Document the libakgl API with Doxygen
Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures. Co-authored-by: Codex (GPT-5) <noreply@openai.com>
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@@ -1,3 +1,8 @@
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/**
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* @file sprite.h
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* @brief Declares the public sprite API.
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*/
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#ifndef _AKGL_SPRITE_H_
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#define _AKGL_SPRITE_H_
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@@ -14,6 +19,7 @@
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#define AKGL_MAX_HEAP_SPRITE (AKGL_MAX_HEAP_ACTOR * 16)
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#define AKGL_MAX_HEAP_SPRITESHEET AKGL_MAX_HEAP_SPRITE
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/** @brief Stores a loaded spritesheet texture and frame geometry. */
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typedef struct {
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uint8_t refcount;
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SDL_Texture *texture;
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@@ -22,6 +28,7 @@ typedef struct {
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uint16_t sprite_h;
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} akgl_SpriteSheet;
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/** @brief Describes an animated sprite and its spritesheet reference. */
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typedef struct {
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uint8_t refcount;
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uint8_t frameids[AKGL_SPRITE_MAX_FRAMES]; // which IDs on the spritesheet belong to our frames
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@@ -36,11 +43,46 @@ typedef struct {
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} akgl_Sprite;
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// initializes a new sprite to use the given sheet and otherwise sets to zero
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/**
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* @brief Sprite initialize.
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* @param spr Sprite object to initialize.
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* @param name Registry key or human-readable object name.
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* @param sheet Spritesheet used by the sprite.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_KEY When the corresponding validation or operation fails.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_sprite_initialize(akgl_Sprite *spr, char *name, akgl_SpriteSheet *sheet);
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// loads a given image file into a new spritesheet
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/**
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* @brief Spritesheet initialize.
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* @param sheet Spritesheet used by the sprite.
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* @param sprite_w Width of one sprite frame in pixels.
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* @param sprite_h Height of one sprite frame in pixels.
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* @param filename Path to the source asset or JSON document.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_KEY When the corresponding validation or operation fails.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_spritesheet_initialize(akgl_SpriteSheet *sheet, int sprite_w, int sprite_h, char *filename);
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/**
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* @brief Sprite load json.
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* @param filename Path to the source asset or JSON document.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_sprite_load_json(char *filename);
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/**
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* @brief Sprite sheet coords for frame.
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* @param self Backend or object instance to operate on.
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* @param srccoords Output source rectangle for the selected frame.
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* @param frameid Sprite frame index to resolve.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
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*/
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akerr_ErrorContext *akgl_sprite_sheet_coords_for_frame(akgl_Sprite *self, SDL_FRect *srccoords, uint8_t frameid);
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#endif //_AKGL_SPRITE_H_
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