Document the libakgl API with Doxygen
Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures. Co-authored-by: Codex (GPT-5) <noreply@openai.com>
This commit is contained in:
@@ -1,3 +1,8 @@
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/**
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* @file actor.h
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* @brief Declares the public actor API.
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*/
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#ifndef _AKGL_ACTOR_H_
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#define _AKGL_ACTOR_H_
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@@ -48,6 +53,7 @@
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// This is an array of strings equal to actor states from 1-32.
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// This is built by a utility script and not kept in git, see
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// the Makefile for lib_src/actor_state_string_names.c
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/** @brief Maps actor-state bit positions to symbolic names. */
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extern char *AKGL_ACTOR_STATE_STRING_NAMES[AKGL_ACTOR_MAX_STATES+1];
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#define AKGL_ACTOR_STATE_FACE_ALL (AKGL_ACTOR_STATE_FACE_DOWN | AKGL_ACTOR_STATE_FACE_LEFT | AKGL_ACTOR_STATE_FACE_RIGHT | AKGL_ACTOR_STATE_FACE_UP)
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@@ -58,6 +64,7 @@ extern char *AKGL_ACTOR_STATE_STRING_NAMES[AKGL_ACTOR_MAX_STATES+1];
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#define AKGL_MAX_HEAP_ACTOR 64
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/** @brief Represents a live actor, including state, motion, hierarchy, and behavior callbacks. */
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typedef struct akgl_Actor {
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uint8_t refcount;
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char name[AKGL_ACTOR_MAX_NAME_LENGTH];
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@@ -110,24 +117,146 @@ typedef struct akgl_Actor {
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akerr_ErrorContext AKERR_NOIGNORE *(*addchild)(struct akgl_Actor *obj, struct akgl_Actor *child);
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} akgl_Actor;
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/**
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* @brief Actor initialize.
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* @param obj Object to initialize, inspect, or modify.
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* @param name Registry key or human-readable object name.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_KEY When the corresponding validation or operation fails.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_initialize(akgl_Actor *obj, char *name);
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/**
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* @brief Actor set character.
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* @param obj Object to initialize, inspect, or modify.
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* @param basecharname Registry name of the character to assign.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_set_character(akgl_Actor *obj, char *basecharname);
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/**
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* @brief Actor render.
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* @param obj Object to initialize, inspect, or modify.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_KEY When the corresponding validation or operation fails.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_render(akgl_Actor *obj);
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/**
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* @brief Actor update.
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* @param obj Object to initialize, inspect, or modify.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_KEY When the corresponding validation or operation fails.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_update(akgl_Actor *obj);
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/**
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* @brief Actor logic movement.
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* @param obj Object to initialize, inspect, or modify.
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* @param dt Elapsed simulation time in seconds.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_logic_movement(akgl_Actor *obj, float32_t dt);
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/**
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* @brief Actor logic changeframe.
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* @param obj Object to initialize, inspect, or modify.
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* @param curSprite Sprite currently selected for the actor.
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* @param curtimems Current frame-clock value.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_logic_changeframe(akgl_Actor *obj, akgl_Sprite *curSprite, SDL_Time curtimems);
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/**
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* @brief Actor automatic face.
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* @param obj Object to initialize, inspect, or modify.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_automatic_face(akgl_Actor *obj);
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/**
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* @brief Actor add child.
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* @param obj Object to initialize, inspect, or modify.
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* @param child Actor to attach as a child.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
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* @throws AKERR_RELATIONSHIP When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_actor_add_child(akgl_Actor *obj, akgl_Actor *child);
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/**
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* @brief Actor cmhf left on.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_left_on(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf left off.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_left_off(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf right on.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_right_on(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf right off.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_right_off(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf up on.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_up_on(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf up off.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_up_off(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf down on.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_down_on(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Actor cmhf down off.
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* @param obj Object to initialize, inspect, or modify.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_Actor_cmhf_down_off(akgl_Actor *obj, SDL_Event *event);
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/**
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* @brief Registry iterate actor.
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* @param userdata Caller data supplied to the SDL property iterator.
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* @param registry SDL property registry being queried.
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* @param name Registry key or human-readable object name.
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*/
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void akgl_registry_iterate_actor(void *userdata, SDL_PropertiesID registry, const char *name);
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#endif // _AKGL_ACTOR_H_
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