Document the libakgl API with Doxygen
Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures. Co-authored-by: Codex (GPT-5) <noreply@openai.com>
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@@ -1,3 +1,8 @@
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/**
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* @file controller.h
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* @brief Declares the public controller API.
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*/
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#ifndef _CONTROLLER_H_
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#define _CONTROLLER_H_
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@@ -8,6 +13,7 @@
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#define AKGL_MAX_CONTROL_MAPS 8
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#define AKGL_MAX_CONTROLS 32
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/** @brief Maps one SDL input to pressed and released callbacks. */
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typedef struct {
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uint32_t event_on;
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uint32_t event_off;
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@@ -20,6 +26,7 @@ typedef struct {
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akerr_ErrorContext AKERR_NOIGNORE *(*handler_off)(akgl_Actor *obj, SDL_Event *event);
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} akgl_Control;
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/** @brief Groups input bindings for one actor and its input devices. */
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typedef struct {
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akgl_Actor *target;
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uint16_t nextMap;
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@@ -30,20 +37,84 @@ typedef struct {
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SDL_PenID penid;
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} akgl_ControlMap;
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/** @brief Stores all process-wide actor input maps. */
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extern akgl_ControlMap GAME_ControlMaps[AKGL_MAX_CONTROL_MAPS];
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/**
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* @brief Controller list keyboards.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void);
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/**
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* @brief Controller handle event.
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* @param appstate Application state supplied by SDL.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_event(void *appstate, SDL_Event *event);
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/**
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* @brief Controller handle button down.
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* @param appstate Application state supplied by SDL.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_* Propagates an error reported by a delegated operation.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_button_down(void *appstate, SDL_Event *event);
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/**
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* @brief Controller handle button up.
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* @param appstate Application state supplied by SDL.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_* Propagates an error reported by a delegated operation.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_button_up(void *appstate, SDL_Event *event);
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/**
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* @brief Controller handle added.
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* @param appstate Application state supplied by SDL.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_* Propagates an error reported by a delegated operation.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_added(void *appstate, SDL_Event *event);
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/**
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* @brief Controller handle removed.
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* @param appstate Application state supplied by SDL.
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* @param event SDL input event to process.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_* Propagates an error reported by a delegated operation.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_handle_removed(void *appstate, SDL_Event *event);
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/**
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* @brief Controller pushmap.
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* @param controlmapid Index of the control map to update.
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* @param control Control binding to append to the selected map.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_pushmap(int controlmapid, akgl_Control *control);
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/**
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* @brief Controller default.
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* @param controlmapid Index of the control map to update.
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* @param actorname Registry name of the controlled actor.
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* @param kbid SDL keyboard identifier assigned to the map.
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* @param jsid SDL joystick or gamepad identifier assigned to the map.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
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* @throws AKGL_ERR_REGISTRY When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, char *actorname, int kbid, int jsid);
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/**
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* @brief Controller open gamepads.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_open_gamepads(void);
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#endif // _CONTROLLER_H_
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