handler_on = &SDL3GActor_cmhf_up_on;
|
||||
controlmap->controls[18].handler_off = &SDL3GActor_cmhf_up_off;
|
||||
|
||||
// Move left
|
||||
controlmap->controls[19].button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
|
||||
controlmap->controls[19].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
controlmap->controls[19].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||
controlmap->controls[19].handler_on = &SDL3GActor_cmhf_left_on;
|
||||
controlmap->controls[19].handler_off = &SDL3GActor_cmhf_left_off;
|
||||
|
||||
// Move right
|
||||
controlmap->controls[20].button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
|
||||
controlmap->controls[20].event_on = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
controlmap->controls[20].event_off = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||
controlmap->controls[20].handler_on = &SDL3GActor_cmhf_right_on;
|
||||
controlmap->controls[20].handler_off = &SDL3GActor_cmhf_right_off;
|
||||
|
||||
SUCCEED_RETURN(errctx);
|
||||
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <sdl3game/registry.h>
|
||||
#include <sdl3game/staticstring.h>
|
||||
#include <sdl3game/iterator.h>
|
||||
#include <sdl3game/SDL_GameControllerDB.h>
|
||||
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Renderer *renderer = NULL;
|
||||
@@ -56,6 +57,14 @@ ErrorContext ERROR_NOIGNORE *GAME_init()
|
||||
ERR_SDL,
|
||||
"Couldn't initialize SDL: %s",
|
||||
SDL_GetError());
|
||||
|
||||
// Load the Game Controller DB
|
||||
|
||||
for ( i = 0; i < SDL_GAMECONTROLLER_DB_LEN ; i++ ) {
|
||||
if ( SDL_AddGamepadMapping(SDL_GAMECONTROLLER_DB[i]) == -1 ) {
|
||||
FAIL_ZERO_RETURN(errctx, 0, ERR_SDL, "%s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
FAIL_ZERO_RETURN(
|
||||
errctx,
|
||||
|
||||
Reference in New Issue
Block a user