Encode library version and game version into savegame files and check them both
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@@ -6,8 +6,10 @@
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#include <SDL3_mixer/SDL_mixer.h>
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#include "tilemap.h"
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#define AKGL_GAME_AUDIO_TRACK_BGM 1
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#define AKGL_GAME_AUDIO_MAX_TRACKS 64
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#define AKGL_VERSION "0.1.0"
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#define AKGL_GAME_AUDIO_TRACK_BGM 1
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#define AKGL_GAME_AUDIO_MAX_TRACKS 64
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#define AKGL_TIME_ONESEC_NS 1000000000
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#define AKGL_TIME_ONESEC_MS 1000000
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@@ -25,6 +27,7 @@ typedef struct {
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} akgl_GameState;
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typedef struct {
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char libversion[32];
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char version[32];
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char name[256];
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char uri[256];
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